#include <TranslationSceneNodeManager.h>
Public Member Functions | |
TranslationSceneNodeManager () | |
コンストラクタ | |
virtual | ~TranslationSceneNodeManager () |
デストラクタ | |
virtual bool | collectSceneNodes () |
シーンノードの収集 | |
virtual bool | compilePivot (TranslationModelManager *modelManager) |
ピボットのコンパイル | |
virtual bool | collectAnimations () |
アニメーションの収集 | |
virtual bool | convertToLamp (Scene *scene) const |
Lampへの変換. | |
virtual bool | convertAnimation (AnimationManager *animationManager, AnimationSet *animationSet) |
アニメーションの変換 | |
virtual int | clear () |
クリア | |
virtual int | getCount () const |
シーンノード数の取得 | |
virtual TranslationSceneNode * | get (int index) const |
シーンノードの取得 | |
virtual TranslationSceneNode * | search (String name) const |
シーンノードの検索 | |
Static Public Member Functions | |
bool | checkValidDagNode (const MDagPath &dagPath) |
有効Dagノードチェック | |
Protected Member Functions | |
virtual bool | analysisSceneNode (MDagPath dagPath) |
シーンノードの解析 |
Definition at line 40 of file TranslationSceneNodeManager.h.
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シーンノードの解析
Definition at line 113 of file TranslationSceneNodeManager.cpp. References LampForMaya::TranslationSceneNode::analyze(), MayaErrorOut, and MayaStatusCheck. Referenced by collectSceneNodes(). |
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有効Dagノードチェック
Definition at line 75 of file TranslationSceneNodeManager.cpp. References MayaStatusCheck. Referenced by collectSceneNodes(). |
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クリア
Definition at line 180 of file TranslationSceneNodeManager.cpp. References getCount(). Referenced by LampForMaya::TranslationScene::clear(), and ~TranslationSceneNodeManager(). |
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アニメーションの収集
Definition at line 148 of file TranslationSceneNodeManager.cpp. References LampForMaya::TranslationSceneNode::analyzeAnimation(), get(), and getCount(). Referenced by LampForMaya::TranslationScene::collectAnimation(). |
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シーンノードの収集
Definition at line 44 of file TranslationSceneNodeManager.cpp. References analysisSceneNode(), checkValidDagNode(), and MayaStatusCheck. Referenced by LampForMaya::TranslationScene::collection(). |
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ピボットのコンパイル
Definition at line 138 of file TranslationSceneNodeManager.cpp. References LampForMaya::TranslationSceneNode::compilePivot(), get(), and getCount(). Referenced by LampForMaya::TranslationScene::collection(). |
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アニメーションの変換
Definition at line 169 of file TranslationSceneNodeManager.cpp. References LampForMaya::TranslationSceneNode::convertAnimation(), get(), and getCount(). Referenced by LampForMaya::TranslationScene::convertAnimation(). |
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Lampへの変換.
Definition at line 156 of file TranslationSceneNodeManager.cpp. References LampForMaya::TranslationSceneNode::convertToLamp(), get(), getCount(), and LampForMaya::TranslationSceneNode::linkConnect(). Referenced by LampForMaya::TranslationScene::convertToLamp(). |
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シーンノードの取得
Definition at line 104 of file TranslationSceneNodeManager.h. Referenced by collectAnimations(), compilePivot(), convertAnimation(), and convertToLamp(). |
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シーンノード数の取得
Definition at line 97 of file TranslationSceneNodeManager.h. Referenced by clear(), collectAnimations(), compilePivot(), convertAnimation(), convertToLamp(), and ~TranslationSceneNodeManager(). |
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シーンノードの検索
Definition at line 113 of file TranslationSceneNodeManager.h. Referenced by LampForMaya::TranslationSceneNode::compilePivot(). |