--- a/enemies.h +++ b/enemies.h @@ -70,9 +70,9 @@ extern const enemy_kind bomb2; extern const enemy_kind bombdeto; extern const enemy_kind cannon; -extern const enemy_kind pipe1; +extern const enemy_kind pipeone; extern const enemy_kind core; -extern const enemy_kind pipe2; +extern const enemy_kind pipetwo; extern const enemy_kind rock; extern const enemy_kind ring; extern const enemy_kind enemy_m1; @@ -430,7 +430,7 @@ inline int _enemy::is_pipe() { - return ((_state != notuse) && ((ek == &pipe1) || (ek == &pipe2))); + return ((_state != notuse) && ((ek == &pipeone) || (ek == &pipetwo))); } --- a/enemy.cpp +++ b/enemy.cpp @@ -713,7 +713,7 @@ void _enemy::kill_cannon() { - enemies.make(&pipe1, CS2PIXEL(x), CS2PIXEL(y)); + enemies.make(&pipeone, CS2PIXEL(x), CS2PIXEL(y)); sound.g_base_node_explo(x, y); release(); } @@ -755,10 +755,10 @@ void _enemy::kill_core() { - enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3); - enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7); - enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1); - enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5); + enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3); + enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7); + enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1); + enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5); enemies.make(&explosion4, CS2PIXEL(x), CS2PIXEL(y)); sound.g_base_core_explo(x, y); release(); @@ -851,7 +851,7 @@ screen.set_map(x1, y1, m ^ a); release(); } -const enemy_kind pipe1 = { +const enemy_kind pipeone = { 0, &_enemy::make_pipe1, &_enemy::move_pipe1, @@ -978,19 +978,19 @@ } p ^= a; if(p & U_MASK) - enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1); + enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1); if(p & R_MASK) - enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3); + enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3); if(p & D_MASK) - enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5); + enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5); if(p & L_MASK) - enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7); + enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7); manage.add_score(10); release(); } -const enemy_kind pipe2 = { +const enemy_kind pipetwo = { 0, &_enemy::make_pipe2, &_enemy::move_pipe2,