Main Page | Namespace List | Class Hierarchy | Alphabetical List | Class List | Directories | File List | Namespace Members | Class Members | File Members

salt::Matrix Member List

This is the complete list of members for salt::Matrix, including all inherited members.

CalcAttenuationNoRotation(const Vector3f &pos, float radius)salt::Matrix
CalcAttenuationWithRotation(const Matrix &lightWorldMatrix, float radius)salt::Matrix
CalcInfiniteFrustum(float left, float right, float bottom, float top, float zNear)salt::Matrix
CalcInfiniteProjection(float width, float height, float fov, float zNear)salt::Matrix
CalcSpotLight(const Matrix &lightWorldTransform, float fov, float width, float height, float zNear)salt::Matrix
Dump() const salt::Matrix
El(int inRow, int inColumn)salt::Matrix [inline, protected]
El(int inRow, int inColumn) const salt::Matrix [inline, protected]
Forward() const salt::Matrix [inline]
Forward()salt::Matrix [inline]
GetIdentity()salt::Matrix [inline, static]
Identity()salt::Matrix [inline]
InverseRotate(const Vector3f &inVector) const salt::Matrix
InvertRotationMatrix()salt::Matrix
IsEqual(const Matrix &matrix) const salt::Matrix
LookAt(const Vector3f &inEye, const Vector3f &inDirection, const Vector3f &inUp)salt::Matrix
msalt::Matrix
Matrix()salt::Matrix [inline]
Matrix(float *newMatrix)salt::Matrix [inline]
Matrix(const Matrix &newMatrix)salt::Matrix [inline]
Matrix(Matrix *newMatrix)salt::Matrix [inline]
Matrix(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33)salt::Matrix
mIdentitysalt::Matrix [private, static]
operator *(const Matrix &inRHS) const salt::Matrix
operator *(const Vector3f &inRHS) const salt::Matrix
operator *(const Vector2f &inRHS) const salt::Matrix
operator *=(const Matrix &inRHS)salt::Matrix
operator()(int inRow, int inColumn)salt::Matrix [inline]
operator()(int inRow, int inColumn) const salt::Matrix [inline]
Pos() const salt::Matrix [inline]
Pos()salt::Matrix [inline]
Right() const salt::Matrix [inline]
Right()salt::Matrix [inline]
Rotate(const Vector3f &inVector) const salt::Matrix
RotateX(float inAngle)salt::Matrix
RotateY(float inAngle)salt::Matrix
RotateZ(float inAngle)salt::Matrix
RotationX(float inAngle)salt::Matrix
RotationY(float inAngle)salt::Matrix
RotationZ(float inAngle)salt::Matrix
Scale(const Vector3f &inVector)salt::Matrix
Set(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33)salt::Matrix
Transform(const Vector3f &inVector) const salt::Matrix
Translate(const Vector3f &inVector)salt::Matrix
Translation(const Vector3f &inVector)salt::Matrix
Up() const salt::Matrix [inline]
Up()salt::Matrix [inline]


Generated on Thu Apr 6 15:49:12 2006 for rcssserver3d by  doxygen 1.4.4