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ShaderManager.cpp

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * シェーダマネージャ実装
00022  * @author Junpee
00023  */
00024 
00025 #include "LampBasic.h"
00026 #include "Graphics/Shader/ShaderManager.h"
00027 #include "Graphics/Shader/BasicShaderFixed.h"
00028 
00029 namespace Lamp{
00030 
00031 // インスタンス
00032 ShaderManager* ShaderManager::instance_ = NULL;
00033 
00034 //------------------------------------------------------------------------------
00035 // コンストラクタ
00036 ShaderManager::ShaderManager(){
00037     Assert(instance_ == NULL);
00038     instance_ = this;
00039 
00040     // シェーダの初期化
00041     basicShaderFixed_ = new BasicShaderFixed();
00042 
00043 }
00044 //------------------------------------------------------------------------------
00045 // デストラクタ
00046 ShaderManager::~ShaderManager(){
00047     // シェーダの後始末
00048     SafeDelete(basicShaderFixed_);
00049 
00050     Assert(instance_ == this);
00051     instance_ = NULL;
00052 }
00053 //------------------------------------------------------------------------------
00054 } // End of namespace Lamp
00055 //------------------------------------------------------------------------------

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