一時ファイル "d:\!Cur\Lamp\Demos\PrismaticUmbrella\Release\RSP000029.rsp" を作成しています。内容 :
[
/O2 /I "../../Lamp/Include" /I "Source" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FD /EHsc /MT /GS /Zc:forScope /YX"stdafx.h" /Fp"Release/PrismaticUmbrella.pch" /Fo"Release/" /Fd"Release/vc70.pdb" /W3 /WX /c /Wp64 /Zi /TP
".\Source\Load\Request\SoundListLoadRequest.cpp"
".\Source\Load\Request\SceneLoadRequest.cpp"
".\Source\Load\Request\LoadRequest.cpp"
".\Source\Load\Request\CollisionLoadRequest.cpp"
".\Source\Load\Request\AnimationLoadRequest.cpp"
".\Source\Load\System\LoadTask.cpp"
".\Source\Title\TitleTask.cpp"
".\Source\Enemy\Azalinna\AzalinnaState.cpp"
".\Source\Enemy\Azalinna\AzalinnaStandState.cpp"
".\Source\Enemy\Azalinna\AzalinnaSmallDamageState.cpp"
".\Source\Enemy\Azalinna\AzalinnaDeathState.cpp"
".\Source\Enemy\Azalinna\AzalinnaBigDamageState.cpp"
".\Source\Enemy\Azalinna\AzalinnaAttackState.cpp"
".\Source\Enemy\Azalinna\Azalinna.cpp"
".\Source\Enemy\Tanue\TanueState.cpp"
".\Source\Enemy\Tanue\TanueStandState.cpp"
".\Source\Enemy\Tanue\TanueSmallDamageState.cpp"
".\Source\Enemy\Tanue\TanueRunState.cpp"
".\Source\Enemy\Tanue\TanueDeathState.cpp"
".\Source\Enemy\Tanue\TanueDashAttackState.cpp"
".\Source\Enemy\Tanue\TanueBigDamageState.cpp"
".\Source\Enemy\Tanue\TanueAttackState.cpp"
".\Source\Enemy\Tanue\Tanue.cpp"
".\Source\Enemy\Gelaim\GelaimState.cpp"
".\Source\Enemy\Gelaim\GelaimStandState.cpp"
".\Source\Enemy\Gelaim\GelaimSmallDamageState.cpp"
".\Source\Enemy\Gelaim\GelaimRunState.cpp"
".\Source\Enemy\Gelaim\GelaimDeathState.cpp"
".\Source\Enemy\Gelaim\GelaimBigDamageState.cpp"
".\Source\Enemy\Gelaim\GelaimAttackState.cpp"
".\Source\Enemy\Gelaim\Gelaim.cpp"
".\Source\Enemy\System\EnemySystem.cpp"
".\Source\Enemy\System\EnemyState.cpp"
".\Source\Enemy\System\Enemy.cpp"
".\Source\Player\Anzu\AnzuState.cpp"
".\Source\Player\Anzu\AnzuStandState.cpp"
".\Source\Player\Anzu\AnzuSmallDamageState.cpp"
".\Source\Player\Anzu\AnzuRunState.cpp"
".\Source\Player\Anzu\AnzuJumpState.cpp"
".\Source\Player\Anzu\AnzuJumpAttackState.cpp"
".\Source\Player\Anzu\AnzuGetUpState.cpp"
".\Source\Player\Anzu\AnzuDeathState.cpp"
".\Source\Player\Anzu\AnzuBigDamageState.cpp"
".\Source\Player\Anzu\AnzuAttackState.cpp"
".\Source\Player\Anzu\Anzu.cpp"
".\Source\Player\System\PlayerSystem.cpp"
".\Source\Player\System\PlayerState.cpp"
".\Source\Player\System\Player.cpp"
".\Source\Stage\Spore\SporeStage.cpp"
".\Source\Stage\System\Stage.cpp"
".\Source\Game\Input\InputSystem.cpp"
".\Source\Game\Input\GamePad.cpp"
".\Source\Game\Collision\CollisionSystem.cpp"
".\Source\Game\Animation\AnimationSystem.cpp"
".\Source\Game\Sound\SoundSystem.cpp"
".\Source\Game\Rendering\RenderingSystem.cpp"
".\Source\Game\System\SystemReference.cpp"
