import three; size(10cm); path3[] p=reverse(unitcircle3)^^scale3(0.5)*unitcircle3; path[] g=reverse(unitcircle)^^scale(0.5)*unitcircle; triple H=-0.4Z; render render=render(merge=true); draw(surface(p,planar=true),render); draw(surface(shift(H)*p,planar=true),render); material m=material(lightgray,shininess=1.0); for(path pp : g) draw(extrude(pp,H),m);