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LightManager.cpp

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * ライトマネージャ実装
00022  * @author Junpee
00023  */
00024 
00025 #include "LampBasic.h"
00026 #include "Graphics/Light/LightManager.h"
00027 
00028 namespace Lamp{
00029 
00030 //------------------------------------------------------------------------------
00031 // コンストラクタ
00032 LightManager::LightManager(Scene* scene) :
00033     SceneObjectManagerTemplate<Light>(scene){
00034 }
00035 //------------------------------------------------------------------------------
00036 // アンビエントライトの作成
00037 AmbientLight* LightManager::createAmbientLight(const String& lightName){
00038     if(!checkName(lightName)){ return NULL; }
00039     AmbientLight* light = new AmbientLight(lightName, getScene());
00040     addDatabase(lightName, light);
00041     return light;
00042 }
00043 //------------------------------------------------------------------------------
00044 // ディレクショナルライトの作成
00045 DirectionalLight* LightManager::createDirectionalLight(const String& lightName){
00046     if(!checkName(lightName)){ return NULL; }
00047     DirectionalLight* light = new DirectionalLight(lightName, getScene());
00048     addDatabase(lightName, light);
00049     return light;
00050 }
00051 //------------------------------------------------------------------------------
00052 // ポイントライトの作成
00053 PointLight* LightManager::createPointLight(const String& lightName){
00054     if(!checkName(lightName)){ return NULL; }
00055     PointLight* light = new PointLight(lightName, getScene());
00056     addDatabase(lightName, light);
00057     return light;
00058 }
00059 //------------------------------------------------------------------------------
00060 } // End of namespace Lamp
00061 //------------------------------------------------------------------------------

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