00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * シーンリーフ実装 00022 * @author Junpee 00023 */ 00024 00025 #include "LampBasic.h" 00026 #include "Graphics/SceneNode/SceneLeaf.h" 00027 #include "Graphics/SceneNode/SceneNode.h" 00028 #include "Graphics/Light/Light.h" 00029 #include "Graphics/Model/Model.h" 00030 00031 namespace Lamp{ 00032 00033 //------------------------------------------------------------------------------ 00034 // コンストラクタ 00035 SceneLeaf::SceneLeaf(const String& name, Scene* scene) : 00036 SceneObject(name, scene), parent_(NULL), enabled_(true), 00037 globalEnabled_(false){ 00038 } 00039 //------------------------------------------------------------------------------ 00040 // デストラクタ 00041 SceneLeaf::~SceneLeaf(){ 00042 } 00043 //------------------------------------------------------------------------------ 00044 // シーンリーフの値コピー 00045 void SceneLeaf::copySceneLeafValue(SceneLeaf* destination) const{ 00046 // メンバのコピー 00047 destination->setEnabled(enabled_); 00048 } 00049 //------------------------------------------------------------------------------ 00050 // 再帰的破棄 00051 int SceneLeaf::recursiveDestroy(SceneLeaf* leaf){ 00052 Assert(leaf != NULL); 00053 int result = 0; 00054 // 親から削除 00055 SceneNode* parent = leaf->getParent(); 00056 if(parent != NULL){ parent->removeSceneLeaf(leaf); } 00057 if(leaf->isLight()){ 00058 // ライトの破棄 00059 result += Light::destroy(leaf->castLight()); 00060 }else if(leaf->isModel()){ 00061 // モデルの破棄 00062 result += Model::recursiveDestroy(leaf->castModel()); 00063 }else{ 00064 ErrorOut("SceneLeaf::recursiveDestroy Unknown type"); 00065 } 00066 return result; 00067 } 00068 //------------------------------------------------------------------------------ 00069 // 走査 00070 void SceneLeaf::traverse(const Matrix34& parentMatrix, 00071 bool parentEnabled, bool parentScaled, bool parentChanged){ 00072 globalEnabled_ = (parentEnabled && isEnabled()); 00073 } 00074 //------------------------------------------------------------------------------ 00075 } // End of namespace Lamp 00076 //------------------------------------------------------------------------------