00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025 #ifndef MESH_DATA_H_
00026 #define MESH_DATA_H_
00027
00028 #include <Graphics/Scene/SceneObject.h>
00029 #include <Graphics/System/GraphicsDeviceObjectHolder.h>
00030 #include <Core/Container/ArrayList.h>
00031 #include <Graphics/Mesh/Mesh.h>
00032
00033 namespace Lamp{
00034
00035 class Mesh;
00036
00037
00038
00039
00040
00041 class MeshData : public SceneObject , public GraphicsDeviceObjectHolder{
00042 friend class SceneObjectManagerTemplate<MeshData>;
00043 friend class MeshDataManager;
00044 friend class Mesh;
00045 public:
00046
00047
00048
00049
00050 virtual int getReferenceCount() const{ return parents_.getCount(); }
00051
00052
00053
00054
00055
00056 virtual MeshData* copy() const;
00057
00058
00059
00060
00061
00062
00063 static int destroy(MeshData* meshData);
00064
00065
00066
00067
00068
00069
00070
00071
00072 virtual int getParentCount() const{ return parents_.getCount(); }
00073
00074
00075
00076
00077
00078
00079 virtual Mesh* getParent(int index) const{
00080 Assert((index >= 0) && (index < getParentCount()));
00081 return parents_.get(index);
00082 }
00083
00084
00085
00086
00087
00088
00089
00090
00091 virtual void setBoundingSphere(const Sphere& boundingSphere){
00092 boundingSphere_ = boundingSphere;
00093 boundingChanged_ = true;
00094 }
00095
00096
00097
00098
00099
00100 virtual const Sphere& getBoundingSphere() const{ return boundingSphere_; }
00101
00102
00103
00104
00105
00106
00107 virtual void setBoundingBox(const AxisAlignedBox& boundingBox){
00108 boundingBox_ = boundingBox;
00109 boundingChanged_ = true;
00110 }
00111
00112
00113
00114
00115
00116 virtual const AxisAlignedBox& getBoundingBox() const{ return boundingBox_; }
00117
00118
00119
00120
00121
00122
00123 virtual bool isBoundingChanged() const{ return boundingChanged_; }
00124
00125
00126
00127
00128 virtual void clearBoundingChanged(){ boundingChanged_ = false; }
00129
00130
00131
00132
00133
00134
00135
00136
00137 virtual void setPrimitiveType(Mesh::PrimitiveType primitiveType);
00138
00139
00140
00141
00142
00143 virtual Mesh::PrimitiveType getPrimitiveType() const{
00144 return primitiveType_;
00145 }
00146
00147
00148
00149
00150
00151 virtual int getPrimitiveCount() const;
00152
00153
00154
00155
00156
00157
00158 virtual Triangle getTriangle(int index) const;
00159
00160
00161
00162
00163
00164
00165
00166
00167 virtual bool hasVertexIndices() const{
00168 return Mesh::primitiveTypeHasIndex(primitiveType_);
00169 }
00170
00171
00172
00173
00174
00175 virtual void setVertexIndexCount(int vertexIndexCount);
00176
00177
00178
00179
00180
00181 virtual int getVertexIndexCount() const{ return vertexIndexCount_; }
00182
00183
00184
00185
00186
00187
00188 virtual void setVertexIndex(int index, u_short vertexIndex){
00189 Assert(hasVertexIndices());
00190 Assert((index >= 0) && (index < vertexIndexCount_));
00191 vertexIndexArray_[index] = vertexIndex;
00192 indexBufferChanged_ = true;
00193 }
00194
00195
00196
00197
00198
00199
00200 virtual u_short getVertexIndex(int index) const{
00201 Assert(hasVertexIndices());
00202 Assert((index >= 0) && (index < vertexIndexCount_));
00203 return vertexIndexArray_[index];
00204 }
00205
00206
00207
00208
00209
00210 virtual const u_short* getVertexIndexArray(){ return vertexIndexArray_; }
00211
00212
00213
00214
00215
00216
00217
00218
00219 virtual void setVertexCount(int vertexCount);
00220
00221
00222
00223
