addDatabase(MayaTexture *texture) | LampForMaya::MayaTextureManager | [protected, static] |
addReference() | LampForMaya::MayaTextureManager | [static] |
bind(const MObject &textureNode) | LampForMaya::MayaTextureManager | [static] |
clearDatabase() | LampForMaya::MayaTextureManager | [protected, static] |
dirtyCallback(void *data) | LampForMaya::MayaTextureManager | [static] |
finalize() | LampForMaya::MayaTextureManager | [protected, static] |
initialize() | LampForMaya::MayaTextureManager | [protected, static] |
removeDatabase(MayaTexture *texture) | LampForMaya::MayaTextureManager | [protected, static] |
removeReference() | LampForMaya::MayaTextureManager | [static] |
renameCallback(MObject &node, void *data) | LampForMaya::MayaTextureManager | [static] |