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TranslationStandardModel.h

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * 変換標準モデルヘッダ
00022  * @author Junpee
00023  */
00024 
00025 #ifndef TRANSLATION_STANDARD_MODEL_H_
00026 #define TRANSLATION_STANDARD_MODEL_H_
00027 
00028 #include <Translator/Model/TranslationModel.h>
00029 
00030 namespace LampForMaya{
00031 
00032 class TranslationRigidMesh;
00033 
00034 //------------------------------------------------------------------------------
00035 /**
00036  * 変換標準モデル
00037  */
00038 class TranslationStandardModel : public TranslationModel{
00039 friend class TranslationModelManager;
00040 public:
00041     /**
00042      * デストラクタ
00043      */
00044     virtual ~TranslationStandardModel();
00045 
00046     /**
00047      * 標準モデルかどうか
00048      * @return 標準モデルならtrue
00049      */
00050     virtual bool isStandardStandardModel() const{ return true; }
00051 
00052     //--------------------------------------------------------------------------
00053     /**
00054      * 分析
00055      * @param meshManager メッシュマネージャ
00056      * @return 成功すればtrue
00057      */
00058     virtual bool analyze(TranslationMeshManager* meshManager);
00059 
00060     /**
00061      * Lampへの変換
00062      * @param scene シーン
00063      * @return 成功すればtrue
00064      */
00065     virtual bool convertToLamp(Scene* scene);
00066 
00067     //--------------------------------------------------------------------------
00068 
00069 protected:
00070     /**
00071      * コンストラクタ
00072      * @param initializeObject 初期化するオブジェクト
00073      * @param initializeName 初期化する名前
00074      */
00075     TranslationStandardModel(
00076         const MObject& initializeObject, const String& initializeName);
00077 
00078 private:
00079     // コピーコンストラクタの隠蔽
00080     TranslationStandardModel(const TranslationStandardModel& copy);
00081 
00082     // 代入コピーの隠蔽
00083     void operator =(const TranslationStandardModel& copy);
00084 
00085     // 変換メッシュ配列
00086     TranslationRigidMesh** transMeshes_;
00087 };
00088 
00089 //------------------------------------------------------------------------------
00090 } // End of namespace LampForMaya
00091 #endif // End of TRANSLATION_STANDARD_MODEL_H_
00092 //------------------------------------------------------------------------------
00093 

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