analyze()=0 | LampForMaya::TranslationLight | [pure virtual] |
analyzeLight() | LampForMaya::TranslationLight | [protected, virtual] |
calcRange(int decayRate) | LampForMaya::TranslationLight | [inline, protected, virtual] |
castAmbientLight() const | LampForMaya::TranslationLight | [inline, virtual] |
castDirectionalLight() const | LampForMaya::TranslationLight | [inline, virtual] |
castPointLight() const | LampForMaya::TranslationLight | [inline, virtual] |
color_ | LampForMaya::TranslationLight | [protected] |
convertToLamp(Scene *scene)=0 | LampForMaya::TranslationLight | [pure virtual] |
dagPath_ | LampForMaya::TranslationLight | [protected] |
exportColor_ | LampForMaya::TranslationLight | [protected] |
getName() const | LampForMaya::TranslationLight | [inline, virtual] |
getObject() const | LampForMaya::TranslationLight | [inline, virtual] |
intensity_ | LampForMaya::TranslationLight | [protected] |
isAmbientLight() const | LampForMaya::TranslationLight | [inline, virtual] |
isDirectionalLight() const | LampForMaya::TranslationLight | [inline, virtual] |
isPointLight() const | LampForMaya::TranslationLight | [inline, virtual] |
lightMask_ | LampForMaya::TranslationLight | [protected] |
minimumLightPower | LampForMaya::TranslationLight | [protected, static] |
name_ | LampForMaya::TranslationLight | [protected] |
object_ | LampForMaya::TranslationLight | [protected] |
TranslationLight(const MDagPath &initializeDagPath, const String &initializeName) | LampForMaya::TranslationLight | [protected] |
TranslationLightManager (defined in LampForMaya::TranslationLight) | LampForMaya::TranslationLight | [friend] |
visibility_ | LampForMaya::TranslationLight | [protected] |
~TranslationLight() | LampForMaya::TranslationLight | [virtual] |