OggS = E$OpusHead8 OggS = :OpusTags Lavf58.45.100 language=eng handler_name=SoundHandler encoder=Lavc58.91.100 libopus major_brand=isom minor_version=512" compatible_brands=isomiso2avc1mp41 author=kleines Filmröllchen genre=lecture title=The Ultimate SPC700 TalkQ copyright=Licensed to the public under http://creativecommons.org/licenses/by/4.0 album=37C3 artist=kleines Filmröllchen' description=The Super Nintendo Entertainment System's sound coprocessor, the S-SMP, runs on the mostly-forgotten SPC700 architecture. To understand why the sound of Super Metroid or SMW was so ahead of its time, we will look at all the details of how this processor works and how it plays music.OggS = OՄhay;.,.#%! :qw%!O ^i@A9*SyrtGcn7dNCw0mi~D-sxj52p@n]?W2Yw{'XmkM^iN>u&N`5)CRB4< v3b[nVTVJ80yFwSKZ d#%8ud`\d#ƈ(d G 7 E ȫ2' sP *%&<#k]+0P3YK=;@:D@,`F과w[0ѣh(8ș!rGU9>BI4s 7(qW3wKFs.SkK9e&CB3+FmzM C`oab5#+8[м.\p1#P=^.%L閘d9g5jee˔3- $}Ǟ(Twc(>'*=Fv ͌ıɗGz/jۥا%}R F.?m3kΝszϜr''vvhl){AT }' ɿ]7:zlIq'Z#eD{$6 TbeFq;{B{o0 /0Þ%CE It >-2A4:U qzF6k{M2r)Pz.ܥaT4N5}heǩ8w;UQ<0go,PIYDYs$-0*5Ms&YiUN\{ יH3 Ěa