animate(float deltaTime, AnimationMask mask) | Lamp::SceneNodeAnimation | [virtual] |
Animation(String name, AnimationManager *manager) | Lamp::Animation | [inline, protected] |
AnimationManager (defined in Lamp::SceneNodeAnimation) | Lamp::SceneNodeAnimation | [friend] |
AnimationMask enum name | Lamp::Animation | |
bind(Scene *scene) | Lamp::SceneNodeAnimation | [virtual] |
bind(SceneNode *sceneNode) | Lamp::SceneNodeAnimation | [virtual] |
castAnimationSet() const | Lamp::Animation | [inline, virtual] |
castCameraAnimation() const | Lamp::Animation | [inline, virtual] |
castCharacterModelAnimation() const | Lamp::Animation | [inline, virtual] |
castObjectAnimation() const | Lamp::Animation | [inline, virtual] |
castSceneNodeAnimation() const | Lamp::Animation | [inline, virtual] |
copy(DataCopyMask dataCopyMask=copyNone) const | Lamp::SceneNodeAnimation | [inline, virtual] |
copyCamera enum value | Lamp::Animation | |
copyCharacterModel enum value | Lamp::Animation | |
copyNone enum value | Lamp::Animation | |
copyObjectAnimationValue(ObjectAnimation *destination) const | Lamp::ObjectAnimation | [inline, protected, virtual] |
copySceneNode enum value | Lamp::Animation | |
copySceneNodeAnimation(DataCopyMask dataCopyMask=copyNone) const | Lamp::SceneNodeAnimation | [virtual] |
DataCopyMask enum name | Lamp::Animation | |
getAnimationData() | Lamp::SceneNodeAnimation | [inline, virtual] |
getAnimationData() const | Lamp::SceneNodeAnimation | [inline, virtual] |
getLength() const | Lamp::ObjectAnimation | [inline, virtual] |
getManager() const | Lamp::Animation | [inline, virtual] |
getName() const | Lamp::Animation | [inline, virtual] |
getSceneNodeAnimationData() | Lamp::SceneNodeAnimation | [inline, virtual] |
getSceneNodeAnimationData() const | Lamp::SceneNodeAnimation | [inline, virtual] |
getSequence() const | Lamp::ObjectAnimation | [inline, virtual] |
getSequenceCount() const | Lamp::ObjectAnimation | [inline, virtual] |
getTarget() const | Lamp::SceneNodeAnimation | [inline, virtual] |
getTargetName() const | Lamp::ObjectAnimation | [inline, virtual] |
getTime() const | Lamp::ObjectAnimation | [inline, virtual] |
increasesTime(float deltaTime) | Lamp::Animation | [inline, protected] |
isAnimationSet() const | Lamp::Animation | [inline, virtual] |
isCameraAnimation() const | Lamp::Animation | [inline, virtual] |
isCharacterModelAnimation() const | Lamp::Animation | [inline, virtual] |
isEnabled() const | Lamp::Animation | [inline, virtual] |
isFinished() const | Lamp::ObjectAnimation | [inline, virtual] |
isLooped() const | Lamp::ObjectAnimation | [inline, virtual] |
isObjectAnimation() const | Lamp::ObjectAnimation | [inline, virtual] |
isSceneNodeAnimation() const | Lamp::SceneNodeAnimation | [inline, virtual] |
maskCamera enum value | Lamp::Animation | |
maskCharacterModel enum value | Lamp::Animation | |
maskForce enum value | Lamp::Animation | |
maskPostCulling enum value | Lamp::Animation | |
maskPreCulling enum value | Lamp::Animation | |
maskSceneNode enum value | Lamp::Animation | |
ObjectAnimation(String name, AnimationManager *manager) | Lamp::ObjectAnimation | [inline, protected] |
SceneNodeAnimation(String name, AnimationManager *manager) | Lamp::SceneNodeAnimation | [protected] |
setEnabled(bool enabled) | Lamp::Animation | [inline, virtual] |
setSceneNodeAnimationData(SceneNodeAnimationData *animationData) | Lamp::SceneNodeAnimation | [inline, virtual] |
setSequence(int sequence, float time=0.f) | Lamp::ObjectAnimation | [inline, virtual] |
setTargetName(const String &targetName) | Lamp::ObjectAnimation | [inline, virtual] |
setTime(float time) | Lamp::ObjectAnimation | [inline, virtual] |
unbind() | Lamp::SceneNodeAnimation | [inline, virtual] |
~Animation() | Lamp::Animation | [inline, protected, virtual] |
~ObjectAnimation() | Lamp::ObjectAnimation | [inline, protected, virtual] |
~SceneNodeAnimation() | Lamp::SceneNodeAnimation | [protected, virtual] |