This is the complete list of members for vsgiOS::iOS_Window, including all inherited members.
| _attemptDelete() const (defined in vsg::Object) | vsg::Object | protected | |
| _availableSemaphore (defined in vsg::Window) | vsg::Window | protected | |
| _bufferedEvents (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | protected | |
| _clearColor (defined in vsg::Window) | vsg::Window | protected | |
| _depthFormat (defined in vsg::Window) | vsg::Window | protected | |
| _depthImage (defined in vsg::Window) | vsg::Window | protected | |
| _depthImageView (defined in vsg::Window) | vsg::Window | protected | |
| _device (defined in vsg::Window) | vsg::Window | protected | |
| _extent2D (defined in vsg::Window) | vsg::Window | protected | |
| _first_macos_time_point (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | protected | |
| _first_macos_timestamp (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | protected | |
| _framebufferSamples (defined in vsg::Window) | vsg::Window | protected | |
| _frames (defined in vsg::Window) | vsg::Window | protected | |
| _imageFormat (defined in vsg::Window) | vsg::Window | protected | |
| _indices (defined in vsg::Window) | vsg::Window | protected | |
| _initDevice() (defined in vsg::Window) | vsg::Window | protected | |
| _initFormats() (defined in vsg::Window) | vsg::Window | protected | |
| _initInstance() (defined in vsg::Window) | vsg::Window | protected | |
| _initPhysicalDevice() (defined in vsg::Window) | vsg::Window | protected | |
| _initRenderPass() (defined in vsg::Window) | vsg::Window | protected | |
| - | _initSurface (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | protected |
| _initSwapchain() (defined in vsg::Window) | vsg::Window | protected | |
| _instance (defined in vsg::Window) | vsg::Window | protected | |
| _keyboard (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | protected | |
| _metalLayer (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | protected | |
| _multisampleDepthImage (defined in vsg::Window) | vsg::Window | protected | |
| _multisampleDepthImageView (defined in vsg::Window) | vsg::Window | protected | |
| _multisampleImage (defined in vsg::Window) | vsg::Window | protected | |
| _multisampleImageView (defined in vsg::Window) | vsg::Window | protected | |
| _physicalDevice (defined in vsg::Window) | vsg::Window | protected | |
| _renderPass (defined in vsg::Window) | vsg::Window | protected | |
| _surface (defined in vsg::Window) | vsg::Window | protected | |
| _swapchain (defined in vsg::Window) | vsg::Window | protected | |
| _traits (defined in vsg::Window) | vsg::Window | protected | |
| _view (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | protected | |
| _window (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | protected | |
| acquireNextImage(uint64_t timeout=std::numeric_limits< uint64_t >::max()) | vsg::Window | ||
| bufferedEvents | vsg::Window | ||
| buildSwapchain() (defined in vsg::Window) | vsg::Window | protected | |
| cast() (defined in vsg::Object) | vsg::Object | inline | |
| cast() const (defined in vsg::Object) | vsg::Object | inline | |
| clear() (defined in vsg::Window) | vsg::Window | protected | |
| clearColor() (defined in vsg::Window) | vsg::Window | inline | |
| clearColor() const (defined in vsg::Window) | vsg::Window | inline | |
| clone(const CopyOp ©op={}) const | vsg::Object | ||
| vsg::Window::create(vsg::ref_ptr< WindowTraits > traits) | vsg::Window | static | |
| create() (defined in vsg::Object) | vsg::Object | inlinestatic | |
| create_if(bool flag) (defined in vsg::Object) | vsg::Object | inlinestatic | |
| debugLayersEnabled() const (defined in vsg::Window) | vsg::Window | inline | |
| depthFormat() (defined in vsg::Window) | vsg::Window | ||
| extent2D() const (defined in vsg::Window) | vsg::Window | inline | |
| frame(size_t i) (defined in vsg::Window) | vsg::Window | inline | |
| framebuffer(size_t i) (defined in vsg::Window) | vsg::Window | inline | |
| framebuffer(size_t i) const (defined in vsg::Window) | vsg::Window | inline | |
| framebufferSamples() const (defined in vsg::Window) | vsg::Window | inline | |
| Frames typedef (defined in vsg::Window) | vsg::Window | ||
| frames() (defined in vsg::Window) | vsg::Window | inline | |
| getAuxiliary() (defined in vsg::Object) | vsg::Object | inline | |
| getAuxiliary() const (defined in vsg::Object) | vsg::Object | inline | |
| getDepthImage() (defined in vsg::Window) | vsg::Window | inline | |
| getDepthImageView() (defined in vsg::Window) | vsg::Window | inline | |
| getDevice() (defined in vsg::Window) | vsg::Window | inline | |
| - | getEventTime (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | inline |
| getInstance() (defined in vsg::Window) | vsg::Window | inline | |
| getObject(const std::string &key) | vsg::Object | ||
| getObject(const std::string &key) const | vsg::Object | ||
| getObject(const std::string &key) | vsg::Object | inline | |
| getObject(const std::string &key) const | vsg::Object | inline | |
| getOrCreateAuxiliary() (defined in vsg::Object) | vsg::Object | ||
| getOrCreateDepthImage() (defined in vsg::Window) | vsg::Window | ||
