class WMBase

Available on all platforms

Base class for wm3d objects.

Sub classes:

WMObjBase

Base Object of wm3d.

Class Fields

static var characteristicSize:Float

scale factor used for relative scaling; default is 0.0025. See also useRelative and scaleBase.

static var scaleBase:Float

relative scale factor; default value is min(stageWidth,stageHeight)*characteristicSize

static var useRelative:Bool

use relative scaling in distance. default value is true.

static function getRelative(r:Float):Float

returns actual position of r (if relative scaling is false, r itself will be returned)

static function parseColor(c:String):Int

convert color in string (such as red) into RGB integer (such as 0xFF0000). Input value c is color string and the return value is RGB color in integer.

static function setScaleBase(st:Stage):Void

set scale factor for relative scaling. Stage size st is used as a reference length.

static function splitString(s:String):Array<String>

split string like split function is perl. Return value is array of splitted strings of s.

Instance Fields

var alpha:Float

alpha value (range 0.0(transparent)-1.0(opaque))

var ambient:Float

intensity of ambient; note that ambient in wm3d is colored

var color0:Int

color

var color1:Int

optional color

var diffuse:Float

intensity of diffuse; used in Gouraud and Phong shaders.

var gloss:Float

gloss used in Phong-shaders

var offset:Float

offset value; a few objects use this value

var quality:Int

quality (accuracy) of the object; important for spherical moiety

var radius:Float

radius in angstrom

var shader:String

Shader used for this object; Simple, Gouraud, and Phong are the only valid values.

var specular:Float

intensity of specular; used in Phong-shaders.

function new(r:Float, c0:Int, c1:Int, a:Float, o:Float, q:Int, ag:Float, d:Float, sp:Float, gl:Float, sh:String):Void

Constructor.

function clear(def:WMDefaults):Void

initialize variables

function copyFrom(d:Dynamic):Void

copy values from d

function getDataSize():Int

data size: this is not meaningful for this class

function get_alpha():Float

getter of alpha

function get_ambient():Float

getter of ambient

function get_color0():Int

getter of color0

function get_color1():Int

getter of color1

function get_diffuse():Float

getter of diffuse

function get_gloss():Float

getter of gloss

function get_offset():Float

getter of offset

function get_quality():Int

getter of quality

function get_radius():Float

getter of radius

function get_shader():String

getter of shader

function get_specular():Float

getter of specular

function loadFromXml(x:Xml, def:WMDefaults):Void

load varibles from Xml. If def is given, def is used as an initial values and then overwritten by Xml data x.

function set(r:Float, c0:Int, c1:Int, a:Float, o:Float, q:Int, ag:Float, d:Float, sp:Float, gl:Float, sh:String):Void

set vaiables

function set_alpha(a:Float):Float

setter of alpha

function set_ambient(a:Float):Float

setter of ambient

function set_color0(c:Int):Int

setter of color0

function set_color1(c:Int):Int

setter of color1

function set_diffuse(d:Float):Float

setter of diffuse

function set_gloss(g:Float):Float

setter of gloss

function set_offset(o:Float):Float

setter of offset

function set_quality(q:Int):Int

setter of quality

function set_radius(r:Float):Float

setter of radius

function set_shader(sn:String):String

setter of shader

function set_specular(s:Float):Float

setter of specular