00224
00225 virtual int getVertexCount() const{ return vertexCount_; }
00226
00227
00228
00229
00230
00231
00232
00233
00234
00235 virtual void setPosition(int index, const Vector3& position){
00236 Assert((index >= 0) && (index < vertexCount_));
00237 positions_[index] = position;
00238 vertexBufferChanged_ = true;
00239 }
00240
00241
00242
00243
00244
00245
00246 virtual const Vector3& getPosition(int index) const{
00247 Assert((index >= 0) && (index < vertexCount_));
00248 return positions_[index];
00249 }
00250
00251
00252
00253
00254
00255 virtual const Vector3* getPositionArray() const{ return positions_; }
00256
00257
00258
00259
00260
00261
00262
00263
00264 virtual void enableNormal(bool normalFlag);
00265
00266
00267
00268
00269
00270 virtual bool hasNormal() const{ return normalFlag_; }
00271
00272
00273
00274
00275
00276
00277 virtual void setNormal(int index, const Vector3& normal){
00278 Assert(hasNormal());
00279 Assert((index >= 0) && (index < vertexCount_));
00280 normals_[index] = normal;
00281 vertexBufferChanged_ = true;
00282 }
00283
00284
00285
00286
00287
00288
00289 virtual const Vector3& getNormal(int index) const{
00290 Assert(hasNormal());
00291 Assert((index >= 0) && (index < vertexCount_));
00292 return normals_[index];
00293 }
00294
00295
00296
00297
00298
00299 virtual const Vector3* getNormalArray() const{ return normals_; }
00300
00301
00302
00303
00304
00305
00306
00307
00308 virtual void enableColor(bool colorFlag);
00309
00310
00311
00312
00313
00314 virtual bool hasColor() const{ return colorFlag_; }
00315
00316
00317
00318
00319
00320
00321 virtual void setColor(int index, const Color4c& color){
00322 Assert(hasColor());
00323 Assert((index >= 0) && (index < vertexCount_));
00324 colors_[index] = color;
00325 vertexBufferChanged_ = true;
00326 }
00327
00328
00329
00330
00331
00332
00333 virtual const Color4c& getColor(int index) const{
00334 Assert(hasColor());
00335 Assert((index >= 0) && (index < vertexCount_));
00336 return colors_[index];
00337 }
00338
00339
00340
00341
00342
00343 virtual const Color4c* getColorArray() const{ return colors_; }
00344
00345
00346
00347
00348
00349
00350
00351
00352 virtual void setTexCoordSetCount(int texCoordSetCount);
00353
00354
00355
00356
00357
00358 virtual int getTexCoordSetCount() const{ return texCoordSetCount_; }
00359
00360
00361
00362
00363
00364
00365
00366 virtual void setTexCoordType(int texCoordSet, TexCoord::Type texCoordType);
00367
00368
00369
00370
00371
00372
00373 virtual TexCoord::Type getTexCoordType(int texCoordSet) const{
00374 Assert((texCoordSet >= 0) && (texCoordSet < texCoordSetCount_));
00375 return texCoordTypes_[texCoordSet];
00376 }
00377
00378
00379
00380
00381
00382 virtual const TexCoord::Type* getTexCoordTypeArray() const{
00383 return texCoordTypes_;
00384 }
00385
00386
00387
00388
00389
00390
00391
00392
00393
00394 virtual void setTexCoord(
00395 int index, int texCoordSet, const float* texCoord, int numTexCoord){
00396 Assert((index >= 0) && (index < vertexCount_));
00397 Assert((texCoordSet >= 0) && (texCoordSet < texCoordSetCount_));
00398 Assert(texCoordTypes_[texCoordSet] == numTexCoord);
00399 float* destination = texCoords_[texCoordSet] + (index * numTexCoord);
00400 std::memcpy(destination, texCoord, sizeof(float) * numTexCoord);
00401 vertexBufferChanged_ = true;
00402 }
00403
00404
00405
00406
00407
00408 virtual const float* const* getTexCoordArray() const{ return texCoords_; }