| getOrCreateDepthImageView() (defined in vsg::Window) | vsg::Window | ||
| getOrCreateDevice() (defined in vsg::Window) | vsg::Window | ||
| getOrCreateInstance() (defined in vsg::Window) | vsg::Window | ||
| getOrCreatePhysicalDevice() (defined in vsg::Window) | vsg::Window | ||
| getOrCreateRenderPass() (defined in vsg::Window) | vsg::Window | ||
| getOrCreateSurface() (defined in vsg::Window) | vsg::Window | ||
| getOrCreateSwapchain() (defined in vsg::Window) | vsg::Window | ||
| getPhysicalDevice() (defined in vsg::Window) | vsg::Window | inline | |
| getRefObject(const std::string &key) | vsg::Object | ||
| getRefObject(const std::string &key) const | vsg::Object | ||
| getRefObject(const std::string &key) | vsg::Object | inline | |
| getRefObject(const std::string &key) const | vsg::Object | inline | |
| getRenderPass() (defined in vsg::Window) | vsg::Window | inline | |
| getSurface() (defined in vsg::Window) | vsg::Window | inline | |
| getSwapchain() (defined in vsg::Window) | vsg::Window | inline | |
| getValue(const std::string &key, T &value) const | vsg::Object | ||
| - | handleUIEvent (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | |
| imageIndex(size_t relativeFrameIndex=0) const | vsg::Window | inline | |
| imageView(size_t i) (defined in vsg::Window) | vsg::Window | inline | |
| imageView(size_t i) const (defined in vsg::Window) | vsg::Window | inline | |
| - | instanceExtensionSurfaceName (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | inline |
| - | iOS_Window (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | |
| - | iOS_Window (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | |
| - | iOS_Window (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | |
| - | layer (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | inline |
| numFrames() const (defined in vsg::Window) | vsg::Window | inline | |
| Object() (defined in vsg::Object) | vsg::Object | ||
| Object(const Object &object, const CopyOp ©op={}) (defined in vsg::Object) | vsg::Object | ||
| operator delete(void *ptr) (defined in vsg::Object) | vsg::Object | static | |
| operator new(std::size_t count) | vsg::Object | static | |
| - | operator= (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | |
| operator=(const Window &)=delete (defined in vsg::Window) | vsg::Window | ||
| operator=(const Object &) (defined in vsg::Object) | vsg::Object | ||
| - | pollEvents | vsgiOS::iOS_Window | |
| - | queueEvent (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | inline |
| read(Input &input) (defined in vsg::Object) | vsg::Object | ||
| ref() const noexcept (defined in vsg::Object) | vsg::Object | inline | |
| referenceCount() const noexcept (defined in vsg::Object) | vsg::Object | inline | |
| releaseConnection() | vsg::Window | inline | |
| releaseWindow() | vsg::Window | inline | |
| removeObject(const std::string &key) | vsg::Object | ||
| - | resize (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | |
| setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object) | vsg::Object | protected | |
| setDevice(ref_ptr< Device > device) (defined in vsg::Window) | vsg::Window | ||
| setInstance(ref_ptr< Instance > instance) (defined in vsg::Window) | vsg::Window | ||
| setObject(const std::string &key, ref_ptr< Object > object) | vsg::Object | ||
| setPhysicalDevice(ref_ptr< PhysicalDevice > physicalDevice) (defined in vsg::Window) | vsg::Window | ||
| setRenderPass(ref_ptr< RenderPass > renderPass) (defined in vsg::Window) | vsg::Window | ||
| setSurface(ref_ptr< Surface > surface) (defined in vsg::Window) | vsg::Window | ||
| setValue(const std::string &key, const T &value) | vsg::Object | ||
| setValue(const std::string &key, const char *value) | vsg::Object | inline | |
| share(ref_ptr< Device > device) (defined in vsg::Window) | vsg::Window | protected | |
| surfaceFormat() (defined in vsg::Window) | vsg::Window | ||
| traits() (defined in vsg::Window) | vsg::Window | inline | |
| traits() const (defined in vsg::Window) | vsg::Window | inline | |
| traverse(Visitor &) (defined in vsg::Object) | vsg::Object | inline | |
| traverse(ConstVisitor &) const (defined in vsg::Object) | vsg::Object | inline | |
| traverse(RecordTraversal &) const (defined in vsg::Object) | vsg::Object | inline | |
| unref() const noexcept (defined in vsg::Object) | vsg::Object | inline | |
| unref_nodelete() const noexcept (defined in vsg::Object) | vsg::Object | inline | |
| - | valid (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | inline |
| visible() const (defined in vsg::Window) | vsg::Window | inline | |
| Window(const Window &)=delete (defined in vsg::Window) | vsg::Window | ||
| Window(ref_ptr< WindowTraits > traits) (defined in vsg::Window) | vsg::Window | protected | |
| - | window (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | inline |
| write(Output &output) const (defined in vsg::Object) | vsg::Object | ||
| - | ~iOS_Window (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | protected |
| ~Object() (defined in vsg::Object) | vsg::Object | protected | |
| ~Window() (defined in vsg::Window) | vsg::Window | protected |