analyze(const MDagPath &dagPath) | LampForMaya::TranslationBone | [protected, virtual] |
analyzeAnimation(int startTime, int endTime) | LampForMaya::TranslationBone | [protected, virtual] |
boneLink(CharacterModel *model, int index) | LampForMaya::TranslationBone | [protected, virtual] |
buildModelMatrix(TranslationCharacterModel *characterModel, const Matrix34 &parentMatrix) | LampForMaya::TranslationBone | [protected, virtual] |
convertToLamp(CharacterModel *model) | LampForMaya::TranslationBone | [protected, virtual] |
getInversePoseMatrix() const | LampForMaya::TranslationBone | [inline, protected] |
getName() const | LampForMaya::TranslationBone | [inline, protected] |
getRotationAnimation(int startTime, int endTime) | LampForMaya::TranslationBone | [protected, virtual] |
getScaleAnimation(int startTime, int endTime) | LampForMaya::TranslationBone | [protected, virtual] |
getTranslationAnimation(int startTime, int endTime) | LampForMaya::TranslationBone | [protected, virtual] |
TranslationBone() | LampForMaya::TranslationBone | [protected] |
TranslationCharacterModel (defined in LampForMaya::TranslationBone) | LampForMaya::TranslationBone | [friend] |
~TranslationBone() | LampForMaya::TranslationBone | [protected, virtual] |