00409
00410
00411
00412
00413
00414
00415 virtual const float* getTexCoordArray(int texCoordSet) const{
00416 Assert((texCoordSet >= 0) && (texCoordSet < texCoordSetCount_));
00417 return texCoords_[texCoordSet];
00418 }
00419
00420
00421
00422
00423
00424
00425 virtual int getTexCoordArraySize(int texCoordSet) const{
00426 Assert((texCoordSet >= 0) && (texCoordSet < texCoordSetCount_));
00427 return sizeof(float) * texCoordTypes_[texCoordSet] * vertexCount_;
00428 }
00429
00430
00431
00432
00433
00434
00435
00436
00437 virtual void setTexCoord1(
00438 int index, int texCoordSet, const TexCoord1& texCoord){
00439 Assert((index >= 0) && (index < vertexCount_));
00440 Assert((texCoordSet >= 0) && (texCoordSet < texCoordSetCount_));
00441 Assert(texCoordTypes_[texCoordSet] == TexCoord::type1);
00442 ((TexCoord1*)texCoords_[texCoordSet])[index] = texCoord;
00443 vertexBufferChanged_ = true;
00444 }
00445
00446
00447
00448
00449
00450
00451
00452 virtual const TexCoord1& getTexCoord1(int index, int texCoordSet) const{
00453 Assert((index >= 0) && (index < vertexCount_));
00454 Assert((texCoordSet >= 0) && (texCoordSet < texCoordSetCount_));
00455 Assert(texCoordTypes_[texCoordSet] == TexCoord::type1);
00456 return ((TexCoord1*)texCoords_[texCoordSet])[index];
00457 }
00458
00459
00460
00461
00462
00463
00464 virtual const TexCoord1* getTexCoord1Array(int texCoordSet) const{
00465 Assert((texCoordSet >= 0) && (texCoordSet < texCoordSetCount_));
00466 Assert(texCoordTypes_[texCoordSet] == TexCoord::type1);
00467 return (TexCoord1*)texCoords_[texCoordSet];
00468 }
00469
00470
00471
00472
00473
00474
00475
00476
00477 virtual void setTexCoord2(
00478 int index, int texCoordSet, const TexCoord2& texCoord){
00479 Assert((index >= 0) && (index < vertexCount_));
00480 Assert((texCoordSet >= 0) && (texCoordSet < texCoordSetCount_));
00481 Assert(texCoordTypes_[texCoordSet] == TexCoord::type2);
00482 ((TexCoord2*)texCoords_[texCoordSet])[index] = texCoord;
00483 vertexBufferChanged_ = true;
00484 }
00485
00486
00487
00488
00489
00490
00491
00492 virtual const TexCoord2& getTexCoord2(int index, int texCoordSet) const{
00493 Assert((index >= 0) && (index < vertexCount_));
00494 Assert((texCoordSet >= 0) && (texCoordSet < texCoordSetCount_));
00495 Assert(texCoordTypes_[texCoordSet] == TexCoord::type2);
00496 return ((TexCoord2*)texCoords_[texCoordSet])[index];
00497 }
00498
00499
00500
00501
00502
00503
00504 virtual const TexCoord2* getTexCoord2Array(int texCoordSet) const{
00505 Assert((texCoordSet >= 0) && (texCoordSet < texCoordSetCount_));
00506 Assert(texCoordTypes_[texCoordSet] == TexCoord::type2);
00507 return (TexCoord2*)texCoords_[texCoordSet];
00508 }
00509
00510
00511
00512
00513
00514
00515
00516
00517 virtual void setTexCoord3(
00518 int index, int texCoordSet, const TexCoord3& texCoord){
00519 Assert((index >= 0) && (index < vertexCount_));
00520 Assert((texCoordSet >= 0) && (texCoordSet < texCoordSetCount_));
00521 Assert(texCoordTypes_[texCoordSet] == TexCoord::type3);
00522 ((TexCoord3*)texCoords_[texCoordSet])[index] = texCoord;
00523 vertexBufferChanged_ = true;
00524 }
00525
00526
00527
00528
00529
00530
00531
00532 virtual const TexCoord3& getTexCoord3(int index, int texCoordSet) const{
00533 Assert((index >= 0) && (index < vertexCount_));
00534 Assert((texCoordSet >= 0) && (texCoordSet < texCoordSetCount_));
00535 Assert(texCoordTypes_[texCoordSet] == TexCoord::type3);
