QDispatchCompute Class
(Qt3DRender::QDispatchCompute)FrameGraph node to issue work for the compute shader on GPU. More...
Header: | #include <QDispatchCompute> |
qmake: | QT += 3drender |
Since: | Qt 5.7 |
Instantiated By: | DispatchCompute |
Inherits: | Qt3DRender::QFrameGraphNode |
This class was introduced in Qt 5.7.
Properties
- workGroupX : int
- workGroupY : int
- workGroupZ : int
- 3 properties inherited from Qt3DCore::QNode
- 1 property inherited from QObject
Public Functions
QDispatchCompute(Qt3DCore::QNode *parent = nullptr) | |
int | workGroupX() const |
int | workGroupY() const |
int | workGroupZ() const |
- 1 public function inherited from Qt3DRender::QFrameGraphNode
- 13 public functions inherited from Qt3DCore::QNode
- 30 public functions inherited from QObject
Public Slots
void | setWorkGroupX(int workGroupX) |
void | setWorkGroupY(int workGroupY) |
void | setWorkGroupZ(int workGroupZ) |
- 3 public slots inherited from Qt3DCore::QNode
- 1 public slot inherited from QObject
Signals
void | workGroupXChanged() |
void | workGroupYChanged() |
void | workGroupZChanged() |
- 4 signals inherited from Qt3DCore::QNode
- 2 signals inherited from QObject
Related Non-Members
typedef | QNodePtr |
typedef | QNodeVector |
typedef | QObjectList |
QList<T> | qFindChildren(const QObject *obj, const QRegExp ®Exp) |
Qt3DCore::QNodeId | qIdForNode(Qt3DCore::QNode *node) |
Qt3DCore::QNodeIdVector | qIdsForNodes(const T &nodes) |
T | qobject_cast(QObject *object) |
T | qobject_cast(const QObject *object) |
Macros
QT_NO_NARROWING_CONVERSIONS_IN_CONNECT | |
Q_CLASSINFO(Name, Value) | |
Q_DISABLE_COPY(Class) | |
Q_DISABLE_COPY_MOVE(Class) | |
Q_DISABLE_MOVE(Class) | |
Q_EMIT | |
Q_ENUM(...) | |
Q_ENUM_NS(...) | |
Q_FLAG(...) | |
Q_FLAG_NS(...) | |
Q_GADGET | |
Q_INTERFACES(...) | |
Q_INVOKABLE | |
Q_NAMESPACE | |
Q_OBJECT | |
Q_PROPERTY(...) | |
Q_REVISION | |
Q_SET_OBJECT_NAME(Object) | |
Q_SIGNAL | |
Q_SIGNALS | |
Q_SLOT | |
Q_SLOTS |
Additional Inherited Members
- 9 static public members inherited from QObject
- 2 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject
Detailed Description
A Qt3DRender::QDispatchCompute allows work to be issued for the compute shader to run on the GPU. The workGroupX, workGroupY and workGroupZ properties specify the work group sizes for the compute shader invocation. QComputeCommand components need to be added to entities to instruct Qt3D to select the materials and geometry from the entities for the compute invocation. The work group sizes for the shader invocation will be the maximum of the work group sizes specified in QDispatchCompute and QComputeCommand.
Property Documentation
workGroupX : int
Specifies X workgroup.
Access functions:
int | workGroupX() const |
void | setWorkGroupX(int workGroupX) |
Notifier signal:
void | workGroupXChanged() |
workGroupY : int
Specifies Y workgroup.
Access functions:
int | workGroupY() const |
void | setWorkGroupY(int workGroupY) |
Notifier signal:
void | workGroupYChanged() |
workGroupZ : int
Specifies Z workgroup.
Access functions:
int | workGroupZ() const |
void | setWorkGroupZ(int workGroupZ) |
Notifier signal:
void | workGroupZChanged() |
Member Function Documentation
QDispatchCompute::QDispatchCompute(Qt3DCore::QNode *parent = nullptr)
The constructor creates an instance with the specified parent.