PySDL2 for Pygamers

Care to move to a newer SDL with your Pygame knowledge? Then you should know one thing or two about PySDL2 before hacking code, since it is completely different from Pygame. Do not let that fact scare you away, the basics with graphics and sound are still the same (as they are fundamental), but you will not find many similarities to the Pygame API within PySDL2.

Todo

More details, examples, etc.

Technical differences

Pygame is implemented as a mixture of Python, C and Assembler code, wrapping 3rd party libraries with CPython API interfaces. PySDL2 in contrast is written in pure Python, using ctypes to interface with the C interfaces of 3rd party libraries.

API differences

pygame

pygame

sdl2

init()

sdl2.SDL_Init() where appropriate

quit()

sdl2.SDL_Quit() where appropriate

error

No equivalent

get_error()

sdl2.SDL_GetError()

set_error()

sdl2.SDL_SetError()

get_sdl_version()

sdl2.SDL_GetVersion()

get_sdl_byteorder()

sdl2.SDL_BYTEORDER

register_quit()

No equivalent planned

encode_string()

No equivalent planned

encode_file_path()

No equivalent planned

sdl2.ext.init() initializes only the video subsystem. By comparison, pygame.init() initializes all Pygame submodules (which includes initializing other SDL subsystems).

pygame.cdrom

PySDL2 does not feature any CD-ROM related interfaces. They were removed in SDL2 and PySDL2 does not provide its own facilities.

pygame.Color

You can find a similar class in sdl2.ext.Color. It does not feature a set_length() or correct_gamma() method, though.

pygame.cursors

PySDL2 does not feature any pre-defined cursor settings at the moment.

pygame.display

pygame.display

sdl2

init()

sdl2.ext.init()

quit()

sdl2.ext.quit()

get_init()

sdl2.SDL_WasInit()

set_mode()

sdl2.ext.Window

get_surface()

sdl2.ext.Window.get_surface()

flip()

sdl2.ext.Window.refresh()

update()

sdl2.ext.Window.refresh()

get_driver()

sdl2.SDL_GetCurrentVideoDriver()

Info

No equivalent

get_wm_info()

sdl2.SDL_GetWindowWMInfo()

list_modes()

sdl2.SDL_GetNumDisplayModes()

mode_ok()

sdl2.SDL_GetClosestDisplayMode()

gl_get_attribute()

sdl2.SDL_GL_GetAttribute()

gl_set_attribute()

sdl2.SDL_GL_SetAttribute()

get_active()

No equivalent

iconify()

sdl2.ext.Window.minimize()

toggle_fullscreen()

sdl2.SDL_SetWindowFullscreen()

set_gamma()

sdl2.SDL_SetWindowBrightness()

set_gamma_ramp()

sdl2.SDL_SetWindowGammaRamp.()

set_icon()

sdl2.SDL_SetWindowIcon()

set_caption()

sdl2.ext.Window.title

get_caption()

sdl2.ext.Window.title

set_palette()

sdl2.SDL_SetSurfacePalette()

pygame.draw

Drawing primitives can be accessed through either the sdl2.SDL_RenderDraw*() and sdl2.SDL_RenderFill*() functions or the more powerful sdl2.sdlgfx module,

pygame.event

pygame.event

sdl2

pump()

sdl2.SDL_PumpEvents()

get()

sdl2.SDL_PollEvent() or sdl2.ext.get_events()

poll()

sdl2.SDL_PollEvent()

wait()

sdl2.SDL_WaitEvent()

peek()

sdl2.SDL_PeepEvents()

clear()

sdl2.SDL_FlushEvents()

event_name()

No equivalent

set_blocked()

sdl2.SDL_EventState()

get_blocked()

sdl2.SDL_EventState()

set_allowed()

sdl2.SDL_EventState()

set_grab()

sdl2.SDL_SetWindowGrab()

get_grab()

sdl2.SDL_GetWindowGrab()

post()

sdl2.SDL_PeepEvents()

Event

sdl2.SDL_Event

pygame.font

pygame.font

sdl2

init()

sdl2.sdlttf.TTF_Init()

quit()

sdl2.sdlttf.TTF_Quit()

get_init()

sdl2.sdlttf.TTF_WasInit()

get_default_font()

No equivalent planned 1

get_fonts()

No equivalent planned 1

match_font()

No equivalent planned 1

SysFont

No equivalent planned 1

Font

No equivalent planned 1

pygame.freetype

PySDL2 does not feature direct FreeType support.

