This is the complete list of members for vsg::DescriptorConfigurator, including all inherited members.
| _attemptDelete() const (defined in vsg::Object) | vsg::Object | protectedvirtual |
| assignDefaults(const std::set< uint32_t > &inheritedSets={}) | vsg::DescriptorConfigurator | |
| assignDescriptor(const std::string &name, ref_ptr< Data > data={}, uint32_t dstArrayElement=0) (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | |
| assignDescriptor(const std::string &name, const BufferInfoList &bufferInfoList, uint32_t dstArrayElement=0) (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | |
| assignDescriptor(uint32_t set, uint32_t binding, VkDescriptorType descriptorType, uint32_t descriptorCount, VkShaderStageFlags stageFlags, ref_ptr< Descriptor > descriptor) (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | |
| assigned (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | |
| assignTexture(const std::string &name, ref_ptr< Data > textureData={}, ref_ptr< Sampler > sampler={}, uint32_t dstArrayElement=0) (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | |
| assignTexture(const std::string &name, const ImageInfoList &imageInfoList, uint32_t dstArrayElement=0) (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | |
| assignUniform(const std::string &name, ref_ptr< Data > data={}, uint32_t dstArrayElement=0) (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | inline |
| assignUniform(const std::string &name, const BufferInfoList &bufferInfoList, uint32_t dstArrayElement=0) (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | inline |
| blending (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | |
| cast() (defined in vsg::Object) | vsg::Object | inline |
| cast() const (defined in vsg::Object) | vsg::Object | inline |
| clone(const CopyOp ©op={}) const | vsg::Object | virtual |
| compare(const Object &rhs) const override | vsg::DescriptorConfigurator | virtual |
| create() (defined in vsg::Object) | vsg::Object | inlinestatic |
| create_if(bool flag) (defined in vsg::Object) | vsg::Object | inlinestatic |
| defines (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | |
| DescriptorConfigurator(ref_ptr< ShaderSet > in_shaderSet={}) (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | explicit |
| descriptorSets (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | |
| enableDescriptor(const std::string &name) (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | |
| enableTexture(const std::string &name) (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | |
| enableUniform(const std::string &name) (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | inline |
| getAuxiliary() (defined in vsg::Object) | vsg::Object | inline |
| getAuxiliary() const (defined in vsg::Object) | vsg::Object | inline |
| getObject(const std::string &key) | vsg::Object | |
| getObject(const std::string &key) const | vsg::Object | |
| getObject(const std::string &key) | vsg::Object | inline |
| getObject(const std::string &key) const | vsg::Object | inline |
| getOrCreateAuxiliary() (defined in vsg::Object) | vsg::Object | |
| getRefObject(const std::string &key) | vsg::Object | |
| getRefObject(const std::string &key) const | vsg::Object | |
| getRefObject(const std::string &key) | vsg::Object | inline |
| getRefObject(const std::string &key) const | vsg::Object | inline |
| getValue(const std::string &key, T &value) const | vsg::Object | |
| Object() (defined in vsg::Object) | vsg::Object | |
| Object(const Object &object, const CopyOp ©op={}) (defined in vsg::Object) | vsg::Object | |
| operator delete(void *ptr) (defined in vsg::Object) | vsg::Object | static |
| operator new(std::size_t count) | vsg::Object | static |
| operator=(const Object &) (defined in vsg::Object) | vsg::Object | |
| read(Input &input) (defined in vsg::Object) | vsg::Object | virtual |
| ref() const noexcept (defined in vsg::Object) | vsg::Object | inline |
| referenceCount() const noexcept (defined in vsg::Object) | vsg::Object | inline |
| removeObject(const std::string &key) | vsg::Object | |
| reset() (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | |
| setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object) | vsg::Object | protected |
| setObject(const std::string &key, ref_ptr< Object > object) | vsg::Object | |
| setValue(const std::string &key, const T &value) | vsg::Object | |
| setValue(const std::string &key, const char *value) | vsg::Object | inline |
| shaderSet (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | |
| traverse(Visitor &) (defined in vsg::Object) | vsg::Object | inlinevirtual |
| traverse(ConstVisitor &) const (defined in vsg::Object) | vsg::Object | inlinevirtual |
| traverse(RecordTraversal &) const (defined in vsg::Object) | vsg::Object | inlinevirtual |
| two_sided (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | |
| unref() const noexcept (defined in vsg::Object) | vsg::Object | inline |
| unref_nodelete() const noexcept (defined in vsg::Object) | vsg::Object | inline |
| write(Output &output) const (defined in vsg::Object) | vsg::Object | virtual |
| ~Object() (defined in vsg::Object) | vsg::Object | protectedvirtual |