import graph3; import palette; size(0,300); currentprojection=perspective(3,-2,2); real V(real r) {return r^4-r^2;} real V(pair pos) {return V(abs(pos));} real R=1/sqrt(2); real z=-0.2; bool active(pair pos) {return abs(pos) < R;} bool above(pair pos) {return V(pos) >= z;} pair a=(-1.5,-1); pair b=(0.5,1); real f=1.2; draw(plane(f*(b.x-a.x,0,z),(0,f*(b.y-a.y),z),(a.x,a.y,z)), lightgrey+opacity(0.5)); surface s=surface(V,a,b,40,Spline,active); draw(s,mean(palette(s.map(new real(triple v) { return above((v.x,v.y)) ? 1 : 0;}), new pen[] {lightblue,lightgreen})),black); xaxis3(Label("$\phi^\dagger\phi$",1),red,Arrow3); zaxis3(Label("$V(\phi^\dagger\phi)$",1),0,0.3,red,Arrow3);