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Lamp::CharacterModelAnimationData Member List

This is the complete list of members for Lamp::CharacterModelAnimationData, including all inherited members.
addReference()Lamp::AnimationData [inline]
AnimationData(const String &name, AnimationManager *manager)Lamp::AnimationData [inline, protected]
AnimationManager (defined in Lamp::CharacterModelAnimationData)Lamp::CharacterModelAnimationData [friend]
castCameraAnimationData() constLamp::AnimationData [inline, virtual]
castCharacterModelAnimationData() constLamp::AnimationData [inline, virtual]
castSceneNodeAnimationData() constLamp::AnimationData [inline, virtual]
CharacterModelAnimationData(const String &name, AnimationManager *manager)Lamp::CharacterModelAnimationData [inline, protected]
copy() constLamp::CharacterModelAnimationData [inline, virtual]
copyCharacterModelAnimationData() constLamp::CharacterModelAnimationData [virtual]
getBoneCount() constLamp::CharacterModelAnimationData [inline, virtual]
getLength(int sequence) constLamp::AnimationData [inline, virtual]
getManager() constLamp::AnimationData [inline, virtual]
getName() constLamp::AnimationData [inline, virtual]
getReferenceCount() constLamp::AnimationData [inline]
getRotation(int sequence, int index) constLamp::CharacterModelAnimationData [inline, virtual]
getScale(int sequence, int index) constLamp::CharacterModelAnimationData [inline, virtual]
getSequence(int sequence)Lamp::CharacterModelAnimationData [inline, protected, virtual]
getSequence(int sequence) constLamp::CharacterModelAnimationData [inline, protected, virtual]
getSequenceCount() constLamp::CharacterModelAnimationData [inline, virtual]
getTranslation(int sequence, int index) constLamp::CharacterModelAnimationData [inline, virtual]
isCameraAnimationData() constLamp::AnimationData [inline, virtual]
isCharacterModelAnimationData() constLamp::CharacterModelAnimationData [inline, virtual]
isLooped(int sequence) constLamp::AnimationData [inline, virtual]
isSceneNodeAnimationData() constLamp::AnimationData [inline, virtual]
removeReference()Lamp::AnimationData [inline]
setBoneCount(int boneCount)Lamp::CharacterModelAnimationData [inline, virtual]
setLength(int sequence, float length)Lamp::AnimationData [inline, virtual]
setLooped(int sequence, bool looped)Lamp::AnimationData [inline, virtual]
setRotation(int sequence, int index, RotationInterpolator *rotation)Lamp::CharacterModelAnimationData [inline, virtual]
setScale(int sequence, int index, VectorInterpolator *scale)Lamp::CharacterModelAnimationData [inline, virtual]
setSequenceCount(int sequenceCount)Lamp::CharacterModelAnimationData [inline, virtual]
setTranslation(int sequence, int index, VectorInterpolator *translation)Lamp::CharacterModelAnimationData [inline, virtual]
~AnimationData()Lamp::AnimationData [inline, protected, virtual]
~CharacterModelAnimationData()Lamp::CharacterModelAnimationData [inline, protected, virtual]

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