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Lamp::Matrix44 Member List

This is the complete list of members for Lamp::Matrix44, including all inherited members.
addRotationAxis(const Vector3 &axis, float radian)Lamp::Matrix44 [inline]
addRotationQuaternion(const Quaternion &quaternion)Lamp::Matrix44 [inline]
addRotationX(float radian)Lamp::Matrix44 [inline]
addRotationXYZ(const Vector3 &radian)Lamp::Matrix44 [inline]
addRotationXZY(const Vector3 &radian)Lamp::Matrix44 [inline]
addRotationY(float radian)Lamp::Matrix44 [inline]
addRotationYXZ(const Vector3 &radian)Lamp::Matrix44 [inline]
addRotationYZX(const Vector3 &radian)Lamp::Matrix44 [inline]
addRotationZ(float radian)Lamp::Matrix44 [inline]
addRotationZXY(const Vector3 &radian)Lamp::Matrix44 [inline]
addRotationZYX(const Vector3 &radian)Lamp::Matrix44 [inline]
addScale(float scaleX, float scaleY, float scaleZ)Lamp::Matrix44 [inline]
addScale(const Vector3 &scale)Lamp::Matrix44 [inline]
addTransformationQuaternion(const Quaternion &quaternion, const Vector3 &translation)Lamp::Matrix44 [inline]
addTransformationQuaternion(const Vector3 &scale, const Quaternion &quaternion, const Vector3 &translation)Lamp::Matrix44 [inline]
addTransformationXYZ(const Vector3 &radian, const Vector3 &translation)Lamp::Matrix44 [inline]
addTransformationXYZ(const Vector3 &scale, const Vector3 &radian, const Vector3 &translation)Lamp::Matrix44 [inline]
addTranslation(float translationX, float translationY, float translationZ)Lamp::Matrix44 [inline]
addTranslation(const Vector3 &translation)Lamp::Matrix44 [inline]
arrayLamp::Matrix44
determinant() constLamp::Matrix44 [inline]
epsilonEquals(const Matrix44 &target, float epsilon) constLamp::Matrix44 [inline]
getRotationAxis(Vector3 *axis, float *radian) constLamp::Matrix44 [inline]
getRotationQuaternion() constLamp::Matrix44 [inline]
getRotationXYZ(Vector3 *radian) constLamp::Matrix44 [inline]
getRotationXZY(Vector3 *radian) constLamp::Matrix44 [inline]
getRotationYXZ(Vector3 *radian) constLamp::Matrix44 [inline]
getRotationYZX(Vector3 *radian) constLamp::Matrix44 [inline]
getRotationZXY(Vector3 *radian) constLamp::Matrix44 [inline]
getRotationZYX(Vector3 *radian) constLamp::Matrix44 [inline]
getTranslation() constLamp::Matrix44 [inline]
invert()Lamp::Matrix44 [inline]
invert(Matrix44 *invertMatrix) constLamp::Matrix44 [inline]
invertTransformation()Lamp::Matrix44 [inline]
invertTransformation(Matrix44 *invertMatrix) constLamp::Matrix44 [inline]
mLamp::Matrix44
m00Lamp::Matrix44
m01Lamp::Matrix44
m02Lamp::Matrix44
m03Lamp::Matrix44
m10Lamp::Matrix44
m11Lamp::Matrix44
m12Lamp::Matrix44
m13Lamp::Matrix44
m20Lamp::Matrix44
m21Lamp::Matrix44
m22Lamp::Matrix44
m23Lamp::Matrix44
m30Lamp::Matrix44
m31Lamp::Matrix44
m32Lamp::Matrix44
m33Lamp::Matrix44
Matrix44()Lamp::Matrix44 [inline]
Matrix44(float i00, float i01, float i02, float i03, float i10, float i11, float i12, float i13, float i20, float i21, float i22, float i23, float i30, float i31, float i32, float i33)Lamp::Matrix44 [inline]
Matrix44(const float *const source)Lamp::Matrix44 [inline, explicit]
multiply33(const Vector3 &vector) constLamp::Matrix44 [inline]
notEpsilonEquals(const Matrix44 &target, float epsilon) constLamp::Matrix44 [inline]
operator *(const Matrix44 &mtx) constLamp::Matrix44 [inline]
operator *(const Vector3 &vector) constLamp::Matrix44 [inline]
operator *(float value) constLamp::Matrix44 [inline]
operator *=(Matrix44 mtx)Lamp::Matrix44 [inline]
operator *=(float value)Lamp::Matrix44 [inline]
operator!=(const Matrix44 &target) constLamp::Matrix44 [inline]
operator==(const Matrix44 &target) constLamp::Matrix44 [inline]
set(float s00, float s01, float s02, float s03, float s10, float s11, float s12, float s13, float s20, float s21, float s22, float s23, float s30, float s31, float s32, float s33)Lamp::Matrix44 [inline]
set(const float *const source)Lamp::Matrix44 [inline]
set(const Matrix33 &source)Lamp::Matrix44
set(const Matrix34 &source)Lamp::Matrix44
setRotationAxis(const Vector3 &axis, float radian)Lamp::Matrix44 [inline]
setRotationQuaternion(const Quaternion &quaternion)Lamp::Matrix44 [inline]
setRotationX(float radian)Lamp::Matrix44 [inline]
setRotationXYZ(const Vector3 &radian)Lamp::Matrix44 [inline]
setRotationXZY(const Vector3 &radian)Lamp::Matrix44 [inline]
setRotationY(float radian)Lamp::Matrix44 [inline]
setRotationYXZ(const Vector3 &radian)Lamp::Matrix44 [inline]
setRotationYZX(const Vector3 &radian)Lamp::Matrix44 [inline]
setRotationZ(float radian)Lamp::Matrix44 [inline]
setRotationZXY(const Vector3 &radian)Lamp::Matrix44 [inline]
setRotationZYX(const Vector3 &radian)Lamp::Matrix44 [inline]
setScale(float scaleX, float scaleY, float scaleZ)Lamp::Matrix44 [inline]
setScale(const Vector3 &scale)Lamp::Matrix44 [inline]
setTransformationQuaternion(const Quaternion &quaternion, const Vector3 &translation)Lamp::Matrix44 [inline]
setTransformationQuaternion(const Vector3 &scale, const Quaternion &quaternion, const Vector3 &translation)Lamp::Matrix44 [inline]
setTransformationXYZ(const Vector3 &radian, const Vector3 &translation)Lamp::Matrix44 [inline]
setTransformationXYZ(const Vector3 &scale, const Vector3 &radian, const Vector3 &translation)Lamp::Matrix44 [inline]
setTranslation(float translationX, float translationY, float translationZ)Lamp::Matrix44 [inline]
setTranslation(const Vector3 &translation)Lamp::Matrix44 [inline]
setUnit()Lamp::Matrix44 [inline]
setZero()Lamp::Matrix44 [inline]
toString() constLamp::Matrix44 [inline]
transpose()Lamp::Matrix44 [inline]
unitLamp::Matrix44 [static]
zeroLamp::Matrix44 [static]

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