#include <sceneaction.h>
Inheritance diagram for SceneAction:
Public Member Functions | |
SceneAction (const std::string &predicate, const std::string &scene) | |
virtual | ~SceneAction () |
const std::string & | GetScene () |
returns the stored scene name | |
Protected Attributes | |
std::string | mScene |
the name of the scene to be created by the SceneEffector |
Definition at line 28 of file sceneaction.h.
|
Definition at line 31 of file sceneaction.h. |
|
Definition at line 33 of file sceneaction.h. |
|
returns the stored scene name
Definition at line 36 of file sceneaction.h. References mScene. |
|
the name of the scene to be created by the SceneEffector
Definition at line 40 of file sceneaction.h. Referenced by GetScene(). |