SDL_MouseButtonEvent — Mouse button event structure
| typedef | struct { | |||
| Uint8 |
type; |
|||
| Uint8 |
button; |
|||
| Uint8 |
state; |
|||
| Uint16 |
x, |
|||
y; |
||||
| } SDL_MouseButtonEvent; | ||||
typeSDL_MOUSEBUTTONDOWN or
SDL_MOUSEBUTTONUP
buttonThe mouse button index (SDL_BUTTON_LEFT, SDL_BUTTON_MIDDLE, SDL_BUTTON_RIGHT)
stateSDL_PRESSED or
SDL_RELEASED
x, yThe X/Y coordinates of the mouse at press/release time
SDL_MouseButtonEvent is a
member of the SDL_Event union
and is used when an event of type SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP is reported.
When a mouse button press or release is detected then
number of the button pressed (from 1 to 255, with 1 usually
being the left button and 2 the right) is placed into
button, the
position of the mouse when this event occured is stored in
the x and the
y fields. Like
SDL_KeyboardEvent, information
on whether the event was a press or a release event is stored
in both the type
and state fields,
but this should be obvious.
SDL_Event(3), SDL_MouseMotionEvent(3)
| COPYRIGHT |
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This manual page is taken from the SDL library, licensed under GNU LGPL. |