Main Page | Namespace List | Class Hierarchy | Alphabetical List | Compound List | File List | Namespace Members | Compound Members | File Members

SpriteRenderState.h

Go to the documentation of this file.
00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * スプライトレンダーステートヘッダ
00022  * @author Junpee
00023  */
00024 
00025 #ifndef SPRITE_RENDER_STATE_H_
00026 #define SPRITE_RENDER_STATE_H_
00027 
00028 namespace Lamp{
00029 
00030 class SpriteGraphicsBuffer;
00031 class SpritePicture;
00032 
00033 //------------------------------------------------------------------------------
00034 /**
00035  * スプライトレンダーステート
00036  */
00037 class SpriteRenderState{
00038 friend class SpriteRenderer;
00039 public:
00040     //--------------------------------------------------------------------------
00041     // 描画
00042     //--------------------------------------------------------------------------
00043     /**
00044      * リクエスト
00045      * @param picture ピクチャ
00046      * @param minPosition 最小位置
00047      * @param maxPosition 最大位置
00048      * @param minUV 最小UV
00049      * @param maxUV 最大UV
00050      */
00051     virtual void request(SpritePicture* picture,
00052         const Point2f& minPosition, const Point2f& maxPosition,
00053         const TexCoord2& minUV, const TexCoord2& maxUV);
00054 
00055     /**
00056      * レンダリング
00057      */
00058     virtual void render();
00059 
00060     /**
00061      * レンダーターゲットサイズの取得
00062      * @return レンダーターゲットサイズ
00063      */
00064     virtual const DimensionF& getRenderTargetSize(){
00065         return renderTargetSize_;
00066     }
00067 protected:
00068     //--------------------------------------------------------------------------
00069     // 生成、破棄
00070     //--------------------------------------------------------------------------
00071     /**
00072      * コンストラクタ
00073      */
00074     SpriteRenderState(SpriteGraphicsBuffer* graphicsBuffer);
00075 
00076     /**
00077      * デストラクタ
00078      */
00079     virtual ~SpriteRenderState();
00080 
00081 private:
00082     //--------------------------------------------------------------------------
00083     // コピーコンストラクタの隠蔽
00084     SpriteRenderState(const SpriteRenderState& copy);
00085 
00086     // 代入コピーの隠蔽
00087     void operator =(const SpriteRenderState& copy);
00088 
00089     // グラフィックスバッファ
00090     SpriteGraphicsBuffer* graphicsBuffer_;
00091     // ピクチャ
00092     SpritePicture* picture_;
00093     // レンダーターゲットサイズ
00094     DimensionF renderTargetSize_;
00095 
00096 };
00097 
00098 //------------------------------------------------------------------------------
00099 } // End of namespace Lamp
00100 #endif // End of SPRITE_RENDER_STATE_H_
00101 //------------------------------------------------------------------------------
00102 

Generated on Wed Mar 16 10:29:36 2005 for Lamp by doxygen 1.3.2