Main Page | Namespace List | Class Hierarchy | Alphabetical List | Compound List | File List | Namespace Members | Compound Members | File Members

Lamp::BasicMaterial Member List

This is the complete list of members for Lamp::BasicMaterial, including all inherited members.
addReference(Mesh *parent)Lamp::Material [inline, protected, virtual]
BasicMaterial(const String &name, Scene *scene)Lamp::BasicMaterial [protected]
BlendMode enum nameLamp::Material
blendModeAdd enum value (defined in Lamp::Material)Lamp::Material
blendModeDisable enum value (defined in Lamp::Material)Lamp::Material
blendModeFromString(const String &blendModeString)Lamp::Material [static]
blendModeInverseSubtract enum value (defined in Lamp::Material)Lamp::Material
blendModeMax enum value (defined in Lamp::Material)Lamp::Material
blendModeMaximum enum value (defined in Lamp::Material)Lamp::Material
blendModeMinimum enum value (defined in Lamp::Material)Lamp::Material
blendModeSubtract enum value (defined in Lamp::Material)Lamp::Material
blendModeToString(BlendMode blendMode)Lamp::Material [static]
BlendState enum nameLamp::Material
blendStateDestinationAlpha enum value (defined in Lamp::Material)Lamp::Material
blendStateDestinationColor enum value (defined in Lamp::Material)Lamp::Material
blendStateFromString(const String &blendStateString)Lamp::Material [static]
blendStateInverseDestinationAlpha enum value (defined in Lamp::Material)Lamp::Material
blendStateInverseDestinationColor enum value (defined in Lamp::Material)Lamp::Material
blendStateInverseSourceAlpha enum value (defined in Lamp::Material)Lamp::Material
blendStateInverseSourceColor enum value (defined in Lamp::Material)Lamp::Material
blendStateMax enum value (defined in Lamp::Material)Lamp::Material
blendStateOne enum value (defined in Lamp::Material)Lamp::Material
blendStateSourceAlpha enum value (defined in Lamp::Material)Lamp::Material
blendStateSourceAlphaSaturate enum value (defined in Lamp::Material)Lamp::Material
blendStateSourceColor enum value (defined in Lamp::Material)Lamp::Material
blendStateToString(BlendState blendState)Lamp::Material [static]
blendStateZero enum value (defined in Lamp::Material)Lamp::Material
buildStateBlock(Direct3DStateBlock **startBlock, Direct3DStateBlock **endBlock)Lamp::BasicMaterial [protected, virtual]
castBasicMaterial() constLamp::Material [inline, virtual]
castCamera() constLamp::SceneObject [inline, virtual]
castLight() constLamp::SceneObject [inline, virtual]
castMaterial() constLamp::SceneObject [inline, virtual]
castMesh() constLamp::SceneObject [inline, virtual]
castMeshData() constLamp::SceneObject [inline, virtual]
castModel() constLamp::SceneObject [inline, virtual]
castPicture() constLamp::SceneObject [inline, virtual]
castSceneLeaf() constLamp::SceneObject [inline, virtual]
castSceneNode() constLamp::SceneObject [inline, virtual]
castTexture() constLamp::SceneObject [inline, virtual]
copy(u_int copyMask=0) constLamp::BasicMaterial [inline, virtual]
copyBasicMaterial(u_int copyMask=0) constLamp::BasicMaterial [virtual]
CopyMask enum nameLamp::SceneObject
copyMaterial enum valueLamp::SceneObject
copyMaterialValue(Material *destination) constLamp::Material [protected, virtual]
copyMeshData enum valueLamp::SceneObject
copyPicture enum valueLamp::SceneObject
copyTexture enum valueLamp::SceneObject
deleteGraphicsDeviceObjects()Lamp::Material [inline, virtual]
destroyChildren()Lamp::BasicMaterial [protected, virtual]
draw(DrawRequest *request)Lamp::BasicMaterial [virtual]
drawSetup(DrawRequest *request)Lamp::Material [protected, virtual]
FogOption enum nameLamp::Material
fogOptionBlack enum value (defined in Lamp::Material)Lamp::Material
fogOptionDisable enum value (defined in Lamp::Material)Lamp::Material
fogOptionFromString(const String &fogOptionString)Lamp::Material [static]
fogOptionMax enum value (defined in Lamp::Material)Lamp::Material
fogOptionNone enum value (defined in Lamp::Material)Lamp::Material
fogOptionToString(FogOption fogOption)Lamp::Material [static]
getAlpha() constLamp::Material [inline, virtual]
getAmbientColor() constLamp::BasicMaterial [inline, virtual]
getBaseTexture() constLamp::BasicMaterial [inline, virtual]
getBaseUVIndex() constLamp::BasicMaterial [inline, virtual]
getBlendDestination() constLamp::Material [inline, virtual]
getBlendMode() constLamp::Material [inline, virtual]
getBlendSource() constLamp::Material [inline, virtual]
getDiffuseColor() constLamp::BasicMaterial [inline, virtual]
getEmissiveColor() constLamp::BasicMaterial [inline, virtual]
getFogOption() constLamp::Material [inline, virtual]
getGlossTexture() constLamp::BasicMaterial [inline, virtual]
getGlossUVIndex() constLamp::BasicMaterial [inline, virtual]
getLightMask() constLamp::Material [inline, virtual]
getLightTexture() constLamp::BasicMaterial [inline, virtual]
