addReference() | Lamp::AnimationData | [inline] |
AnimationData(const String &name, AnimationManager *manager) | Lamp::AnimationData | [inline, protected] |
AnimationManager (defined in Lamp::AnimationData) | Lamp::AnimationData | [friend] |
castCameraAnimationData() const | Lamp::AnimationData | [inline, virtual] |
castCharacterModelAnimationData() const | Lamp::AnimationData | [inline, virtual] |
castSceneNodeAnimationData() const | Lamp::AnimationData | [inline, virtual] |
copy() const=0 | Lamp::AnimationData | [pure virtual] |
getLength(int sequence) const | Lamp::AnimationData | [inline, virtual] |
getManager() const | Lamp::AnimationData | [inline, virtual] |
getName() const | Lamp::AnimationData | [inline, virtual] |
getReferenceCount() const | Lamp::AnimationData | [inline] |
getSequence(int sequence)=0 | Lamp::AnimationData | [protected, pure virtual] |
getSequence(int sequence) const=0 | Lamp::AnimationData | [protected, pure virtual] |
getSequenceCount() const=0 | Lamp::AnimationData | [pure virtual] |
isCameraAnimationData() const | Lamp::AnimationData | [inline, virtual] |
isCharacterModelAnimationData() const | Lamp::AnimationData | [inline, virtual] |
isLooped(int sequence) const | Lamp::AnimationData | [inline, virtual] |
isSceneNodeAnimationData() const | Lamp::AnimationData | [inline, virtual] |
removeReference() | Lamp::AnimationData | [inline] |
setLength(int sequence, float length) | Lamp::AnimationData | [inline, virtual] |
setLooped(int sequence, bool looped) | Lamp::AnimationData | [inline, virtual] |
setSequenceCount(int sequenceCount)=0 | Lamp::AnimationData | [pure virtual] |
~AnimationData() | Lamp::AnimationData | [inline, protected, virtual] |