Main Page | Namespace List | Class Hierarchy | Alphabetical List | Compound List | File List | Namespace Members | Compound Members | File Members

StaticSound.h

Go to the documentation of this file.
00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * 静的サウンドヘッダ
00022  * @author Junpee
00023  */
00024 
00025 #ifndef STATIC_SOUND_H_
00026 #define STATIC_SOUND_H_
00027 
00028 #include <Sound/Stereo/StereoSound.h>
00029 
00030 namespace Lamp{
00031 
00032 //------------------------------------------------------------------------------
00033 /**
00034  * 静的サウンド
00035  */
00036 class StaticSound : public StereoSound{
00037 friend class SoundManager;
00038 public:
00039     /**
00040      * 複製
00041      * @return 複製されたサウンド。失敗したらNULLを返す
00042      */
00043     virtual Sound* clone();
00044 
00045     //--------------------------------------------------------------------------
00046     // RTTI
00047     //--------------------------------------------------------------------------
00048     /**
00049      * 静的サウンドかどうか
00050      * @return 静的サウンドならtrue
00051      */
00052     virtual bool isStaticSound() const{ return true; }
00053 
00054     //--------------------------------------------------------------------------
00055 protected:
00056     /**
00057      * コンストラクタ
00058      * @param soundBuffer サウンドバッファ
00059      */
00060     StaticSound(DirectSoundBuffer* soundBuffer);
00061 
00062     /**
00063      * デストラクタ
00064      */
00065     virtual ~StaticSound();
00066 
00067     /**
00068      * 再生フラグの取得
00069      * @return 再生フラグ
00070      */
00071     virtual u_int getPlayFlag(){
00072         // プライオリティ、再生時間による動的ボイス管理
00073         u_int result =
00074             (DSBPLAY_TERMINATEBY_PRIORITY | DSBPLAY_TERMINATEBY_TIME);
00075         // ループ
00076         if(isLoop()){ result |= DSBPLAY_LOOPING; }
00077         return result;
00078     }
00079 
00080 private:
00081 
00082 };
00083 
00084 //------------------------------------------------------------------------------
00085 } // End of namespace Lamp
00086 #endif // End of STATIC_SOUND_H_
00087 //------------------------------------------------------------------------------

Generated on Wed Mar 16 10:29:36 2005 for Lamp by doxygen 1.3.2