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collider_c.cpp

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00001 /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-
00002 
00003 this file is part of rcssserver3D
00004 Fri May 9 2003
00005 Copyright (C) 2003 Koblenz University
00006 $Id: collider_c.cpp,v 1.7 2004/03/22 10:57:43 rollmark Exp $
00007 
00008 This program is free software; you can redistribute it and/or modify
00009 it under the terms of the GNU General Public License as published by
00010 the Free Software Foundation; version 2 of the License.
00011 
00012 This program is distributed in the hope that it will be useful,
00013 but WITHOUT ANY WARRANTY; without even the implied warranty of
00014 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015 GNU General Public License for more details.
00016 
00017 You should have received a copy of the GNU General Public License
00018 along with this program; if not, write to the Free Software
00019 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00020 */
00021 
00022 #include "collider.h"
00023 
00024 using namespace oxygen;
00025 using namespace boost;
00026 using namespace salt;
00027 using namespace std;
00028 
00029 FUNCTION(Collider,setPosition)
00030 {
00031     Vector3f inPos;
00032 
00033     if (
00034         (in.GetSize() == 0) ||
00035         (! in.GetValue(in.begin(),inPos))
00036         )
00037         {
00038             return false;
00039         }
00040 
00041     obj->SetPosition(inPos);
00042     return true;
00043 }
00044 
00045 FUNCTION(Collider,addCollisionHandler)
00046 {
00047     string inHandlerName;
00048 
00049     if (
00050         (in.GetSize() != 1) ||
00051         (! in.GetValue(in.begin(),inHandlerName))
00052         )
00053         {
00054             return false;
00055         }
00056 
00057     return obj->AddCollisionHandler(inHandlerName);
00058 }
00059 
00060 void CLASS(Collider)::DefineClass()
00061 {
00062     DEFINE_FUNCTION(setPosition);
00063     DEFINE_FUNCTION(addCollisionHandler);
00064     DEFINE_BASECLASS(oxygen/ODEObject);
00065 }

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