buildIndexBuffer() | Lamp::SpriteGraphicsBuffer | [protected, virtual] |
deleteGraphicsDeviceObjects() | Lamp::SpriteGraphicsBuffer | [inline, virtual] |
initializeGraphicsDeviceObjects() | Lamp::SpriteGraphicsBuffer | [inline, virtual] |
invalidateGraphicsDeviceObjects() | Lamp::SpriteGraphicsBuffer | [inline, virtual] |
render() | Lamp::SpriteGraphicsBuffer | [virtual] |
request(const Point2f &minPosition, const Point2f &maxPosition, const TexCoord2 &minUV, const TexCoord2 &maxUV) | Lamp::SpriteGraphicsBuffer | [virtual] |
restoreGraphicsDeviceObjects() | Lamp::SpriteGraphicsBuffer | [inline, virtual] |
setup() | Lamp::SpriteGraphicsBuffer | [protected, virtual] |
SpriteGraphicsBuffer() | Lamp::SpriteGraphicsBuffer | [protected] |
SpriteRenderer (defined in Lamp::SpriteGraphicsBuffer) | Lamp::SpriteGraphicsBuffer | [friend] |
~SpriteGraphicsBuffer() | Lamp::SpriteGraphicsBuffer | [protected, virtual] |