pygame.gfxdraw

PySDL2 offers SDL_gfx support through the sdl2.sdlgfx module.

pygame.image

pygame.image

sdl2

load()

sdl2.sdlimage.IMG_Load(), sdl2.ext.load_image()

save()

sdl2.surface.SDL_SaveBMP(), sdl2.sdlimage.IMG_SavePNG()

get_extended()

sdl2.sdlimage.IMG_isBMP() et al.

tostring()

No equivalent yet

fromstring()

No equivalent yet

frombuffer()

No equivalent yet

pygame.joystick

pygame.joystick

sdl2

init()

sdl2.SDL_Init()

quit()

sdl2.SDL_Quit()

get_init()

sdl2.SDL_WasInit()

get_count()

sdl2.joystick.SDL_NumJoysticks()

Joystick()

sdl2.joystick.SDL_Joystick and related functions

pygame.key

pygame.key

sdl2

get_focused()

sdl2.keyboard.SDL_GetKeyboardFocus()

get_pressed()

sdl2.keyboard.SDL_GetKeyboardState()

get_mods()

sdl2.keyboard.SDL_GetModState()

set_mods()

sdl2.keyboard.SDL_SetModState()

set_repeat()

Based on the OS/WM settings, no equivalent

get_repeat()

Based on the OS/WM settings, no equivalent

name()

sdl2.keyboard.SDL_GetKeyName()

pygame.locals

Constants in PySDL2 are spread across the different packages and modules, depending on where they originate from.

pygame.mixer

pygame.mixer

sdl2

init()

sdl2.sdlmixer.Mix_Init()

quit()

sdl2.sdlmixer.Mix_Quit()

get_init()

No equivalent planned

stop()

sdl2.sdlmixer.Mix_HaltChannel(), sdl2.sdlmixer.Mix_HaltGroup(), sdl2.sdlmixer.Mix_HaltMusic()

pause()

sdl2.sdlmixer.Mix_Pause(), sdl2.sdlmixer.Mix_PauseMusic()

unpause()

sdl2.sdlmixer.Mix_Resume(), sdl2.sdlmixer.Mix_ResumeMusic()

fadeout()

sdl2.sdlmixer.Mix_FadeOutChannel(), sdl2.sdlmixer.Mix_FadeOutGroup(), sdl2.sdlmixer.Mix_FadeOutMusic()

set_num_channels()

sdl2.sdlmixer.Mix_AllocateChannels()

get_num_channels()

sdl2.sdlmixer.Mix_AllocateChannels()

set_reserved()

sdl2.sdlmixer.Mix_ReserveChannels()

find_channel()

No equivalent planned

get_busy()

sdl2.sdlmixer.Mix_ChannelFinished()

Sound

sdl2.sdlmixer.Mix_Chunk

Channel

No equivalent, use the channel functions instead

pygame.mixer.music

See pygame.mixer.

pygame.mouse

pygame.mouse

sdl2

get_pressed()

sdl2.mouse.SDL_GetMouseState()

get_pos()

sdl2.mouse.SDL_GetMouseState()

get_rel()

sdl2.mouse.SDL_GetRelativeMouseState()

set_pos()

sdl2.mouse.SDL_WarpMouseInWindow()

set_visible()

sdl2.mouse.SDL_ShowCursor()

get_focused()

sdl2.mouse.SDL_GetMouseFocus()

set_cursor()

sdl2.mouse.SDL_GetCursor()

get_cursor()

sdl2.mouse.SDL_SetCursor()

pygame.movie

No such module is planned for PySDL2.

pygame.Overlay

You can work with YUV overlays by using the sdl2.render module with sdl2.render.SDL_Texture objects.

pygame.PixelArray

You can access pixel data of sprites and surfaces directly via the sdl2.ext.PixelView class. It does not feature comparison or extractions methods.

pygame.Rect

No such functionality is available for PySDL2. Rectangles are represented via sdl2.rect.SDL_Rect for low-level SDL2 wrappers or 4-value tuples.

pygame.scrap

PySDL2 offers basic text-based clipboard access via the sdl2.clipboard module. A feature-rich clipboard API as for Pygame does not exist yet.

pygame.sndarray

No such module is available for PySDL2 yet.

pygame.sprite

PySDL2 uses a different approach of rendering and managing sprite objects via a component-based system and the sdl2.ext.Sprite class. A sprite module as for Pygame is not planned.

