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GraphicsAll.h

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * グラフィックスオールヘッダ
00022  * @author Junpee
00023  */
00024 
00025 #ifndef GRAPHICS_ALL_H_
00026 #define GRAPHICS_ALL_H_
00027 
00028 // 基本ヘッダ
00029 #include <LampBasic.h>
00030 
00031 // システム
00032 #include <Graphics/System/GraphicsSystemAll.h>
00033 
00034 // プリミティブ
00035 #include <Graphics/Primitive/GraphicsPrimitiveAll.h>
00036 
00037 // 列挙
00038 #include <Graphics/Enumeration/GraphicsEnumerationAll.h>
00039 
00040 // デバイスセレクタ
00041 #include <Graphics/DeviceSelector/GraphicsDeviceSelectorAll.h>
00042 
00043 // レンダラ
00044 #include <Graphics/Renderer/GraphicsRendererAll.h>
00045 
00046 // プリミティブレンダラ
00047 #include <Graphics/PrimitiveRenderer/GraphicsPrimitiveRendererAll.h>
00048 
00049 // シェーダ
00050 #include <Graphics/Shader/GraphicsShaderAll.h>
00051 
00052 // シーン
00053 #include <Graphics/Scene/GraphicsSceneAll.h>
00054 
00055 // カメラ
00056 #include <Graphics/Camera/GraphicsCameraAll.h>
00057 
00058 // フォグ
00059 #include <Graphics/Fog/GraphicsFogAll.h>
00060 
00061 // ライト
00062 #include <Graphics/Light/GraphicsLightAll.h>
00063 
00064 // シーンノード
00065 #include <Graphics/SceneNode/GraphicsSceneNodeAll.h>
00066 
00067 // モデル
00068 #include <Graphics/Model/GraphicsModelAll.h>
00069 
00070 // メッシュ
00071 #include <Graphics/Mesh/GraphicsMeshAll.h>
00072 
00073 // メッシュデータ
00074 #include <Graphics/MeshData/GraphicsMeshDataAll.h>
00075 
00076 // マテリアル
00077 #include <Graphics/Material/GraphicsMaterialAll.h>
00078 
00079 // テクスチャ
00080 #include <Graphics/Texture/GraphicsTextureAll.h>
00081 
00082 // ピクチャ
00083 #include <Graphics/Picture/GraphicsPictureAll.h>
00084 
00085 // 入出力
00086 #include <Graphics/InputOutput/GraphicsInputOutputAll.h>
00087 
00088 // シーンフィルタ
00089 #include <Graphics/SceneFilter/SceneFilter.h>
00090 
00091 //------------------------------------------------------------------------------
00092 #endif // End of GRAPHICS_ALL_H_
00093 //------------------------------------------------------------------------------

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