getLightUVIndex() constLamp::BasicMaterial [inline, virtual]
getName() constLamp::SceneObject [inline, virtual]
getParent(int index) constLamp::Material [inline, virtual]
getParentCount() constLamp::Material [inline, virtual]
getPipelineMode() constLamp::Material [inline, virtual]
getPriority() constLamp::Material [inline, virtual]
getReferenceCount() constLamp::Material [inline, virtual]
getScene() constLamp::SceneObject [inline, virtual]
getSpecularColor() constLamp::BasicMaterial [inline, virtual]
getSpecularPower() constLamp::BasicMaterial [inline, virtual]
getStainTexture() constLamp::BasicMaterial [inline, virtual]
getStainUVIndex() constLamp::BasicMaterial [inline, virtual]
hasStateChanged() constLamp::Material [inline, virtual]
initializeGraphicsDeviceObjects()Lamp::Material [inline, virtual]
invalidateGraphicsDeviceObjects()Lamp::Material [inline, virtual]
isBasicMaterial() constLamp::BasicMaterial [inline, virtual]
isBlendEnabled() constLamp::Material [inline, virtual]
isCamera() constLamp::SceneObject [inline, virtual]
isLight() constLamp::SceneObject [inline, virtual]
isMaterial() constLamp::Material [inline, virtual]
isMesh() constLamp::SceneObject [inline, virtual]
isMeshData() constLamp::SceneObject [inline, virtual]
isModel() constLamp::SceneObject [inline, virtual]
isPicture() constLamp::SceneObject [inline, virtual]
isSceneLeaf() constLamp::SceneObject [inline, virtual]
isSceneNode() constLamp::SceneObject [inline, virtual]
isSpecularEnabled() constLamp::BasicMaterial [inline, virtual]
isTexture() constLamp::SceneObject [inline, virtual]
Material(const String &name, Scene *scene)Lamp::Material [protected]
MaterialManager (defined in Lamp::BasicMaterial)Lamp::BasicMaterial [friend]
name_Lamp::SceneObject [protected]
PipelineMode enum nameLamp::Material
pipelineModeFixed enum value (defined in Lamp::Material)Lamp::Material
pipelineModeNone enum value (defined in Lamp::Material)Lamp::Material
pipelineModeProgrammableShader2 enum value (defined in Lamp::Material)Lamp::Material
recursiveDestroy(Material *material)Lamp::Material [static]
releaseStateBlock()Lamp::Material [inline, protected, virtual]
removeBaseTexture()Lamp::BasicMaterial [inline, virtual]
removeGlossTexture()Lamp::BasicMaterial [inline, virtual]
removeLightTexture()Lamp::BasicMaterial [inline, virtual]
removeReference(Mesh *parent)Lamp::Material [inline, protected, virtual]
removeStainTexture()Lamp::BasicMaterial [inline, virtual]
restoreGraphicsDeviceObjects()Lamp::Material [inline, virtual]
scene_Lamp::SceneObject [protected]
SceneObject(const String &name, Scene *scene)Lamp::SceneObject [inline, protected]
setAlpha(float alpha)Lamp::Material [inline, virtual]
setAmbientColor(const Color3f &ambientColor)Lamp::BasicMaterial [inline, virtual]
setBaseTexture(Texture *baseTexture)Lamp::BasicMaterial [inline, virtual]
setBaseUVIndex(int baseUVIndex)Lamp::BasicMaterial [inline, virtual]
setBlendDestination(BlendState blendDestination)Lamp::Material [inline, virtual]
setBlendMode(BlendMode blendMode)Lamp::Material [inline, virtual]
setBlendSource(BlendState blendSource)Lamp::Material [inline, virtual]
setDiffuseColor(const Color3f &diffuseColor)Lamp::BasicMaterial [inline, virtual]
setEmissiveColor(const Color3f &emissiveColor)Lamp::BasicMaterial [inline, virtual]
setFogOption(FogOption fogOption)Lamp::Material [inline, virtual]
setGlossTexture(Texture *glossTexture)Lamp::BasicMaterial [inline, virtual]
setGlossUVIndex(int glossUVIndex)Lamp::BasicMaterial [inline, virtual]
setLightMask(u_int lightMask)Lamp::Material [inline, virtual]
setLightTexture(Texture *lightTexture)Lamp::BasicMaterial [inline, virtual]
setLightUVIndex(int lightUVIndex)Lamp::BasicMaterial [inline, virtual]
setPipelineMode(PipelineMode pipelineMode)Lamp::Material [inline, protected, virtual]
setPriority(int priority)Lamp::Material [inline, virtual]
setSpecularColor(const Color3f &specularColor)Lamp::BasicMaterial [inline, virtual]
setSpecularPower(float specularPower)Lamp::BasicMaterial [inline, virtual]
setStainTexture(Texture *stainTexture)Lamp::BasicMaterial [inline, virtual]
setStainUVIndex(int stainUVIndex)Lamp::BasicMaterial [inline, virtual]
setTextureReferense(Texture *nowTexture, Texture *newTexture)Lamp::Material [protected, virtual]
setZTest(bool zTest)Lamp::Material [inline, virtual]
setZWrite(bool zWrite)Lamp::Material [inline, virtual]
stateChanged()Lamp::Material [inline, virtual]
useLight() constLamp::Material [inline, virtual]
useZTest() constLamp::Material [inline, virtual]
useZWrite() constLamp::Material [inline, virtual]
~BasicMaterial()Lamp::BasicMaterial [protected, virtual]
~Material()Lamp::Material [protected, virtual]
~SceneObject()Lamp::SceneObject [inline, protected, virtual]

Generated on Wed Mar 16 10:29:44 2005 for Lamp by doxygen 1.3.2