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Lamp::OrientedBox Member List

This is the complete list of members for Lamp::OrientedBox, including all inherited members.
epsilonEquals(const OrientedBox &target, float epsilon) constLamp::OrientedBox [inline]
getAxis(int index) constLamp::OrientedBox [inline]
getAxisX() constLamp::OrientedBox [inline]
getAxisY() constLamp::OrientedBox [inline]
getAxisZ() constLamp::OrientedBox [inline]
getCenter() constLamp::OrientedBox [inline]
getCorner(int index) constLamp::OrientedBox [inline]
getCornerArray(Vector3 corner[8]) constLamp::OrientedBox [inline]
getDistance(const Vector3 &point) constLamp::OrientedBox [inline]
getDistance(const AxisAlignedBox &axisAlignedBox) constLamp::OrientedBox [inline]
getDistance(const Capsule &capsule) constLamp::OrientedBox [inline]
getDistance(const Cone &cone) constLamp::OrientedBox [inline]
getDistance(const Line &line) constLamp::OrientedBox [inline]
getDistance(const OrientedBox &orientedBox) constLamp::OrientedBox [inline]
getDistance(const Plane &plane) constLamp::OrientedBox
getDistance(const Ray &ray) constLamp::OrientedBox [inline]
getDistance(const Segment &segment) constLamp::OrientedBox [inline]
getDistance(const Sphere &sphere) constLamp::OrientedBox [inline]
getDistance(const Triangle &triangle) constLamp::OrientedBox [inline]
getEffectiveDiameter(const Vector3 &direction) constLamp::OrientedBox [inline]
getEffectiveRadius(const Vector3 &direction) constLamp::OrientedBox [inline]
getExtendedAxis(int index) constLamp::OrientedBox [inline]
getExtendedAxisX() constLamp::OrientedBox [inline]
getExtendedAxisY() constLamp::OrientedBox [inline]
getExtendedAxisZ() constLamp::OrientedBox [inline]
getExtent() constLamp::OrientedBox [inline]
getRotationMatrix() constLamp::OrientedBox [inline]
getSize() constLamp::OrientedBox [inline]
getSquaredDistance(const Vector3 &point) constLamp::OrientedBox
getSquaredDistance(const AxisAlignedBox &axisAlignedBox) constLamp::OrientedBox
getSquaredDistance(const Capsule &capsule) constLamp::OrientedBox
getSquaredDistance(const Cone &cone) constLamp::OrientedBox
getSquaredDistance(const Line &line) constLamp::OrientedBox
getSquaredDistance(const OrientedBox &orientedBox) constLamp::OrientedBox
getSquaredDistance(const Plane &plane) constLamp::OrientedBox [inline]
getSquaredDistance(const Ray &ray) constLamp::OrientedBox
getSquaredDistance(const Segment &segment) constLamp::OrientedBox
getSquaredDistance(const Sphere &sphere) constLamp::OrientedBox
getSquaredDistance(const Triangle &triangle) constLamp::OrientedBox
intersect(const Vector3 &point) constLamp::OrientedBox
intersect(const AxisAlignedBox &axisAlignedBox) constLamp::OrientedBox
intersect(const Capsule &capsule) constLamp::OrientedBox
intersect(const Cone &cone) constLamp::OrientedBox
intersect(const Line &line) constLamp::OrientedBox
intersect(const OrientedBox &orientedBox) constLamp::OrientedBox
intersect(const Plane &plane) constLamp::OrientedBox
intersect(const Ray &ray) constLamp::OrientedBox
intersect(const Segment &segment) constLamp::OrientedBox
intersect(const Sphere &sphere) constLamp::OrientedBox
intersect(const Triangle &triangle) constLamp::OrientedBox
isUnit() constLamp::OrientedBox [inline]
isZero() constLamp::OrientedBox [inline]
notEpsilonEquals(const OrientedBox &target, float epsilon) constLamp::OrientedBox [inline]
operator!=(const OrientedBox &target) constLamp::OrientedBox [inline]
operator==(const OrientedBox &target) constLamp::OrientedBox [inline]
OrientedBox()Lamp::OrientedBox [inline]
OrientedBox(const Matrix33 &rotationMatrix, const Vector3 &center, const Vector3 &extent)Lamp::OrientedBox [inline]
OrientedBox(float rotation00, float rotation01, float rotation02, float rotation10, float rotation11, float rotation12, float rotation20, float rotation21, float rotation22, float centerX, float centerY, float centerZ, float extentX, float extentY, float extentZ)Lamp::OrientedBox [inline]
OrientedBox(const float *const source)Lamp::OrientedBox [inline, explicit]
scaledTransform(const Matrix33 &matrix) constLamp::OrientedBox
scaledTransform(const Matrix34 &matrix) constLamp::OrientedBox
scaledTransform(const Matrix44 &matrix) constLamp::OrientedBox
set(const Matrix33 &rotationMatrix, const Vector3 &center, const Vector3 &extent)Lamp::OrientedBox [inline]
set(float rotation00, float rotation01, float rotation02, float rotation10, float rotation11, float rotation12, float rotation20, float rotation21, float rotation22, float centerX, float centerY, float centerZ, float extentX, float extentY, float extentZ)Lamp::OrientedBox [inline]
set(const float *const source)Lamp::OrientedBox [inline]
setCenter(const Vector3 &center)Lamp::OrientedBox [inline]
setExtent(const Vector3 &extent)Lamp::OrientedBox [inline]
setRotationMatrix(const Matrix33 &rotationMatrix)Lamp::OrientedBox [inline]
setRotationQuaternion(const Quaternion &rotationQuaternion)Lamp::OrientedBox [inline]
setRotationXYZ(const Vector3 rotationXYZ)Lamp::OrientedBox [inline]
toString() constLamp::OrientedBox [inline]
transform(const Matrix33 &matrix) constLamp::OrientedBox [inline]
transform(const Matrix34 &matrix) constLamp::OrientedBox [inline]
transform(const Matrix44 &matrix) constLamp::OrientedBox [inline]
unitLamp::OrientedBox [static]
zeroLamp::OrientedBox [static]

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