## ---- include = FALSE--------------------------------------------------------- knitr::opts_chunk$set( collapse = TRUE, comment = "#>" ) ## ----setup-------------------------------------------------------------------- library(rwarrior) ## ----------------------------------------------------------------------------- level_readme(1) ## ----eval=FALSE--------------------------------------------------------------- # AI <- function(warrior, memory) { # # Your code goes here, can ignore memory for early levels # } # warrior_name <- "Fisher" # A name for your warrior # # play_warrior(AI, warrior_name = warrior_name, level = 1) ## ----eval=FALSE--------------------------------------------------------------- # play_epic(AI)