camera_ | Lamp::CollisionRenderer | [protected] |
CollisionRenderer() | Lamp::CollisionRenderer | |
isDrawnLeaf() const | Lamp::CollisionRenderer | [inline, virtual] |
isDrawnLeaf_ | Lamp::CollisionRenderer | [protected] |
isDrawnNode() const | Lamp::CollisionRenderer | [inline, virtual] |
isDrawnNode_ | Lamp::CollisionRenderer | [protected] |
renderer_ | Lamp::CollisionRenderer | [protected] |
rendering() | Lamp::CollisionRenderer | [virtual] |
renderingSetup(CollisionScene *scene, Camera *camera) | Lamp::CollisionRenderer | [virtual] |
scene_ | Lamp::CollisionRenderer | [protected] |
setDrawnLeaf(bool isDrawnLeaf) | Lamp::CollisionRenderer | [inline, virtual] |
setDrawnNode(bool isDrawnNode) | Lamp::CollisionRenderer | [inline, virtual] |
setupStaticDeformedMeshCollision(StaticDeformedMeshCollision *meshCollision) | Lamp::CollisionRenderer | [protected, virtual] |
setupStaticSphereCollision(StaticSphereCollision *sphereCollision) | Lamp::CollisionRenderer | [protected, virtual] |
~CollisionRenderer() | Lamp::CollisionRenderer | [virtual] |