00536 return ((TexCoord3*)texCoords_[texCoordSet])[index];
00537 }
00538
00539
00540
00541
00542
00543
00544 virtual const TexCoord3* getTexCoord3Array(int texCoordSet) const{
00545 Assert((texCoordSet >= 0) && (texCoordSet < texCoordSetCount_));
00546 Assert(texCoordTypes_[texCoordSet] == TexCoord::type3);
00547 return (TexCoord3*)texCoords_[texCoordSet];
00548 }
00549
00550
00551
00552
00553
00554
00555
00556
00557 virtual void setTexCoord4(
00558 int index, int texCoordSet, const TexCoord4& texCoord){
00559 Assert((index >= 0) && (index < vertexCount_));
00560 Assert((texCoordSet >= 0) && (texCoordSet < texCoordSetCount_));
00561 Assert(texCoordTypes_[texCoordSet] == TexCoord::type4);
00562 ((TexCoord4*)texCoords_[texCoordSet])[index] = texCoord;
00563 vertexBufferChanged_ = true;
00564 }
00565
00566
00567
00568
00569
00570
00571
00572 virtual const TexCoord4& getTexCoord4(int index, int texCoordSet) const{
00573 Assert((index >= 0) && (index < vertexCount_));
00574 Assert((texCoordSet >= 0) && (texCoordSet < texCoordSetCount_));
00575 Assert(texCoordTypes_[texCoordSet] == TexCoord::type4);
00576 return ((TexCoord4*)texCoords_[texCoordSet])[index];
00577 }
00578
00579
00580
00581
00582
00583
00584 virtual const TexCoord4* getTexCoord4Array(int texCoordSet) const{
00585 Assert((texCoordSet >= 0) && (texCoordSet < texCoordSetCount_));
00586 Assert(texCoordTypes_[texCoordSet] == TexCoord::type4);
00587 return (TexCoord4*)texCoords_[texCoordSet];
00588 }
00589
00590
00591
00592
00593
00594
00595
00596
00597 virtual void setBonesPerVertex(int bonesPerVertex);
00598
00599
00600
00601
00602
00603 virtual int getBonesPerVertex() const{ return bonesPerVertex_; }
00604
00605
00606
00607
00608
00609 virtual bool hasBoneIndex() const{ return (bonesPerVertex_ > 0); }
00610
00611
00612
00613
00614
00615
00616
00617 virtual void setBoneIndex(
00618 int vertexIndex, int boneNumber, u_char boneIndex){
00619 Assert(hasBoneIndex());
00620 Assert((vertexIndex >= 0) && (vertexIndex < vertexCount_));
00621 Assert((boneNumber >= 0) && (boneNumber < bonesPerVertex_));
00622 boneIndices_[vertexIndex * bonesPerVertex_ + boneNumber] =
00623 boneIndex;
00624 vertexBufferChanged_ = true;
00625 }
00626
00627
00628
00629
00630
00631
00632 virtual void setBoneIndex(int vertexIndex, u_char boneIndex){
00633 Assert(bonesPerVertex_ == 1);
00634 Assert((vertexIndex >= 0) && (vertexIndex < vertexCount_));
00635 boneIndices_[vertexIndex] = boneIndex;
00636 vertexBufferChanged_ = true;
00637 }
00638
00639
00640
00641
00642
00643
00644
00645 virtual u_char getBoneIndex(int vertexIndex, int boneNumber) const{
00646 Assert(hasBoneIndex());
00647 Assert((vertexIndex >= 0) && (vertexIndex < vertexCount_));
00648 Assert((boneNumber >= 0) && (boneNumber < bonesPerVertex_));
00649 return boneIndices_[vertexIndex * bonesPerVertex_ + boneNumber];
00650 }
00651
00652
00653
00654
00655
00656
00657 virtual u_char getBoneIndex(int vertexIndex) const{
00658 Assert(bonesPerVertex_ == 1);
00659 Assert((vertexIndex >= 0) && (vertexIndex < vertexCount_));
00660 return boneIndices_[vertexIndex];
00661 }
00662
00663
00664
00665
00666
00667 virtual const u_char* getBoneIndexArray() const{ return boneIndices_; }
00668
00669
00670
00671
00672
00673
00674
00675
00676 virtual int getWeightsPerVertex() const{ return weightsPerVertex_; }
00677
00678
00679
00680
00681
00682 virtual bool hasWeight() const{ return (weightsPerVertex_ > 0); }
00683
00684
00685
00686
00687
00688
00689
