--- a/insaneodyssey/io.cpp +++ b/insaneodyssey/io.cpp @@ -42,7 +42,11 @@ { SDL_Surface *image, *surface; - image = IMG_Load(datafile); + char data_path[100]; + strcpy(data_path, "/usr/share/games/insaneodyssey/"); + strcat(data_path, datafile); + + image = IMG_Load(data_path); if ( image == NULL ) { fprintf(stderr, "Couldn't load image %s\n", datafile); @@ -67,7 +71,11 @@ { SDL_Surface *image, *surface; - image = IMG_Load(datafile); + char data_path[100]; + strcpy(data_path, "/usr/share/games/insaneodyssey/"); + strcat(data_path, datafile); + + image = IMG_Load(data_path); if ( image == NULL ) { fprintf(stderr, "Couldn't load image %s\n", datafile); return(NULL); @@ -87,8 +95,12 @@ { SDL_Surface *image; + char data_path[100]; + strcpy(data_path, "/usr/share/games/insaneodyssey/"); + strcat(data_path, datafile); + /* Load the BMP file into a surface */ - image = IMG_Load(datafile); + image = IMG_Load(data_path); if ( image == NULL ) { fprintf(stderr, "Couldn't load %s: %s\n", datafile, SDL_GetError()); @@ -493,7 +493,11 @@ if ( fp != NULL ) while( !feof(fp) && j < MAXTILES ) { - fscanf ( fp, "%d %d %d\n", &tileatt[j].nexttile, &tileatt[j].bits, &tileatt[j].wait ); + int nexttile, bits, wait; + fscanf(fp, "%d %d %d\n", &nexttile, &bits, &wait); + tileatt[j].nexttile = nexttile; + tileatt[j].bits = bits; + tileatt[j].wait = wait; j++; } else