class WMStates

Available on all platforms

Status variables in wm3d

Instance Fields

var arDegreeX:Float

current auto-rotation degrees for x direction

var arDegreeY:Float

current auto-rotation degrees for y direction

var arNow:Bool

is auto-rotating now?

var busyNow:Bool

general flag; whether i am busy on doing something now?

var camera:Camera

Camera

var cpos:Vector3D

camera position

var frameCounter:Int

frame counter for play mode

var frameIndex:Int

current frame

var light:Vector3D

light direction; directional light source

var mouseModeL:Int

current mouse mode for left button. Valid values are listed in WMMouseModeL class.

var mouseModeW:Int

curret mode of mouse wheel Valid values are listed in WMMouseModeW class.

var mpos:Matrix3D

rotation/translation matrix

var myLoadSysTimer:Timer

timer for loading systems

var playReverse:Bool

is current playing mode is remove mode?

var playingNow:Bool

is playing scenes now?

var updateCameraPos:Bool

whether updating camera position is requested

var updateMPos:Bool

whether updating translation/rotation matrix is requested

var updateScene:Bool

whether updating scene is required

var updateViewOffset:Bool

whether updating offset of view is requested

var view_offset:Vector3D

offset of view; not used now (maybe)

function new(w:Watermelon):Void

Constructor.

Default values:

  • arDegreeX: 0.0
  • arDegreeY: params.arDegree (see WMParams)
  • mouseModeL: MOUSELROTAT_MODE (rotation)
  • mousemodeW: MOUSEWSCALE_MODE (scale)
  • camera position: -max( stageWidth, stageHeight ) * 2;
  • camera aspect: stageWidth / stageHeight
  • camera fov angle: determineFov( stageHeight, abs( camera.pos.z ) )
  • lght source: ( 1, -1 -1 )

function applyAutoRotation():Void

apply auto-rotation to the rotation matrix

function backScene(e:MouseEvent):Void

go to previous scene

function beginAutoRotation():Void

begin auto-rotation

function beginLoadSysTimer(delay:Float):Void

begin load system timer

function changeDepth(d:Int):Void

mouse action: change camera z position

function changeScale(d:Int):Void

mouse action: scale coordinate by d

function forwardScene(e:MouseEvent):Void

go to next scene

function get_arDegreeX():Float

getter of arDegreeX

function get_arDegreeY():Float

getter of arDegreeY

function get_arNow():Bool

getter of arNow

function get_busyNow():Bool

getter of busyNow

function get_camera():Camera

getter of camera

function get_cpos():Vector3D

getter of cpos

function get_frameCounter():Int

getter of frameCounter

function get_frameIndex():Int

getter of frameIndex

function get_light():Vector3D

getter of lught

function get_mouseModeL():Int

getter of mouseModeL

function get_mouseModeW():Int

getter of mouseModeW

function get_mpos():Matrix3D

function get_myLoadSysTimer():Timer

getter of myLoadSysTimer

function get_playReverse():Bool

getter of playReverse

function get_playingNow():Bool

getter of playingNow

function get_updateCameraPos():Bool

getter of updateCameraPos

function get_updateMPos():Bool

getter of updateMPos

function get_updateScene():Bool

getter of updateScene

function get_updateViewOffset():Bool

getter of updateViewOffset

function get_view_offset():Vector3D

getter of view_offset

function gotoInitScene(e:MouseEvent):Void

go to first scene

function gotoLastScene(e:MouseEvent):Void

go to the scene

function initPlay():Void

begin playing scenes (if there is only one scene, do nothing.). Usually this function is called by playForward or playReverse

function isLoadSysTimerRunning():Bool

return if load system timer is running

function needToUpdate():Bool

return whether is update of the scene is needed

function pausePlay(e:MouseEvent):Void

pause playing

function playBackward(e:MouseEvent):Void

begin playing: backward mode

function playForward(e:MouseEvent):Void

begin playing: forward mode

function processCounter():Void

counter frames for playing

function resetFlags():Void

reset instant flags

function setCameraPosZ(z:Float):Void

set camera z position (camera.pos.z) to given z

function setLightDirection(p:Point3D):Void

setter of light

function set_arDegreeX(d:Float):Float

setter of arDegreeX

function set_arDegreeY(d:Float):Float

setter of arDegreeY

function set_arNow(f:Bool):Bool

setter of arNow

function set_busyNow(f:Bool):Bool

setter of busyNow

function set_camera(c:Camera):Camera

setter of camera

function set_cpos(p:Vector3D):Vector3D

setter of cpos

function set_frameCounter(c:Int):Int

setter of frameCounter

function set_frameIndex(i:Int):Int

setter of frameIndex

function set_light(l:Vector3D):Vector3D

setter of lught

function set_mouseModeL(m:Int):Int

setter of mouseModeL

function set_mouseModeW(m:Int):Int

setter of mouseModeW

function set_mpos(m:Matrix3D):Matrix3D

function set_playReverse(f:Bool):Bool

setter of playReverse

function set_playingNow(f:Bool):Bool

setter of playingNow

function set_updateCameraPos(f:Bool):Bool

setter of updateCameraPos

function set_updateMPos(f:Bool):Bool

setter of updateMPos

function set_updateScene(f:Bool):Bool

setter of updateScene

function set_updateViewOffset(f:Bool):Bool

setter of updateViewOffset

function set_view_offset(o:Vector3D):Vector3D

setter of view_offset

function stopAutoRotation():Void

stop auto-rotation

function stopLoadSysTimer():Void

stop load system timer

function updateCPos():Void

update camera position; copy camera.pos to cpos