import three; size(10cm); currentlight=Headlamp; surface s=surface(patch(new triple[][] { {(0,0,0),(1,0,0),(1,0,0),(2,0,0)}, {(0,1,0),(1,0,1),(1,0,1),(2,1,0)}, {(0,1,0),(1,0,-1),(1,0,-1),(2,1,0)}, {(0,2,0),(1,2,0),(1,2,0),(2,2,0)}})); draw(s,yellow); draw(s.s[0].vequals(0.5),squarecap+2bp+blue,currentlight); draw(s.s[0].uequals(0.5),squarecap+2bp+red,currentlight);