pygame.Surface

pygame.Surface

sdl2

blit()

sdl2.surface.SDL_BlitSurface(), sdl2.ext.SpriteRenderSystem

convert()

sdl2.surface.SDL_ConvertSurface()

convert_alpha()

sdl2.surface.SDL_ConvertSurface()

copy()

sdl2.surface.SDL_ConvertSurface()

fill()

sdl2.surface.SDL_FillRect(), sdl2.surface.SDL_FillRects(), sdl2.ext.fill()

scroll()

No equivalent planned

set_colorkey()

sdl2.surface.SDL_SetColorKey()

get_colorkey()

sdl2.surface.SDL_GetColorKey()

set_alpha()

sdl2.surface.SDL_SetSurfaceAlphaMod()

get_alpha()

sdl2.surface.SDL_GetSurfaceAlphaMod()

lock()

sdl2.surface.SDL_LockSurface()

unlock()

sdl2.surface.SDL_UnlockSurface()

mustlock()

sdl2.surface.SDL_MUSTLOCK()

get_locked()

sdl2.surface.SDL_Surface.locked

get_locks()

No equivalent planned

get_at()

Direct access to the pixels for surfaces can be achieved via the sdl2.ext.PixelView class

set_at()

Direct access to the pixels for surfaces can be achieved via the sdl2.ext.PixelView class

get_at_mapped()

No equivalent planned

get_palette()

via sdl2.surface.SDL_Surface.format and the sdl2.pixels.SDL_PixelFormat.palette attribute

get_palette_at()

sdl2.pixels.SDL_Palette.colors[offset]

set_palette()

sdl2.surface.SDL_SetSurfacePalette()

set_palette_at()

sdl2.pixels.SDL_Palette.colors[offset]

map_rgb()

sdl2.pixels.SDL_MapRGB()

unmap_rgb()

sdl2.pixels.SDL_GetRGB()

set_clip()

sdl2.surface.SDL_SetClipRect()

get_clip()

sdl2.surface.SDL_GetClipRect()

subsurface()

sdl2.ext.subsurface()

get_parent()

No equivalent yet

get_abs_parent()

As for get_parent

get_offset()

As for get_parent

get_abs_offset()

As for get_parent

get_size()

sdl2.ext.Sprite.size, sdl2.surface.SDL_Surface.w, sdl2.surface.SDL_Surface.h

get_width()

sdl2.ext.Sprite.size[0], sdl2.surface.SDL_Surface.w,

get_height()

sdl2.ext.Sprite.size[1], sdl2.surface.SDL_Surface.h

get_rect()

No equivalent planned

get_bitsize()

sdl2.pixels.SDL_PixelFormat.BitsPerPixel

get_bytesize()

sdl2.pixels.SDL_PixelFormat.BytesPerPixel

get_flags()

sdl2.surface.SDL_Surface.flags

get_pitch()

sdl2.surface.SDL_Surface.pitch

get_masks()

sdl2.pixels.SDL_PixelFormat.Rmask, …

get_shifts()

sdl2.pixels.SDL_PixelFormat.Rshift, …

get_losses()

sdl2.pixels.SDL_PixelFormat.Rloss, …

get_bounding_rect()

No equivalent planned

get_view()

sdl2.ext.PixelView

get_buffer()

sdl2.ext.PixelView or sdl2.surface.SDL_Surface.pixels

pygame.surfarray

2D and 3D pixel access can be achieved via the sdl2.ext.PixelView class in environments without numpy. Simplified numpy-array creation with direct pixel access (similar to pygame.surfarray.pixels2d() and pygame.surfarray.pixels3d()) is available via sdl2.ext.pixels2d() and sdl2.ext.pixels3d().

pygame.time

pygame.time

sdl2

get_ticks()

sdl2.timer.SDL_GetTicks()

wait()

sdl2.timer.SDL_Delay()

delay()

sdl2.timer.SDL_Delay()

Clock

No equivalent planned

pygame.transform

The are no transformation helpers in PySDL2 at moment. Those might be implemented later on via numpy helpers, the Python Imaging Library or other 3rd party packages.

pygame.version

pygame.version

sdl2

ver

sdl2.__version__

vernum

sdl2.version_info

Footnotes

1(1,2,3,4,5)

Check https://bitbucket.org/marcusva/python-utils for an easy to use system font detection module