dune-alugrid  2.6-git
Dune::ReferenceGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > > Member List

This is the complete list of members for Dune::ReferenceGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >, including all inherited members.

ALU3dGridFactory(const bool verbose, const MPICommunicatorType &communicator)Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inlineexplicitprotected
ALU3dGridFactory(const MPICommunicatorType &communicator=Grid::defaultCommunicator(), bool removeGeneratedFile=true)Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inlineexplicit
ALU3dGridFactory(const std::string &filename, const MPICommunicatorType &communicator=Grid::defaultCommunicator())Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inlineexplicit
createGrid()Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >
createGrid(const bool addMissingBoundaries, const std::string dgfName="")Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >
createGrid(const bool addMissingBoundaries, bool temporary, const std::string dgfName="")Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >
ctype typedefDune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >
dimensionDune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >static
dimensionworldDune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >static
DuneBoundaryProjectionType typedefDune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >
elementTypeDune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >static
GlobalIdType typedefDune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >
Grid typedefDune::ReferenceGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >
insertBoundary(const GeometryType &geometry, const std::vector< VertexId > &faceVertices, int boundaryId=1)Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >virtual
insertBoundary(int element, int face, int boundaryId=1)Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >virtual
insertBoundaryProjection(const GeometryType &type, const std::vector< VertexId > &vertices, const DuneBoundaryProjectionType *projection)Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >virtual
insertBoundaryProjection(const DuneBoundaryProjectionType &bndProjection)Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >virtual
insertBoundarySegment(const std::vector< VertexId > &vertices)Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inlinevirtual
insertBoundarySegment(const std::vector< VertexId > &vertices, const shared_ptr< BoundarySegment< dimension, dimensionworld > > &boundarySegment)Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inlinevirtual
insertElement(const GeometryType &geometry, const std::vector< VertexId > &vertices)Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >virtual
insertFaceTransformation(const WorldMatrix &matrix, const WorldVector &shift)Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >
insertionIndex(const typename Codim< 0 >::Entity &entity) constDune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inlinevirtual
insertionIndex(const typename Codim< dimension >::Entity &entity) constDune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inlinevirtual
insertionIndex(const typename Grid::LevelIntersection &intersection) constDune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inlinevirtual
insertionIndex(const typename Grid::LeafIntersection &intersection) constDune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inlinevirtual
insertProcessBorder(int element, int face)Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inline
insertProcessBorder(const std::vector< VertexId > &vertices)Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inlinevirtual
insertVertex(const VertexInputType &pos)Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >virtual
insertVertex(const VertexInputType &pos, const VertexId globalId)Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >
MPICommunicatorType typedefDune::ReferenceGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >
ordering() constDune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inline
ReferenceGridFactory()Dune::ReferenceGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inline
Transformation typedefDune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >
VertexId typedefDune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >
wasInserted(const typename Grid::LevelIntersection &intersection) constDune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inlinevirtual
wasInserted(const typename Grid::LeafIntersection &intersection) constDune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inlinevirtual
WorldMatrix typedefDune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >
WorldVector typedefDune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >
~ALU3dGridFactory()Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >virtual