00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * スプライトステートブロック実装 00022 * @author Junpee 00023 */ 00024 00025 #include "LampBasic.h" 00026 #include "Graphics2D/SpriteState/SpriteStateBlock.h" 00027 #include "Graphics2D/Renderer/SpriteRenderer.h" 00028 #include "Graphics2D/SpriteState/SpriteState.h" 00029 00030 namespace Lamp{ 00031 00032 //------------------------------------------------------------------------------ 00033 // コンストラクタ 00034 SpriteStateBlock::SpriteStateBlock( 00035 SpriteRenderer* spriteRenderer, int priority) : 00036 spriteRenderer_(spriteRenderer), priority_(priority){ 00037 } 00038 //------------------------------------------------------------------------------ 00039 // コンストラクタ 00040 SpriteStateBlock::SpriteStateBlock(SpriteRenderer* spriteRenderer) : 00041 spriteRenderer_(spriteRenderer){ 00042 priority_ = spriteRenderer_->getDefaultPriority(); 00043 } 00044 //------------------------------------------------------------------------------ 00045 // ステートの追加 00046 void SpriteStateBlock::addState(const SpriteState* spriteState){ 00047 spriteRenderer_->request(spriteState, priority_); 00048 states_.add(spriteState); 00049 } 00050 //------------------------------------------------------------------------------ 00051 // デストラクタ 00052 SpriteStateBlock::~SpriteStateBlock(){ 00053 int count = states_.getCount(); 00054 for(int i = count - 1; i >= 0; i--){ 00055 spriteRenderer_->request(states_.get(i)->getDefaultState(), priority_); 00056 } 00057 } 00058 //------------------------------------------------------------------------------ 00059 } // End of namespace Lamp 00060 //------------------------------------------------------------------------------