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Lamp::RigidMesh Member List

This is the complete list of members for Lamp::RigidMesh, including all inherited members.
castCamera() constLamp::SceneObject [inline, virtual]
castCharacterMesh() constLamp::Mesh [inline, virtual]
castLight() constLamp::SceneObject [inline, virtual]
castMaterial() constLamp::SceneObject [inline, virtual]
castMesh() constLamp::SceneObject [inline, virtual]
castMeshData() constLamp::SceneObject [inline, virtual]
castModel() constLamp::SceneObject [inline, virtual]
castPicture() constLamp::SceneObject [inline, virtual]
castRigidMesh() constLamp::Mesh [inline, virtual]
castSceneLeaf() constLamp::SceneObject [inline, virtual]
castSceneNode() constLamp::SceneObject [inline, virtual]
castTexture() constLamp::SceneObject [inline, virtual]
characterDeform()Lamp::Mesh [inline, protected, virtual]
copy(u_int copyMask=0) constLamp::RigidMesh [inline, virtual]
CopyMask enum nameLamp::SceneObject
copyMaterial enum valueLamp::SceneObject
copyMeshData enum valueLamp::SceneObject
copyMeshValue(Mesh *destination, u_int copyMask) constLamp::Mesh [protected, virtual]
copyPicture enum valueLamp::SceneObject
copyRigidMesh(u_int copyMask=0) constLamp::RigidMesh [virtual]
copyTexture enum valueLamp::SceneObject
deleteGraphicsDeviceObjects()Lamp::Mesh [inline, virtual]
enableColor(bool colorFlag)Lamp::Mesh [virtual]
enableNormal(bool normalFlag)Lamp::Mesh [virtual]
getBoneIndex(int vertexIndex, int boneNumber) constLamp::Mesh [virtual]
getBoneIndex(int vertexIndex) constLamp::Mesh [virtual]
getBoneIndexArray() constLamp::Mesh [virtual]
getBonesPerVertex() constLamp::Mesh [virtual]
getBoundingBox() constLamp::Mesh [virtual]
getBoundingSphere() constLamp::Mesh [virtual]
getCenter() constLamp::Mesh [virtual]
getColor(int index) constLamp::Mesh [virtual]
getColorArray() constLamp::Mesh [virtual]
getDeformedVertexBuffer()Lamp::Mesh [inline, protected, virtual]
getDeformedVertexDeclaration()Lamp::Mesh [inline, protected, virtual]
getDeformedVertexSize()Lamp::Mesh [inline, protected, virtual]
getIndexBuffer()Lamp::Mesh [protected, virtual]
getMaterial() constLamp::Mesh [inline, virtual]
getMeshData() constLamp::Mesh [inline, virtual]
getName() constLamp::SceneObject [inline, virtual]
getNormal(int index) constLamp::Mesh [virtual]
getNormalArray() constLamp::Mesh [virtual]
getParent() constLamp::Mesh [inline, virtual]
getPosition(int index) constLamp::Mesh [virtual]
getPositionArray() constLamp::Mesh [virtual]
getPrimitiveCount() constLamp::Mesh [virtual]
getPrimitiveType() constLamp::Mesh [virtual]
getReferenceCount() constLamp::Mesh [inline, virtual]
getRenderingTemporaryData() constLamp::Mesh [inline, protected, virtual]
getScene() constLamp::SceneObject [inline, virtual]
getTexCoord1(int index, int texCoordSet) constLamp::Mesh [virtual]
getTexCoord1Array(int texCoordSet) constLamp::Mesh [virtual]
getTexCoord2(int index, int texCoordSet) constLamp::Mesh [virtual]
getTexCoord2Array(int texCoordSet) constLamp::Mesh [virtual]
getTexCoord3(int index, int texCoordSet) constLamp::Mesh [virtual]
getTexCoord3Array(int texCoordSet) constLamp::Mesh [virtual]
getTexCoord4(int index, int texCoordSet) constLamp::Mesh [virtual]
getTexCoord4Array(int texCoordSet) constLamp::Mesh [virtual]
getTexCoordArray() constLamp::Mesh [virtual]
getTexCoordArray(int texCoordSet) constLamp::Mesh [virtual]
getTexCoordArraySize(int texCoordSet) constLamp::Mesh [virtual]
getTexCoordSetCount() constLamp::Mesh [virtual]
getTexCoordType(int texCoordSet) constLamp::Mesh [virtual]
getTexCoordTypeArray() constLamp::Mesh [virtual]
getTriangle(int index) constLamp::Mesh [virtual]
getVertexBuffer()Lamp::Mesh [protected, virtual]
getVertexCount() constLamp::Mesh [virtual]
getVertexDeclaration()Lamp::Mesh [protected, virtual]
getVertexIndex(int index) constLamp::Mesh [virtual]
getVertexIndexArray()Lamp::Mesh [virtual]
getVertexIndexCount() constLamp::Mesh [virtual]
getVertexSize()Lamp::Mesh [protected, virtual]
getWeight(int vertexIndex, int boneNumber) constLamp::Mesh [virtual]
getWeightArray() constLamp::Mesh [virtual]
getWeightsPerVertex() constLamp::Mesh [virtual]
getWorldBoundingBox() constLamp::Mesh [inline, virtual]
getWorldBoundingSphere() constLamp::Mesh [inline, virtual]
