00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * 実数寸法実装 00022 * @author Junpee 00023 */ 00024 00025 #include "LampBasic.h" 00026 #include "Core/Primitive/DimensionF.h" 00027 #include "Core/Primitive/DimensionI.h" 00028 00029 namespace Lamp{ 00030 00031 //------------------------------------------------------------------------------ 00032 // 定数 00033 //------------------------------------------------------------------------------ 00034 /// ゼロ寸法 00035 const DimensionF DimensionF::zero(0.f, 0.f); 00036 00037 /// 単位寸法 00038 const DimensionF DimensionF::unit(1.f, 1.f); 00039 00040 //------------------------------------------------------------------------------ 00041 // コンストラクタ 00042 DimensionF::DimensionF(const DimensionI& source){ 00043 width = (float)source.width; 00044 height = (float)source.height; 00045 } 00046 //------------------------------------------------------------------------------ 00047 // 値の設定 00048 void DimensionF::set(const DimensionI& source){ 00049 width = (float)source.width; 00050 height = (float)source.height; 00051 } 00052 //------------------------------------------------------------------------------ 00053 } // End of namespace Lamp 00054 //------------------------------------------------------------------------------