SDL_JoystickEventState — Enable/disable joystick event polling
#include "SDL.h"
int
SDL_JoystickEventState( |
int | state); |
This function is used to enable or disable joystick event
processing. With joystick event processing disabled you will
have to update joystick states with SDL_JoystickUpdate and read the joystick
information manually. state is either SDL_QUERY, SDL_ENABLE or SDL_IGNORE.
Note Joystick event handling is prefered
If state is
SDL_QUERY then the current
state is returned, otherwise the new processing state is returned.
SDL Joystick Functions, SDL_JoystickUpdate(3), SDL_JoyAxisEvent(3), SDL_JoyBallEvent(3), SDL_JoyButtonEvent(3), SDL_JoyHatEvent(3)
| COPYRIGHT |
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This manual page is taken from the SDL library, licensed under GNU LGPL. |