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ConeIntersection.cpp

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * コーン交差実装
00022  * @author Junpee
00023  */
00024 
00025 #include "LampBasic.h"
00026 #include "Geometry/Intersection/ConeIntersection.h"
00027 
00028 #include "Geometry/Primitive/Cone.h"
00029 
00030 namespace Lamp{
00031 
00032 //------------------------------------------------------------------------------
00033 // 点
00034 //------------------------------------------------------------------------------
00035 // 点交差
00036 bool ConeIntersection::intersect(const Cone& cone, const Vector3& point){
00037     Assert(false);
00038     return false;
00039 }
00040 //------------------------------------------------------------------------------
00041 // コーン
00042 //------------------------------------------------------------------------------
00043 // コーン交差
00044 bool ConeIntersection::intersect(const Cone& cone0, const Cone& cone1){
00045     Assert(false);
00046     return false;
00047 }
00048 //------------------------------------------------------------------------------
00049 // ライン
00050 //------------------------------------------------------------------------------
00051 // ライン交差
00052 bool ConeIntersection::intersect(const Cone& cone, const Line& line){
00053     Assert(false);
00054     return false;
00055 }
00056 //------------------------------------------------------------------------------
00057 // 指向性ボックス
00058 //------------------------------------------------------------------------------
00059 // 指向性ボックス交差
00060 bool ConeIntersection::intersect(const Cone& cone, const OrientedBox& ob){
00061     Assert(false);
00062     return false;
00063 }
00064 //------------------------------------------------------------------------------
00065 // 平面
00066 //------------------------------------------------------------------------------
00067 // 平面交差
00068 bool ConeIntersection::intersect(const Cone& cone, const Plane& plane){
00069     Assert(false);
00070     return false;
00071 }
00072 //------------------------------------------------------------------------------
00073 // レイ
00074 //------------------------------------------------------------------------------
00075 // レイ交差
00076 bool ConeIntersection::intersect(const Cone& cone, const Ray& ray){
00077     Assert(false);
00078     return false;
00079 }
00080 //------------------------------------------------------------------------------
00081 // セグメント
00082 //------------------------------------------------------------------------------
00083 // セグメント交差
00084 bool ConeIntersection::intersect(const Cone& cone, const Segment& segment){
00085     Assert(false);
00086     return false;
00087 }
00088 //------------------------------------------------------------------------------
00089 // 球
00090 //------------------------------------------------------------------------------
00091 // 球交差
00092 bool ConeIntersection::intersect(const Cone& cone, const Sphere& sphere){
00093     Assert(false);
00094     return false;
00095 }
00096 //------------------------------------------------------------------------------
00097 // 三角
00098 //------------------------------------------------------------------------------
00099 // 三角交差
00100 bool ConeIntersection::intersect(const Cone& cone, const Triangle& triangle){
00101     Assert(false);
00102     return false;
00103 }
00104 //------------------------------------------------------------------------------
00105 } // End of namespace Lamp
00106 //------------------------------------------------------------------------------

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