class WMObject3D extends WMObjBase

Available on all platforms

Basic 3D Objects: Cone, Cube, Cylinder, Square(2D)

available objects and their params Cone: radius, height, quality Cube: x, y, z Cylinder: radius, height, quality Square: width, height

Instance Fields

var dir:Point3D

direction of the object

var pos:Point3D

position of the object

var type:String

object type. default is "cone"

var xsize:Float

length for X direction; used for "Cube"

var ysize:Float

length for Y direction; used for "Cube"

var zsize:Float

length for Z direction; used for "Cube"

function new(r:Float, c0:Int, c1:Int, a:Float, o:Float, q:Int, ag:Float, d:Float, sp:Float, gl:Float, sh:String):Void

Constructor. Parameters are listed below, where values in parenthesis are default values.

  • r: radius (1.0)
  • c0: color (0x00FF00; lime)
  • c1: color (0x00FF00, lime)
  • a: alpha (1.0, opaque)
  • o: offset, not used (0.0)
  • q: quality, higher is better (3)
  • ag: ambient intensity (0.4)
  • d: diffuse intensity (0.5)
  • sp: specular intensity (0.2)
  • gl: gloss (30.0)
  • sh: shader type ("Phong")

function absmax():Point3D

absolute max of position: max(abs(x),abs(y),abs(z))

function clear(def:WMDefaults):Void

initialize values; if def is given, that is used as initial value.

function clone():WMObject3D

returns clone of this instance

function gen(c:Context3D, is_dc_active:Bool):Void

generate polygon and set corresponding shaders; this function calls pregen and gen2.

function gen2(c:Context3D, is_dc_active:Bool):Void

generate polygon and shader. Call pregen function before. This function should not be called explicitly unless you are using multiple Workers.

function getDataSize():Int

predefined cost for drawing; return always 10.

function get_dir():Point3D

getter for dir

function get_pos():Point3D

getter of pos

function get_type():String

getter of type

function get_xsize():Float

getter of xsize

function get_ysize():Float

getter of ysize

function get_zsize():Float

getter of zsize

function loadFromXml(x:Xml, def:WMDefaults):Void

load from XML; if def is given, that is used as initial value. See also clear function of this class.

function loadFromXmlOverwrite(x:Xml):Void

read XML while overriding default values; this function does not read WMAtom specific fields. Use loadFromXmlWOClear when loading WMAtom specific fields.

function loadFromXmlWOClear(x:Xml):Void

load XML data; usually this function is called by loadFromXml function

function num():Int

number of elements inside; return always 1.

function pregen():Void

preparation for generating polygon. This function is explicitly used in non-primordial Worker, where Context3D of the primordial Worker is not available. If Worker is not used, this function should not be called explicitly.

function scaleCoord(scale:Float):Void

scale position by scale

function set_dir(d:Point3D):Point3D

setter for dir

function set_pos(p:Point3D):Point3D

setter of pos

function set_type(s:String):String

setter of type

function set_xsize(x:Float):Float

setter of xsize

function set_ysize(y:Float):Float

setter of ysize

function set_zsize(z:Float):Float

setter of zsize

function sumPos():Point3D

sum of position

function translate(p:Point3D):Void

translate coordinate by p