".\Source\Game\System\GameTask.cpp"
".\Source\Game\System\GameSystem.cpp"
".\Source\Core\Utility\stdafx.cpp"
".\Source\Core\Utility\Performance.cpp"
".\Source\Core\Utility\DebugHUD.cpp"
".\Source\Core\System\PrismaticUmbrella.cpp"
]
コマンド ライン "cl.exe @"d:\!Cur\Lamp\Demos\PrismaticUmbrella\Release\RSP000029.rsp" /nologo" を作成しています。
一時ファイル "d:\!Cur\Lamp\Demos\PrismaticUmbrella\Release\RSP00002A.rsp" を作成しています。内容 :
[
/OUT:".//PrismaticUmbrella.exe" /INCREMENTAL:NO /NOLOGO /LIBPATH:"../../Lamp/Library" /DEBUG /PDB:".//PrismaticUmbrella.pdb" /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /MACHINE:X86 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib "\!Cur\Lamp\Lamp\Library\Lamp.lib"
".\Release\PrismaticUmbrella.obj"
".\Release\DebugHUD.obj"
".\Release\Performance.obj"
".\Release\stdafx.obj"
".\Release\GameSystem.obj"
".\Release\GameTask.obj"
".\Release\SystemReference.obj"
".\Release\RenderingSystem.obj"
".\Release\SoundSystem.obj"
".\Release\AnimationSystem.obj"
".\Release\CollisionSystem.obj"
".\Release\GamePad.obj"
".\Release\InputSystem.obj"
".\Release\Stage.obj"
".\Release\SporeStage.obj"
".\Release\Player.obj"
".\Release\PlayerState.obj"
".\Release\PlayerSystem.obj"
".\Release\Anzu.obj"
".\Release\AnzuAttackState.obj"
".\Release\AnzuBigDamageState.obj"
".\Release\AnzuDeathState.obj"
".\Release\AnzuGetUpState.obj"
".\Release\AnzuJumpAttackState.obj"
".\Release\AnzuJumpState.obj"
".\Release\AnzuRunState.obj"
".\Release\AnzuSmallDamageState.obj"
".\Release\AnzuStandState.obj"
".\Release\AnzuState.obj"
".\Release\Enemy.obj"
".\Release\EnemyState.obj"
".\Release\EnemySystem.obj"
".\Release\Gelaim.obj"
".\Release\GelaimAttackState.obj"
".\Release\GelaimBigDamageState.obj"
".\Release\GelaimDeathState.obj"
".\Release\GelaimRunState.obj"
".\Release\GelaimSmallDamageState.obj"
".\Release\GelaimStandState.obj"
".\Release\GelaimState.obj"
".\Release\Tanue.obj"
".\Release\TanueAttackState.obj"
".\Release\TanueBigDamageState.obj"
".\Release\TanueDashAttackState.obj"
".\Release\TanueDeathState.obj"
".\Release\TanueRunState.obj"
".\Release\TanueSmallDamageState.obj"
".\Release\TanueStandState.obj"
".\Release\TanueState.obj"
".\Release\Azalinna.obj"
".\Release\AzalinnaAttackState.obj"
".\Release\AzalinnaBigDamageState.obj"
".\Release\AzalinnaDeathState.obj"
".\Release\AzalinnaSmallDamageState.obj"
".\Release\AzalinnaStandState.obj"
".\Release\AzalinnaState.obj"
".\Release\TitleTask.obj"
".\Release\LoadTask.obj"
".\Release\AnimationLoadRequest.obj"
".\Release\CollisionLoadRequest.obj"
".\Release\LoadRequest.obj"
".\Release\SceneLoadRequest.obj"
".\Release\SoundListLoadRequest.obj"
]
コマンド ライン "link.exe @"d:\!Cur\Lamp\Demos\PrismaticUmbrella\Release\RSP00002A.rsp"" を作成しています。
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