00690 virtual void setWeight(int vertexIndex, int boneNumber, float weight){
00691 Assert(hasWeight());
00692 Assert((vertexIndex >= 0) && (vertexIndex < vertexCount_));
00693 Assert((boneNumber >= 0) && (boneNumber < bonesPerVertex_));
00694 weights_[vertexIndex * weightsPerVertex_ + boneNumber] = weight;
00695 vertexBufferChanged_ = true;
00696 }
00697
00698
00699
00700
00701
00702
00703
00704 virtual float getWeight(int vertexIndex, int boneNumber) const{
00705 Assert(hasWeight());
00706 Assert((vertexIndex >= 0) && (vertexIndex < vertexCount_));
00707 Assert((boneNumber >= 0) && (boneNumber < bonesPerVertex_));
00708 return weights_[vertexIndex * weightsPerVertex_ + boneNumber];
00709 }
00710
00711
00712
00713
00714
00715 virtual const float* getWeightArray() const{ return weights_; }
00716
00717
00718
00719
00720
00721
00722
00723
00724 virtual bool initializeGraphicsDeviceObjects(){ return true; }
00725
00726
00727
00728
00729 virtual void deleteGraphicsDeviceObjects(){}
00730
00731
00732
00733
00734
00735 virtual bool restoreGraphicsDeviceObjects(){ return true; }
00736
00737
00738
00739
00740 virtual void invalidateGraphicsDeviceObjects(){
00741 SafeRelease(indexBuffer_);
00742 SafeRelease(vertexBuffer_);
00743 vertexSize_ = 0;
00744 SafeRelease(vertexDeclaration_);
00745 }
00746
00747
00748
00749
00750
00751
00752
00753
00754 virtual bool isMeshData() const{ return true; }
00755
00756 protected:
00757
00758
00759
00760
00761
00762
00763 MeshData(const String& name, Scene* scene);
00764
00765
00766
00767
00768 virtual ~MeshData();
00769
00770
00771
00772
00773
00774 virtual void copyMeshDataValue(MeshData* destination) const;
00775
00776
00777
00778
00779
00780
00781
00782
00783 virtual Direct3DIndexBuffer* getIndexBuffer();
00784
00785
00786
00787
00788
00789 virtual Direct3DVertexDeclaration* getVertexDeclaration();
00790
00791
00792
00793
00794
00795 virtual int getVertexSize();
00796
00797
00798
00799
00800
00801 virtual Direct3DVertexBuffer* getVertexBuffer();
00802
00803
00804
00805
00806
00807
00808
00809 virtual int addReference(Mesh* parent){
00810 parents_.add(parent);
00811 return getParentCount();
00812 }
00813
00814
00815
00816
00817
00818
00819 virtual int removeReference(Mesh* parent){
00820 parents_.removeByValue(parent);
00821 return getParentCount();
00822 }
00823
00824
00825 private:
00826
00827 ArrayList<Mesh*> parents_;
00828
00829 Sphere boundingSphere_;
00830
00831 AxisAlignedBox boundingBox_;
00832
00833
00834 Direct3DIndexBuffer* indexBuffer_;
00835
00836 Direct3DVertexDeclaration* vertexDeclaration_;
00837
00838 int vertexSize_;
00839
00840 Direct3DVertexBuffer* vertexBuffer_;
00841
00842
00843 Mesh::PrimitiveType primitiveType_;
00844
00845 int vertexIndexCount_;
00846
00847 u_short* vertexIndexArray_;
00848
00849 int vertexCount_;
00850
00851 Vector3* positions_;
00852
00853 Vector3* normals_;
00854
00855 Color4c* colors_;
00856
00857 int texCoordSetCount_;
00858
00859 TexCoord::Type texCoordTypes_[TexCoord::maxSetCount];
00860
00861 float* texCoords_[TexCoord::maxSetCount];
00862
00863 int bonesPerVertex_;
00864
00865 u_char* boneIndices_;
00866
00867 int weightsPerVertex_;
00868
00869 float* weights_;
00870
00871 bool normalFlag_;
00872
00873 bool colorFlag_;
00874
00875 bool uvFlag_;
00876
00877
00878 bool vertexBufferChanged_;
00879
00880 bool indexBufferChanged_;
00881
00882 bool boundingChanged_;
00883
00884 };
00885
00886
00887 }
00888 #endif // End of MESH_DATA_H_
00889