00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * ボーン実装 00022 * @author Junpee 00023 */ 00024 00025 #include "LampBasic.h" 00026 #include "Graphics/Model/Bone.h" 00027 00028 namespace Lamp{ 00029 00030 //------------------------------------------------------------------------------ 00031 // コンストラクタ 00032 Bone::Bone(const String& name) : 00033 inversePoseMatrix_(Matrix34::unit), name_(name){ 00034 } 00035 //------------------------------------------------------------------------------ 00036 // デストラクタ 00037 Bone::~Bone(){ 00038 } 00039 //------------------------------------------------------------------------------ 00040 // ボーンの値コピー 00041 void Bone::copyBoneValue(Bone* destination) const{ 00042 destination->axis_ = axis_; 00043 destination->setInversePoseMatrix(getInversePoseMatrix()); 00044 } 00045 //------------------------------------------------------------------------------ 00046 // ボーン行列の構築 00047 bool Bone::buildBoneMatrix(const Matrix34& parentModelMatrix){ 00048 // ローカル行列の構築 00049 axis_.buildMatrix(); 00050 bool scaled = axis_.isScaled(); 00051 // 変形行列の構築 00052 modelMatrix_ = parentModelMatrix * getLocalMatrix(); 00053 deformMatrix_ = modelMatrix_ * inversePoseMatrix_; 00054 // 子ボーンを呼ぶ 00055 int boneCount = getBoneCount(); 00056 for(int i = 0; i < boneCount; i++){ 00057 scaled |= getBone(i)->buildBoneMatrix(modelMatrix_); 00058 } 00059 return scaled; 00060 } 00061 //------------------------------------------------------------------------------ 00062 } // End of namespace Lamp 00063 //------------------------------------------------------------------------------