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SceneNodeManager.cpp

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * シーンノードマネージャ実装
00022  * @author Junpee
00023  */
00024 
00025 #include "LampBasic.h"
00026 #include "Graphics/SceneNode/SceneNodeManager.h"
00027 
00028 namespace Lamp{
00029 
00030 //------------------------------------------------------------------------------
00031 // コンストラクタ
00032 SceneNodeManager::SceneNodeManager(Scene* scene) :
00033     SceneObjectManagerTemplate<SceneNode>(scene){
00034 }
00035 //------------------------------------------------------------------------------
00036 // シーンノードの作成
00037 SceneNode* SceneNodeManager::createSceneNode(const String& sceneNodeName){
00038     if(!checkName(sceneNodeName)){ return NULL; }
00039     SceneNode* sceneNode = new SceneNode(sceneNodeName, getScene());
00040     addDatabase(sceneNodeName, sceneNode);
00041     return sceneNode;
00042 }
00043 //------------------------------------------------------------------------------
00044 // レベルオブディティールシーンノードの作成
00045 LODSceneNode* SceneNodeManager::createLODSceneNode(const String& sceneNodeName){
00046     if(!checkName(sceneNodeName)){ return NULL; }
00047     LODSceneNode* sceneNode = new LODSceneNode(sceneNodeName, getScene());
00048     addDatabase(sceneNodeName, sceneNode);
00049     return sceneNode;
00050 }
00051 //------------------------------------------------------------------------------
00052 int SceneNodeManager::clear(){
00053     int result = getCount();
00054     // ルートノードは解放しない
00055     SceneNode* rootNode = array_.get(0);
00056     int sceneNodeCount = rootNode->getSceneNodeCount();
00057     for(int i = sceneNodeCount - 1; i >= 0; i--){
00058         rootNode->removeSceneNode(rootNode->getSceneNode(i));
00059     }
00060     int sceneLeafCount = rootNode->getSceneLeafCount();
00061     for(int i = sceneLeafCount - 1; i >= 0; i--){
00062         rootNode->removeSceneLeaf(rootNode->getSceneLeaf(i));
00063     }
00064     // 要素の削除
00065     for(int i = 1; i < result; i++){ delete array_.get(i); }
00066     array_.clear();
00067     database_.clear();
00068     addDatabase(rootNode->getName(), rootNode);
00069     return result - 1;
00070 }
00071 //------------------------------------------------------------------------------
00072 } // End of namespace Lamp
00073 //------------------------------------------------------------------------------

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