append(const Vector3 &target) | Lamp::Sphere | [inline] |
epsilonEquals(const Sphere &target, float epsilon) const | Lamp::Sphere | [inline] |
getCenter() const | Lamp::Sphere | [inline] |
getDistance(const Vector3 &point) const | Lamp::Sphere | [inline] |
getDistance(const AxisAlignedBox &axisAlignedBox) const | Lamp::Sphere | [inline] |
getDistance(const Capsule &capsule) const | Lamp::Sphere | [inline] |
getDistance(const Cone &cone) const | Lamp::Sphere | [inline] |
getDistance(const Line &line) const | Lamp::Sphere | [inline] |
getDistance(const OrientedBox &orientedBox) const | Lamp::Sphere | [inline] |
getDistance(const Plane &plane) const | Lamp::Sphere | |
getDistance(const Ray &ray) const | Lamp::Sphere | [inline] |
getDistance(const Segment &segment) const | Lamp::Sphere | [inline] |
getDistance(const Sphere &sphere) const | Lamp::Sphere | [inline] |
getDistance(const Triangle &triangle) const | Lamp::Sphere | [inline] |
getRadius() const | Lamp::Sphere | [inline] |
getSquaredDistance(const Vector3 &point) const | Lamp::Sphere | |
getSquaredDistance(const AxisAlignedBox &axisAlignedBox) const | Lamp::Sphere | |
getSquaredDistance(const Capsule &capsule) const | Lamp::Sphere | |
getSquaredDistance(const Cone &cone) const | Lamp::Sphere | |
getSquaredDistance(const Line &line) const | Lamp::Sphere | |
getSquaredDistance(const OrientedBox &orientedBox) const | Lamp::Sphere | |
getSquaredDistance(const Plane &plane) const | Lamp::Sphere | [inline] |
getSquaredDistance(const Ray &ray) const | Lamp::Sphere | |
getSquaredDistance(const Segment &segment) const | Lamp::Sphere | |
getSquaredDistance(const Sphere &sphere) const | Lamp::Sphere | |
getSquaredDistance(const Triangle &triangle) const | Lamp::Sphere | |
intersect(const Vector3 &point) const | Lamp::Sphere | |
intersect(const AxisAlignedBox &axisAlignedBox) const | Lamp::Sphere | |
intersect(const Capsule &capsule) const | Lamp::Sphere | |
intersect(const Cone &cone) const | Lamp::Sphere | |
intersect(const Line &line) const | Lamp::Sphere | |
intersect(const OrientedBox &orientedBox) const | Lamp::Sphere | |
intersect(const Plane &plane) const | Lamp::Sphere | |
intersect(const Ray &ray) const | Lamp::Sphere | |
intersect(const Segment &segment) const | Lamp::Sphere | |
intersect(const Sphere &sphere) const | Lamp::Sphere | |
intersect(Intersection *intersection, const Sphere &sphere) const | Lamp::Sphere | |
intersect(const Triangle &triangle) const | Lamp::Sphere | |
intersect(Intersection *intersection, const Triangle &triangle) const | Lamp::Sphere | |
isUnit() const | Lamp::Sphere | [inline] |
isZero() const | Lamp::Sphere | [inline] |
merge(const Sphere &target) | Lamp::Sphere | [inline] |
merge(const Vector3 &target) | Lamp::Sphere | [inline] |
notEpsilonEquals(const Sphere &target, float epsilon) const | Lamp::Sphere | [inline] |
operator!=(const Sphere &target) const | Lamp::Sphere | [inline] |
operator==(const Sphere &target) const | Lamp::Sphere | [inline] |
scaledTransform(const Matrix33 &matrix) const | Lamp::Sphere | [inline] |
scaledTransform(const Matrix34 &matrix) const | Lamp::Sphere | [inline] |
scaledTransform(const Matrix44 &matrix) const | Lamp::Sphere | [inline] |
set(const Vector3 ¢er, float radius) | Lamp::Sphere | [inline] |
set(float centerX, float centerY, float centerZ, float radius) | Lamp::Sphere | [inline] |
set(const float *const source) | Lamp::Sphere | [inline] |
setCenter(float centerX, float centerY, float centerZ) | Lamp::Sphere | [inline] |
setCenter(const Vector3 ¢er) | Lamp::Sphere | [inline] |
setRadius(float radius) | Lamp::Sphere | [inline] |
Sphere() | Lamp::Sphere | [inline] |
Sphere(const Vector3 ¢er, float radius) | Lamp::Sphere | [inline] |
Sphere(float centerX, float centerY, float centerZ, float radius) | Lamp::Sphere | [inline] |
Sphere(const float *const source) | Lamp::Sphere | [inline, explicit] |
toString() const | Lamp::Sphere | [inline] |
transform(const Matrix33 &matrix) const | Lamp::Sphere | [inline] |
transform(const Matrix34 &matrix) const | Lamp::Sphere | [inline] |
transform(const Matrix44 &matrix) const | Lamp::Sphere | [inline] |
unit | Lamp::Sphere | [static] |
zero | Lamp::Sphere | [static] |