This is the complete list of members for vsg::Animation, including all inherited members.
| _active (defined in vsg::Animation) | vsg::Animation | protected |
| _attemptDelete() const (defined in vsg::Object) | vsg::Object | protectedvirtual |
| _maxTime (defined in vsg::Animation) | vsg::Animation | protected |
| _previousSimulationTime (defined in vsg::Animation) | vsg::Animation | protected |
| active() const | vsg::Animation | inline |
| Animation() (defined in vsg::Animation) | vsg::Animation | |
| Animation(const Animation &rhs, const CopyOp ©op={}) (defined in vsg::Animation) | vsg::Animation | |
| cast() (defined in vsg::Object) | vsg::Object | inline |
| cast() const (defined in vsg::Object) | vsg::Object | inline |
| clone(const CopyOp ©op={}) const override | vsg::Animation | inlinevirtual |
| compare(const Object &rhs) const override | vsg::Animation | virtual |
| create() (defined in vsg::Object) | vsg::Object | inlinestatic |
| create_if(bool flag) (defined in vsg::Object) | vsg::Object | inlinestatic |
| FORWARD_AND_BACK enum value (defined in vsg::Animation) | vsg::Animation | |
| getAuxiliary() (defined in vsg::Object) | vsg::Object | inline |
| getAuxiliary() const (defined in vsg::Object) | vsg::Object | inline |
| getObject(const std::string &key) | vsg::Object | |
| getObject(const std::string &key) const | vsg::Object | |
| getObject(const std::string &key) | vsg::Object | inline |
| getObject(const std::string &key) const | vsg::Object | inline |
| getOrCreateAuxiliary() (defined in vsg::Object) | vsg::Object | |
| getRefObject(const std::string &key) | vsg::Object | |
| getRefObject(const std::string &key) const | vsg::Object | |
| getRefObject(const std::string &key) | vsg::Object | inline |
| getRefObject(const std::string &key) const | vsg::Object | inline |
| getValue(const std::string &key, T &value) const | vsg::Object | |
| maxTime() const | vsg::Animation | virtual |
| Mode enum name (defined in vsg::Animation) | vsg::Animation | |
| mode | vsg::Animation | |
| name (defined in vsg::Animation) | vsg::Animation | |
| Object() (defined in vsg::Object) | vsg::Object | |
| Object(const Object &object, const CopyOp ©op={}) (defined in vsg::Object) | vsg::Object | |
| ONCE enum value (defined in vsg::Animation) | vsg::Animation | |
| operator delete(void *ptr) (defined in vsg::Object) | vsg::Object | static |
| operator new(std::size_t count) | vsg::Object | static |
| operator=(const Object &) (defined in vsg::Object) | vsg::Object | |
| read(Input &input) override (defined in vsg::Animation) | vsg::Animation | virtual |
| ref() const noexcept (defined in vsg::Object) | vsg::Object | inline |
| referenceCount() const noexcept (defined in vsg::Object) | vsg::Object | inline |
| removeObject(const std::string &key) | vsg::Object | |
| REPEAT enum value (defined in vsg::Animation) | vsg::Animation | |
| Samplers typedef | vsg::Animation | |
| samplers (defined in vsg::Animation) | vsg::Animation | |
| setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object) | vsg::Object | protected |
| setObject(const std::string &key, ref_ptr< Object > object) | vsg::Object | |
| setValue(const std::string &key, const T &value) | vsg::Object | |
| setValue(const std::string &key, const char *value) | vsg::Object | inline |
| speed | vsg::Animation | |
| start(double simulationTime, double startTime=0.0) | vsg::Animation | virtual |
| stop(double simulationTime) | vsg::Animation | virtual |
| t_traverse(N &node, V &visitor) (defined in vsg::Animation) | vsg::Animation | inlinestatic |
| time | vsg::Animation | |
| traverse(Visitor &visitor) override (defined in vsg::Animation) | vsg::Animation | inlinevirtual |
| traverse(ConstVisitor &visitor) const override (defined in vsg::Animation) | vsg::Animation | inlinevirtual |
| traverse(RecordTraversal &) const (defined in vsg::Object) | vsg::Object | inlinevirtual |
| unref() const noexcept (defined in vsg::Object) | vsg::Object | inline |
| unref_nodelete() const noexcept (defined in vsg::Object) | vsg::Object | inline |
| update(double simulationTime) | vsg::Animation | virtual |
| write(Output &output) const override (defined in vsg::Animation) | vsg::Animation | virtual |
| ~Object() (defined in vsg::Object) | vsg::Object | protectedvirtual |