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Lamp::AxisAlignedBox Member List

This is the complete list of members for Lamp::AxisAlignedBox, including all inherited members.
AxisAlignedBox()Lamp::AxisAlignedBox [inline]
AxisAlignedBox(const Vector3 &minimum, const Vector3 &maximum)Lamp::AxisAlignedBox [inline]
AxisAlignedBox(float minimumX, float minimumY, float minimumZ, float maximumX, float maximumY, float maximumZ)Lamp::AxisAlignedBox [inline]
AxisAlignedBox(const float *const source)Lamp::AxisAlignedBox [inline, explicit]
epsilonEquals(const AxisAlignedBox &target, float epsilon) constLamp::AxisAlignedBox [inline]
getCenter() constLamp::AxisAlignedBox [inline]
getCorner(int index) constLamp::AxisAlignedBox [inline]
getCornerArray(Vector3 corner[8]) constLamp::AxisAlignedBox [inline]
getDistance(const Vector3 &point) constLamp::AxisAlignedBox [inline]
getDistance(const AxisAlignedBox &axisAlignedBox) constLamp::AxisAlignedBox [inline]
getDistance(const Capsule &capsule) constLamp::AxisAlignedBox [inline]
getDistance(const Cone &cone) constLamp::AxisAlignedBox [inline]
getDistance(const Line &line) constLamp::AxisAlignedBox [inline]
getDistance(const OrientedBox &orientedBox) constLamp::AxisAlignedBox [inline]
getDistance(const Plane &plane) constLamp::AxisAlignedBox
getDistance(const Ray &ray) constLamp::AxisAlignedBox [inline]
getDistance(const Segment &segment) constLamp::AxisAlignedBox [inline]
getDistance(const Sphere &sphere) constLamp::AxisAlignedBox [inline]
getDistance(const Triangle &triangle) constLamp::AxisAlignedBox [inline]
getMaximum() constLamp::AxisAlignedBox [inline]
getMinimum() constLamp::AxisAlignedBox [inline]
getSize() constLamp::AxisAlignedBox [inline]
getSquaredDistance(const Vector3 &point) constLamp::AxisAlignedBox
getSquaredDistance(const AxisAlignedBox &axisAlignedBox) constLamp::AxisAlignedBox
getSquaredDistance(const Capsule &capsule) constLamp::AxisAlignedBox
getSquaredDistance(const Cone &cone) constLamp::AxisAlignedBox
getSquaredDistance(const Line &line) constLamp::AxisAlignedBox
getSquaredDistance(const OrientedBox &orientedBox) constLamp::AxisAlignedBox
getSquaredDistance(const Plane &plane) constLamp::AxisAlignedBox [inline]
getSquaredDistance(const Ray &ray) constLamp::AxisAlignedBox
getSquaredDistance(const Segment &segment) constLamp::AxisAlignedBox
getSquaredDistance(const Sphere &sphere) constLamp::AxisAlignedBox
getSquaredDistance(const Triangle &triangle) constLamp::AxisAlignedBox
intersect(const Vector3 &point) constLamp::AxisAlignedBox
intersect(const AxisAlignedBox &axisAlignedBox) constLamp::AxisAlignedBox
intersect(const Capsule &capsule) constLamp::AxisAlignedBox
intersect(const Cone &cone) constLamp::AxisAlignedBox
intersect(const Line &line) constLamp::AxisAlignedBox
intersect(const OrientedBox &orientedBox) constLamp::AxisAlignedBox
intersect(const Plane &plane) constLamp::AxisAlignedBox
intersect(const Ray &ray) constLamp::AxisAlignedBox
intersect(const Segment &segment) constLamp::AxisAlignedBox
intersect(const Sphere &sphere) constLamp::AxisAlignedBox
intersect(const Triangle &triangle) constLamp::AxisAlignedBox
isUnit() constLamp::AxisAlignedBox [inline]
isZero() constLamp::AxisAlignedBox [inline]
merge(const AxisAlignedBox &box)Lamp::AxisAlignedBox [inline]
merge(const Vector3 &vector)Lamp::AxisAlignedBox [inline]
notEpsilonEquals(const AxisAlignedBox &target, float epsilon) constLamp::AxisAlignedBox [inline]
operator!=(const AxisAlignedBox &target) constLamp::AxisAlignedBox [inline]
operator==(const AxisAlignedBox &target) constLamp::AxisAlignedBox [inline]
set(const Vector3 &minimum, const Vector3 &maximum)Lamp::AxisAlignedBox [inline]
set(float minimumX, float minimumY, float minimumZ, float maximumX, float maximumY, float maximumZ)Lamp::AxisAlignedBox [inline]
set(const float *const source)Lamp::AxisAlignedBox [inline]
toString() constLamp::AxisAlignedBox [inline]
transform(const Matrix33 &matrix) constLamp::AxisAlignedBox [inline]
transform(const Matrix34 &matrix) constLamp::AxisAlignedBox [inline]
transform(const Matrix44 &matrix) constLamp::AxisAlignedBox [inline]
unitLamp::AxisAlignedBox [static]
zeroLamp::AxisAlignedBox [static]

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