getWorldCenter() constLamp::Mesh [inline, virtual]
hasBoneIndex() constLamp::Mesh [virtual]
hasColor() constLamp::Mesh [virtual]
hasNormal() constLamp::Mesh [virtual]
hasVertexIndices() constLamp::Mesh [virtual]
hasWeight() constLamp::Mesh [virtual]
indexedTriangleList enum valueLamp::Mesh
initializeGraphicsDeviceObjects()Lamp::Mesh [inline, virtual]
invalidateGraphicsDeviceObjects()Lamp::Mesh [inline, virtual]
isCamera() constLamp::SceneObject [inline, virtual]
isCharacterMesh() constLamp::Mesh [inline, virtual]
isEnabled() constLamp::Mesh [inline, virtual]
isGlobalEnabled() constLamp::Mesh [inline, virtual]
isGlobalScaled() constLamp::Mesh [inline, virtual]
isLight() constLamp::SceneObject [inline, virtual]
isMaterial() constLamp::SceneObject [inline, virtual]
isMesh() constLamp::Mesh [inline, virtual]
isMeshData() constLamp::SceneObject [inline, virtual]
isModel() constLamp::SceneObject [inline, virtual]
isPicture() constLamp::SceneObject [inline, virtual]
isRigidMesh() constLamp::RigidMesh [inline, virtual]
isSceneLeaf() constLamp::SceneObject [inline, virtual]
isSceneNode() constLamp::SceneObject [inline, virtual]
isTexture() constLamp::SceneObject [inline, virtual]
Mesh(const String &name, Scene *scene)Lamp::Mesh [protected]
MeshManager (defined in Lamp::RigidMesh)Lamp::RigidMesh [friend]
name_Lamp::SceneObject [protected]
PrimitiveType enum nameLamp::Mesh
primitiveTypeFromString(const String &primitiveTypeString)Lamp::Mesh [static]
primitiveTypeHasIndex(PrimitiveType primitiveType)Lamp::Mesh [static]
primitiveTypeToString(PrimitiveType primitiveType)Lamp::Mesh [static]
ptMax enum valueLamp::Mesh
recursiveDestroy(Mesh *mesh)Lamp::Mesh [static]
removeMaterial()Lamp::Mesh [inline, virtual]
removeMeshData()Lamp::Mesh [inline, virtual]
removeParent(Model *parent)Lamp::Mesh [inline, protected, virtual]
requireNormalize() constLamp::Mesh [inline, virtual]
restoreGraphicsDeviceObjects()Lamp::Mesh [inline, virtual]
RigidMesh(const String &name, Scene *scene)Lamp::RigidMesh [protected]
scene_Lamp::SceneObject [protected]
SceneObject(const String &name, Scene *scene)Lamp::SceneObject [inline, protected]
setBoneIndex(int vertexIndex, int boneNumber, u_char boneIndex)Lamp::Mesh [virtual]
setBoneIndex(int vertexIndex, u_char boneIndex)Lamp::Mesh [virtual]
setBonesPerVertex(int bonesPerVertex)Lamp::Mesh [virtual]
setBoundingBox(const AxisAlignedBox &boundingBox)Lamp::Mesh [virtual]
setBoundingSphere(const Sphere &boundingSphere)Lamp::Mesh [virtual]
setColor(int index, const Color4c &color)Lamp::Mesh [virtual]
setEnabled(bool enabled)Lamp::Mesh [inline, virtual]
setMaterial(Material *material)Lamp::Mesh [virtual]
setMeshData(MeshData *meshData)Lamp::Mesh [virtual]
setNormal(int index, const Vector3 &normal)Lamp::Mesh [virtual]
setParent(Model *parent)Lamp::Mesh [inline, protected, virtual]
setPosition(int index, const Vector3 &position)Lamp::Mesh [virtual]
setPrimitiveType(Mesh::PrimitiveType primitiveType)Lamp::Mesh [virtual]
setRenderingTemporaryData(float renderingTemporaryData)Lamp::Mesh [inline, protected, virtual]
setTexCoord(int index, int texCoordSet, const float *texCoord, int numTexCoord)Lamp::Mesh [virtual]
setTexCoord1(int index, int texCoordSet, const TexCoord1 &texCoord)Lamp::Mesh [virtual]
setTexCoord2(int index, int texCoordSet, const TexCoord2 &texCoord)Lamp::Mesh [virtual]
setTexCoord3(int index, int texCoordSet, const TexCoord3 &texCoord)Lamp::Mesh [virtual]
setTexCoord4(int index, int texCoordSet, const TexCoord4 &texCoord)Lamp::Mesh [virtual]
setTexCoordSetCount(int texCoordSetCount)Lamp::Mesh [virtual]
setTexCoordType(int texCoordSet, TexCoord::Type texCoordType)Lamp::Mesh [virtual]
setVertexCount(int vertexCount)Lamp::Mesh [virtual]
setVertexIndex(int index, int vertexIndex)Lamp::Mesh [virtual]
setVertexIndexCount(int vertexIndexCount)Lamp::Mesh [virtual]
setWeight(int vertexIndex, int boneNumber, float weight)Lamp::Mesh [virtual]
traverse(const Matrix34 &parentMatrix, bool parentEnabled, bool parentScaled, bool parentChanged)Lamp::Mesh [protected, virtual]
triangleList enum valueLamp::Mesh
~Mesh()Lamp::Mesh [protected, virtual]
~RigidMesh()Lamp::RigidMesh [protected, virtual]
~SceneObject()Lamp::SceneObject [inline, protected, virtual]

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