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Mouse.cpp

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * マウス実装
00022  * @author Junpee
00023  */
00024 
00025 #include "LampBasic.h"
00026 #include "Input/Mouse/Mouse.h"
00027 
00028 namespace Lamp{
00029 
00030 //------------------------------------------------------------------------------
00031 // コンストラクタ
00032 Mouse::Mouse(MouseDevice* device) : device_(device),
00033     clickPositionRange_(3), doubleClickTimeRange_(45){
00034     clickStateClear();
00035 }
00036 //------------------------------------------------------------------------------
00037 // デストラクタ
00038 Mouse::~Mouse(){
00039 }
00040 //------------------------------------------------------------------------------
00041 // クリックステートクリア
00042 void Mouse::clickStateClear(){
00043     for(int i = 0; i < maxButtonCount; i++){
00044         downTime_[i] = preDownTime_[i] = -1;
00045         downOffset_[i].set(0, 0);
00046         preDownOffset_[i].set(0, 0);
00047         clicked_[i] = false;
00048         doubleClicked_[i] = false;
00049         doubleDown_[i] = false;
00050     }
00051 }
00052 //------------------------------------------------------------------------------
00053 // 次のステート設定
00054 void Mouse::setNextState(const MouseState& state){
00055     preState_ = state_;
00056     state_ = state;
00057     // クリック処理
00058     int buttonCount = getButtonCount();
00059     for(int i = 0; i < buttonCount; i++){
00060         // ダウントリガに対応する
00061         if(buttonDown(i)){
00062             preDownTime_[i] = downTime_[i];
00063             preDownOffset_[i] = downOffset_[i];
00064             downTime_[i] = 0;
00065             downOffset_[i].set(0, 0);
00066         }
00067         // ステート更新
00068         if(downTime_[i] != -1){
00069             downOffset_[i].x += getXAxis();
00070             downOffset_[i].y += getYAxis();
00071             downTime_[i]++;
00072             // 移動範囲チェック
00073             if((Math::abs(downOffset_[i].x) > clickPositionRange_) ||
00074                 (Math::abs(downOffset_[i].y) > clickPositionRange_)){
00075                 downTime_[i] = -1;
00076             }
00077         }
00078         if(preDownTime_[i] != -1){
00079             preDownOffset_[i].x += getXAxis();
00080             preDownOffset_[i].y += getYAxis();
00081             preDownTime_[i]++;
00082             // 移動範囲チェック
00083             if((Math::abs(preDownOffset_[i].x) > clickPositionRange_) ||
00084                 (Math::abs(preDownOffset_[i].y) > clickPositionRange_)){
00085                 preDownTime_[i] = -1;
00086             }
00087         }
00088         // クリック判定
00089         clicked_[i] = false;
00090         if(buttonUp(i) && (downTime_[i] != -1)){ clicked_[i] = true; }
00091         // ダブルクリック判定
00092         doubleClicked_[i] = false;
00093         if(buttonUp(i) && (downTime_[i] != -1) && (preDownTime_[i] != -1) &&
00094             (preDownTime_[i] < doubleClickTimeRange_)){
00095             doubleClicked_[i] = true;
00096             // ダブルクリックが連続しないようにする
00097             downTime_[i] = -1;
00098         }
00099         // ダブルダウン判定
00100         doubleDown_[i] = false;
00101         if(buttonDown(i) && (downTime_[i] != -1) &&
00102             (preDownTime_[i] != -1) &&
00103             (preDownTime_[i] < doubleClickTimeRange_)){
00104             doubleDown_[i] = true;
00105         }
00106     }
00107 }
00108 //------------------------------------------------------------------------------
00109 // 文字列への変換
00110 String Mouse::toString() const{
00111     String result, temp;
00112     result = getName();
00113     result += " (";
00114     if(isAttached()){ result += " Attached"; }
00115     if(isPolled()){ result += " NeedPolling"; }
00116     result += " )\n";
00117     temp.format("( X = %4d , Y = %4d , Z = %4d ) ZResolution %d\n",
00118         getXAxis(), getYAxis(), getZAxis(), getZResolution());
00119     result += temp;
00120     // ボタン
00121     temp.format("Buttons %d\n", getButtonCount());
00122     result += temp;
00123     result += " Pressed    ";
00124     for(int i = 0; i < maxButtonCount; i++){
00125         if(buttonPressed(i)){ result += " 1"; }
00126         else{ result += " 0"; }
00127     }
00128     result += "\n";
00129 
00130     result += " Down       ";
00131     for(int i = 0; i < maxButtonCount; i++){
00132         if(buttonDown(i)){ result += " 1"; }
00133         else{ result += " 0"; }
00134     }
00135     result += "\n";
00136 
00137     result += " Up         ";
00138     for(int i = 0; i < maxButtonCount; i++){
00139         if(buttonUp(i)){ result += " 1"; }
00140         else{ result += " 0"; }
00141     }
00142     result += "\n";
00143 
00144     result += " Click      ";
00145     for(int i = 0; i < maxButtonCount; i++){
00146         if(clicked(i)){ result += " 1"; }
00147         else{ result += " 0"; }
00148     }
00149     result += "\n";
00150 
00151     result += " DoubleClick";
00152     for(int i = 0; i < maxButtonCount; i++){
00153         if(doubleClicked(i)){ result += " 1"; }
00154         else{ result += " 0"; }
00155     }
00156     result += "\n";
00157 
00158     result += " DoubleDown ";
00159     for(int i = 0; i < maxButtonCount; i++){
00160         if(doubleDown(i)){ result += " 1"; }
00161         else{ result += " 0"; }
00162     }
00163     result += "\n";
00164     return result;
00165 }
00166 //------------------------------------------------------------------------------
00167 } // End of namespace Lamp
00168 //------------------------------------------------------------------------------

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