This is the complete list of members for vsg::ViewDependentState, including all inherited members.
| _attemptDelete() const (defined in vsg::Object) | vsg::Object | protectedvirtual |
| ambientLights (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
| bindDescriptorSets(CommandBuffer &commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet) (defined in vsg::ViewDependentState) | vsg::ViewDependentState | virtual |
| cast() (defined in vsg::Object) | vsg::Object | inline |
| cast() const (defined in vsg::Object) | vsg::Object | inline |
| clear() (defined in vsg::ViewDependentState) | vsg::ViewDependentState | virtual |
| clone(const CopyOp ©op={}) const | vsg::Object | virtual |
| compile(Context &context) (defined in vsg::ViewDependentState) | vsg::ViewDependentState | virtual |
| compiled (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
| create() (defined in vsg::Object) | vsg::Object | inlinestatic |
| create_if(bool flag) (defined in vsg::Object) | vsg::Object | inlinestatic |
| descriptorSet (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
| descriptorSetLayout (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
| directionalLights (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
| getActiveShadowSettings(const Light *light) const (defined in vsg::ViewDependentState) | vsg::ViewDependentState | virtual |
| getAuxiliary() (defined in vsg::Object) | vsg::Object | inline |
| getAuxiliary() const (defined in vsg::Object) | vsg::Object | inline |
| getObject(const std::string &key) | vsg::Object | |
| getObject(const std::string &key) const | vsg::Object | |
| getObject(const std::string &key) | vsg::Object | inline |
| getObject(const std::string &key) const | vsg::Object | inline |
| getOrCreateAuxiliary() (defined in vsg::Object) | vsg::Object | |
| getRefObject(const std::string &key) | vsg::Object | |
| getRefObject(const std::string &key) const | vsg::Object | |
| getRefObject(const std::string &key) | vsg::Object | inline |
| getRefObject(const std::string &key) const | vsg::Object | inline |
| getValue(const std::string &key, T &value) const | vsg::Object | |
| init(ResourceRequirements &requirements) (defined in vsg::ViewDependentState) | vsg::ViewDependentState | virtual |
| lambda (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
| lightData (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
| lightDataBufferInfo (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
| maxShadowDistance (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
| Object() (defined in vsg::Object) | vsg::Object | |
| Object(const Object &object, const CopyOp ©op={}) (defined in vsg::Object) | vsg::Object | |
| operator delete(void *ptr) (defined in vsg::Object) | vsg::Object | static |
| operator new(std::size_t count) | vsg::Object | static |
| operator=(const Object &) (defined in vsg::Object) | vsg::Object | |
| pointLights (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
| preRenderCommandGraph (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
| preRenderSwitch (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
| read(Input &input) (defined in vsg::Object) | vsg::Object | virtual |
| ref() const noexcept (defined in vsg::Object) | vsg::Object | inline |
| referenceCount() const noexcept (defined in vsg::Object) | vsg::Object | inline |
| removeObject(const std::string &key) | vsg::Object | |
| setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object) | vsg::Object | protected |
| setObject(const std::string &key, ref_ptr< Object > object) | vsg::Object | |
| setValue(const std::string &key, const T &value) | vsg::Object | |
| setValue(const std::string &key, const char *value) | vsg::Object | inline |
| shaderSet (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
| shadowDepthImage (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
| shadowMapBias (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
| shadowMaps (defined in vsg::ViewDependentState) | vsg::ViewDependentState | mutable |
| shadowSettingsOverride (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
| spotLights (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
| t_traverse(N &node, V &visitor) (defined in vsg::ViewDependentState) | vsg::ViewDependentState | inlinestatic |
| traverse(Visitor &visitor) override (defined in vsg::ViewDependentState) | vsg::ViewDependentState | inlinevirtual |
| traverse(ConstVisitor &visitor) const override (defined in vsg::ViewDependentState) | vsg::ViewDependentState | inlinevirtual |
| traverse(RecordTraversal &rt) const override (defined in vsg::ViewDependentState) | vsg::ViewDependentState | virtual |
| unref() const noexcept (defined in vsg::Object) | vsg::Object | inline |
| unref_nodelete() const noexcept (defined in vsg::Object) | vsg::Object | inline |
| update(ResourceRequirements &requirements) (defined in vsg::ViewDependentState) | vsg::ViewDependentState | virtual |
| view (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
| ViewDependentState(View *in_view) (defined in vsg::ViewDependentState) | vsg::ViewDependentState | explicit |
| viewportData (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
| viewportDataBufferInfo (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
| write(Output &output) const (defined in vsg::Object) | vsg::Object | virtual |
| ~Object() (defined in vsg::Object) | vsg::Object | protectedvirtual |
| ~ViewDependentState() (defined in vsg::ViewDependentState) | vsg::ViewDependentState | protected |