Align enum name | Lamp::Sprite | |
alignBottom enum value (defined in Lamp::Sprite) | Lamp::Sprite | |
alignBottomLeft enum value (defined in Lamp::Sprite) | Lamp::Sprite | |
alignBottomRight enum value (defined in Lamp::Sprite) | Lamp::Sprite | |
alignCenter enum value (defined in Lamp::Sprite) | Lamp::Sprite | |
alignLeft enum value (defined in Lamp::Sprite) | Lamp::Sprite | |
alignMax enum value (defined in Lamp::Sprite) | Lamp::Sprite | |
alignNone enum value (defined in Lamp::Sprite) | Lamp::Sprite | |
alignRight enum value (defined in Lamp::Sprite) | Lamp::Sprite | |
alignTop enum value (defined in Lamp::Sprite) | Lamp::Sprite | |
alignTopLeft enum value (defined in Lamp::Sprite) | Lamp::Sprite | |
alignTopRight enum value (defined in Lamp::Sprite) | Lamp::Sprite | |
applyAlign(const RectangleF &rectangle, const DimensionF &renderTargetSize) | Lamp::Sprite | [protected, virtual] |
applyFit(const RectangleF &rectangle, const DimensionF &renderTargetSize) | Lamp::Sprite | [protected, virtual] |
castSprite() const | Lamp::SpriteRequest | [inline, virtual] |
castSpriteState() const | Lamp::SpriteRequest | [inline, virtual] |
Fit enum name | Lamp::Sprite | |
fitMax enum value (defined in Lamp::Sprite) | Lamp::Sprite | |
fitNone enum value (defined in Lamp::Sprite) | Lamp::Sprite | |
fitScreen enum value (defined in Lamp::Sprite) | Lamp::Sprite | |
fitScreenHeight enum value (defined in Lamp::Sprite) | Lamp::Sprite | |
fitScreenWidth enum value (defined in Lamp::Sprite) | Lamp::Sprite | |
getAlign() const | Lamp::Sprite | [inline, virtual] |
getFit() const | Lamp::Sprite | [inline, virtual] |
getImagePosition() const | Lamp::Sprite | [inline, virtual] |
getImageRectangle() const | Lamp::Sprite | [inline, virtual] |
getImageSize() const | Lamp::Sprite | [inline, virtual] |
getPicture() | Lamp::Sprite | [inline, virtual] |
getPosition() const | Lamp::Sprite | [inline, virtual] |
getRectangle() const | Lamp::Sprite | [inline, virtual] |
getSize() const | Lamp::Sprite | [inline, virtual] |
isEnabled() const | Lamp::Sprite | [inline, virtual] |
isSprite() const | Lamp::Sprite | [inline, virtual] |
isSpriteState() const | Lamp::SpriteRequest | [inline, virtual] |
loadPicture(const String &fileName) | Lamp::Sprite | [virtual] |
operator=(const Sprite ©) | Lamp::Sprite | |
render(SpriteRenderState *renderState) | Lamp::Sprite | [virtual] |
setAlign(Align align) | Lamp::Sprite | [inline, virtual] |
setAnimation(const DimensionI &animationDivision, int animation, const RectangleF &imageRectangle=RectangleF::unit) | Lamp::Sprite | [virtual] |
setEnabled(bool enabled) | Lamp::Sprite | [inline, virtual] |
setFit(Fit fit) | Lamp::Sprite | [inline, virtual] |
setImagePosition(const Point2f &position) | Lamp::Sprite | [inline, virtual] |
setImagePosition(float x, float y) | Lamp::Sprite | [inline, virtual] |
setImageRectangle(const RectangleF &imageRectangle) | Lamp::Sprite | [inline, virtual] |
setImageRectangle(const Point2f &position, const DimensionF &size) | Lamp::Sprite | [inline, virtual] |
setImageRectangle(float x, float y, float width, float height) | Lamp::Sprite | [inline, virtual] |
setImageSize(const DimensionF &size) | Lamp::Sprite | [inline, virtual] |
setImageSize(float width, float height) | Lamp::Sprite | [inline, virtual] |
setPicture(SpritePicture *picture) | Lamp::Sprite | [virtual] |
setPosition(const Point2f &position) | Lamp::Sprite | [inline, virtual] |
setPosition(float x, float y) | Lamp::Sprite | [inline, virtual] |
setRectangle(const RectangleF &rectangle) | Lamp::Sprite | [inline, virtual] |
setRectangle(const Point2f &position, const DimensionF &size) | Lamp::Sprite | [inline, virtual] |
setRectangle(float x, float y, float width, float height) | Lamp::Sprite | [inline, virtual] |
setSize(const DimensionF &size) | Lamp::Sprite | [inline, virtual] |
setSize(float width, float height) | Lamp::Sprite | [inline, virtual] |
Sprite() | Lamp::Sprite | |
Sprite(const Sprite ©) | Lamp::Sprite | [explicit] |
SpriteRequest() | Lamp::SpriteRequest | [inline] |
~Sprite() | Lamp::Sprite | [virtual] |
~SpriteRequest() | Lamp::SpriteRequest | [inline, virtual] |