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SpriteStateBlock.cpp

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * スプライトステートブロック実装
00022  * @author Junpee
00023  */
00024 
00025 #include "LampBasic.h"
00026 #include "Graphics2D/SpriteState/SpriteStateBlock.h"
00027 #include "Graphics2D/Renderer/SpriteRenderer.h"
00028 #include "Graphics2D/SpriteState/SpriteState.h"
00029 
00030 namespace Lamp{
00031 
00032 //------------------------------------------------------------------------------
00033 // コンストラクタ
00034 SpriteStateBlock::SpriteStateBlock(
00035     SpriteRenderer* spriteRenderer, int priority) :
00036     spriteRenderer_(spriteRenderer), priority_(priority){
00037 }
00038 //------------------------------------------------------------------------------
00039 // コンストラクタ
00040 SpriteStateBlock::SpriteStateBlock(SpriteRenderer* spriteRenderer) :
00041     spriteRenderer_(spriteRenderer){
00042     priority_ = spriteRenderer_->getDefaultPriority();
00043 }
00044 //------------------------------------------------------------------------------
00045 // ステートの追加
00046 void SpriteStateBlock::addState(const SpriteState* spriteState){
00047     spriteRenderer_->request(spriteState, priority_);
00048     states_.add(spriteState);
00049 }
00050 //------------------------------------------------------------------------------
00051 // デストラクタ
00052 SpriteStateBlock::~SpriteStateBlock(){
00053     int count = states_.getCount();
00054     for(int i = count - 1; i >= 0; i--){
00055         spriteRenderer_->request(states_.get(i)->getDefaultState(), priority_);
00056     }
00057 }
00058 //------------------------------------------------------------------------------
00059 } // End of namespace Lamp
00060 //------------------------------------------------------------------------------

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