This is the complete list of members for vsg::StateSwitch, including all inherited members.
| _attemptDelete() const (defined in vsg::Object) | vsg::Object | protectedvirtual |
| add(Mask mask, ref_ptr< StateCommand > sc) (defined in vsg::StateSwitch) | vsg::StateSwitch | inline |
| cast() (defined in vsg::Object) | vsg::Object | inline |
| cast() const (defined in vsg::Object) | vsg::Object | inline |
| children (defined in vsg::StateSwitch) | vsg::StateSwitch | |
| clone(const CopyOp ©op={}) const override | vsg::StateSwitch | inlinevirtual |
| Command() (defined in vsg::Command) | vsg::Command | inline |
| Command(const Command &rhs, const CopyOp ©op={}) (defined in vsg::Command) | vsg::Command | inline |
| compare(const Object &rhs_object) const override | vsg::StateSwitch | virtual |
| Compilable() (defined in vsg::Compilable) | vsg::Compilable | inline |
| Compilable(const Compilable &rhs, const CopyOp ©op={}) (defined in vsg::Compilable) | vsg::Compilable | inline |
| compile(Context &context) override (defined in vsg::StateSwitch) | vsg::StateSwitch | virtual |
| create() (defined in vsg::Object) | vsg::Object | inlinestatic |
| create_if(bool flag) (defined in vsg::Object) | vsg::Object | inlinestatic |
| getAuxiliary() (defined in vsg::Object) | vsg::Object | inline |
| getAuxiliary() const (defined in vsg::Object) | vsg::Object | inline |
| getObject(const std::string &key) | vsg::Object | |
| getObject(const std::string &key) const | vsg::Object | |
| getObject(const std::string &key) | vsg::Object | inline |
| getObject(const std::string &key) const | vsg::Object | inline |
| getOrCreateAuxiliary() (defined in vsg::Object) | vsg::Object | |
| getRefObject(const std::string &key) | vsg::Object | |
| getRefObject(const std::string &key) const | vsg::Object | |
| getRefObject(const std::string &key) | vsg::Object | inline |
| getRefObject(const std::string &key) const | vsg::Object | inline |
| getValue(const std::string &key, T &value) const | vsg::Object | |
| Node() (defined in vsg::Node) | vsg::Node | |
| Node(const Node &rhs, const CopyOp ©op={}) (defined in vsg::Node) | vsg::Node | |
| Object() (defined in vsg::Object) | vsg::Object | |
| Object(const Object &object, const CopyOp ©op={}) (defined in vsg::Object) | vsg::Object | |
| operator delete(void *ptr) (defined in vsg::Node) | vsg::Node | static |
| operator new(std::size_t count) | vsg::Node | static |
| operator=(const Object &) (defined in vsg::Object) | vsg::Object | |
| read(Input &input) override (defined in vsg::StateSwitch) | vsg::StateSwitch | virtual |
| record(CommandBuffer &commandBuffer) const override (defined in vsg::StateSwitch) | vsg::StateSwitch | virtual |
| ref() const noexcept (defined in vsg::Object) | vsg::Object | inline |
| referenceCount() const noexcept (defined in vsg::Object) | vsg::Object | inline |
| removeObject(const std::string &key) | vsg::Object | |
| setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object) | vsg::Object | protected |
| setObject(const std::string &key, ref_ptr< Object > object) | vsg::Object | |
| setValue(const std::string &key, const T &value) | vsg::Object | |
| setValue(const std::string &key, const char *value) | vsg::Object | inline |
| slot (defined in vsg::StateCommand) | vsg::StateCommand | |
| StateCommand(uint32_t in_slot=0) (defined in vsg::StateCommand) | vsg::StateCommand | inlineexplicit |
| StateCommand(const StateCommand &rhs, const CopyOp ©op) (defined in vsg::StateCommand) | vsg::StateCommand | |
| StateSwitch() (defined in vsg::StateSwitch) | vsg::StateSwitch | |
| StateSwitch(const StateSwitch &rhs, const CopyOp ©op={}) (defined in vsg::StateSwitch) | vsg::StateSwitch | |
| t_traverse(N &sc, V &visitor) (defined in vsg::StateSwitch) | vsg::StateSwitch | inlinestatic |
| traverse(Visitor &visitor) override (defined in vsg::StateSwitch) | vsg::StateSwitch | inlinevirtual |
| traverse(ConstVisitor &visitor) const override (defined in vsg::StateSwitch) | vsg::StateSwitch | inlinevirtual |
| traverse(RecordTraversal &) const (defined in vsg::Object) | vsg::Object | inlinevirtual |
| unref() const noexcept (defined in vsg::Object) | vsg::Object | inline |
| unref_nodelete() const noexcept (defined in vsg::Object) | vsg::Object | inline |
| write(Output &output) const override (defined in vsg::StateSwitch) | vsg::StateSwitch | virtual |
| ~Node() (defined in vsg::Node) | vsg::Node | protectedvirtual |
| ~Object() (defined in vsg::Object) | vsg::Object | protectedvirtual |
| ~StateCommand() (defined in vsg::StateCommand) | vsg::StateCommand | inlineprotectedvirtual |