#include <TranslationSequence.h>
Public Member Functions | |
TranslationSequence () | |
コンストラクタ | |
virtual | ~TranslationSequence () |
デストラクタ | |
virtual bool | analyze (const MObject &object) |
分析 | |
virtual bool | hasSequence () const |
シーケンスを持つか | |
virtual int | getSequenceCount () const |
シーケンス数の取得 | |
virtual int | getStartTime (int sequence) |
開始時間の取得 | |
virtual int | getEndTime (int sequence) |
終了時間の取得 | |
virtual bool | isLooped (int sequence) |
ループの取得 |
Definition at line 34 of file TranslationSequence.h.
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分析
Definition at line 45 of file TranslationSequence.cpp. References MayaErrorOut, and MayaStatusCheck. Referenced by LampForMaya::TranslationSceneNode::analyzeAnimation(), LampForMaya::TranslationCharacterModel::analyzeAnimation(), and LampForMaya::TranslationCamera::analyzeAnimation(). |
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終了時間の取得
Definition at line 82 of file TranslationSequence.h. Referenced by LampForMaya::TranslationSceneNode::analyzeAnimation(), LampForMaya::TranslationCharacterModel::analyzeAnimation(), LampForMaya::TranslationCamera::analyzeAnimation(), LampForMaya::TranslationSceneNode::convertAnimation(), LampForMaya::TranslationCharacterModel::convertAnimation(), and LampForMaya::TranslationCamera::convertAnimation(). |
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開始時間の取得
Definition at line 70 of file TranslationSequence.h. Referenced by LampForMaya::TranslationSceneNode::analyzeAnimation(), LampForMaya::TranslationCharacterModel::analyzeAnimation(), LampForMaya::TranslationCamera::analyzeAnimation(), LampForMaya::TranslationSceneNode::convertAnimation(), LampForMaya::TranslationCharacterModel::convertAnimation(), and LampForMaya::TranslationCamera::convertAnimation(). |
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シーケンスを持つか
Definition at line 57 of file TranslationSequence.h. Referenced by LampForMaya::TranslationCharacterModel::convertAnimation(), and LampForMaya::TranslationCamera::convertAnimation(). |
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ループの取得
Definition at line 94 of file TranslationSequence.h. Referenced by LampForMaya::TranslationSceneNode::convertAnimation(), LampForMaya::TranslationCharacterModel::convertAnimation(), and LampForMaya::TranslationCamera::convertAnimation(). |