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material2dtexture_c.cpp

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00001 /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-
00002 
00003    this file is part of rcssserver3D
00004    Fri May 9 2003
00005    Copyright (C) 2002,2003 Koblenz University
00006    Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group
00007    $Id: material2dtexture_c.cpp,v 1.2 2004/04/18 16:32:36 rollmark Exp $
00008 
00009    This program is free software; you can redistribute it and/or modify
00010    it under the terms of the GNU General Public License as published by
00011    the Free Software Foundation; version 2 of the License.
00012 
00013    This program is distributed in the hope that it will be useful,
00014    but WITHOUT ANY WARRANTY; without even the implied warranty of
00015    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016    GNU General Public License for more details.
00017 
00018    You should have received a copy of the GNU General Public License
00019    along with this program; if not, write to the Free Software
00020    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00021 */
00022 #include "material2dtexture.h"
00023 
00024 using namespace zeitgeist;
00025 using namespace kerosin;
00026 using namespace std;
00027 
00028 FUNCTION(Material2DTexture,setDiffuseTexture)
00029 {
00030     string inName;
00031 
00032     if (
00033         (in.GetSize() != 1) ||
00034         (! in.GetValue(in[0], inName))
00035         )
00036     {
00037         return false;
00038     }
00039 
00040     return obj->SetDiffuseTexture(inName);
00041 }
00042 
00043 FUNCTION(Material2DTexture,setNormalTexture)
00044 {
00045     string inName;
00046 
00047     if (
00048         (in.GetSize() != 1) ||
00049         (! in.GetValue(in[0], inName))
00050         )
00051     {
00052         return false;
00053     }
00054 
00055     return obj->SetNormalTexture(inName);
00056 }
00057 
00058 FUNCTION(Material2DTexture,setSpecularTexture)
00059 {
00060     string inName;
00061 
00062     if (
00063         (in.GetSize() != 1) ||
00064         (! in.GetValue(in[0], inName))
00065         )
00066     {
00067         return false;
00068     }
00069 
00070     return obj->SetSpecularTexture(inName);
00071 }
00072 
00073 void CLASS(Material2DTexture)::DefineClass()
00074 {
00075     DEFINE_BASECLASS(kerosin/MaterialSolid);
00076     DEFINE_FUNCTION(setDiffuseTexture);
00077     DEFINE_FUNCTION(setNormalTexture);
00078     DEFINE_FUNCTION(setSpecularTexture);
00079 }

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