simple material struct for passing material settings as uniform value to fragment shader More...
#include <material.h>

Public Member Functions | |
| void | read (vsg::Input &input) |
| void | write (vsg::Output &output) const |
Public Attributes | |
| vec4 | ambientColor |
| vec4 | diffuseColor |
| vec4 | specularColor |
| float | shininess {100.0f} |
simple material struct for passing material settings as uniform value to fragment shader