This is the complete list of members for vsg::Context, including all inherited members.
| _attemptDelete() const (defined in vsg::Object) | vsg::Object | protectedvirtual |
| allocateDescriptorSet(DescriptorSetLayout *descriptorSetLayout) (defined in vsg::Context) | vsg::Context | |
| buildAccelerationStructureCommands (defined in vsg::Context) | vsg::Context | |
| cast() (defined in vsg::Object) | vsg::Object | inline |
| cast() const (defined in vsg::Object) | vsg::Object | inline |
| clone(const CopyOp ©op={}) const | vsg::Object | virtual |
| commandBuffer (defined in vsg::Context) | vsg::Context | |
| commandPool (defined in vsg::Context) | vsg::Context | |
| commands (defined in vsg::Context) | vsg::Context | |
| Context(Device *in_device, const ResourceRequirements &in_resourceRequirements={}) (defined in vsg::Context) | vsg::Context | explicit |
| Context(const Context &context) (defined in vsg::Context) | vsg::Context | |
| copy(ref_ptr< Data > data, ref_ptr< ImageInfo > dest) (defined in vsg::Context) | vsg::Context | |
| copy(ref_ptr< Data > data, ref_ptr< ImageInfo > dest, uint32_t numMipMapLevels) (defined in vsg::Context) | vsg::Context | |
| copy(ref_ptr< BufferInfo > src, ref_ptr< BufferInfo > dest) (defined in vsg::Context) | vsg::Context | |
| copyBufferCmd (defined in vsg::Context) | vsg::Context | |
| copyImageCmd (defined in vsg::Context) | vsg::Context | |
| create() (defined in vsg::Object) | vsg::Object | inlinestatic |
| create_if(bool flag) (defined in vsg::Object) | vsg::Object | inlinestatic |
| defaultPipelineStates (defined in vsg::Context) | vsg::Context | |
| descriptorPools (defined in vsg::Context) | vsg::Context | |
| device (defined in vsg::Context) | vsg::Context | |
| deviceID (defined in vsg::Context) | vsg::Context | |
| deviceMemoryBufferPools (defined in vsg::Context) | vsg::Context | |
| fence (defined in vsg::Context) | vsg::Context | |
| getAuxiliary() (defined in vsg::Object) | vsg::Object | inline |
| getAuxiliary() const (defined in vsg::Object) | vsg::Object | inline |
| getObject(const std::string &key) | vsg::Object | |
| getObject(const std::string &key) const | vsg::Object | |
| getObject(const std::string &key) | vsg::Object | inline |
| getObject(const std::string &key) const | vsg::Object | inline |
| getOrCreateAuxiliary() (defined in vsg::Object) | vsg::Object | |
| getOrCreateCommandBuffer() (defined in vsg::Context) | vsg::Context | |
| getOrCreateShaderCompiler() | vsg::Context | |
| getRefObject(const std::string &key) | vsg::Object | |
| getRefObject(const std::string &key) const | vsg::Object | |
| getRefObject(const std::string &key) | vsg::Object | inline |
| getRefObject(const std::string &key) const | vsg::Object | inline |
| getValue(const std::string &key, T &value) const | vsg::Object | |
| graphicsQueue (defined in vsg::Context) | vsg::Context | |
| instrumentation | vsg::Context | |
| mask (defined in vsg::Context) | vsg::Context | |
| Object() (defined in vsg::Object) | vsg::Object | |
| Object(const Object &object, const CopyOp ©op={}) (defined in vsg::Object) | vsg::Object | |
| operator delete(void *ptr) (defined in vsg::Object) | vsg::Object | static |
| operator new(std::size_t count) | vsg::Object | static |
| operator=(const Object &) (defined in vsg::Object) | vsg::Object | |
| overridePipelineStates (defined in vsg::Context) | vsg::Context | |
| read(Input &input) (defined in vsg::Object) | vsg::Object | virtual |
| record() | vsg::Context | |
| ref() const noexcept (defined in vsg::Object) | vsg::Object | inline |
| referenceCount() const noexcept (defined in vsg::Object) | vsg::Object | inline |
| removeObject(const std::string &key) | vsg::Object | |
| renderPass (defined in vsg::Context) | vsg::Context | |
| requiresWaitForCompletion (defined in vsg::Context) | vsg::Context | |
| reserve(const ResourceRequirements &requirements) | vsg::Context | |
| resourceRequirements (defined in vsg::Context) | vsg::Context | |
| scratchBufferSize (defined in vsg::Context) | vsg::Context | |
| scratchMemory (defined in vsg::Context) | vsg::Context | |
| semaphore (defined in vsg::Context) | vsg::Context | |
| setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object) | vsg::Object | protected |
| setObject(const std::string &key, ref_ptr< Object > object) | vsg::Object | |
| setValue(const std::string &key, const T &value) | vsg::Object | |
| setValue(const std::string &key, const char *value) | vsg::Object | inline |
| shaderCompiler (defined in vsg::Context) | vsg::Context | |
| stagingMemoryBufferPools (defined in vsg::Context) | vsg::Context | |
| transferTask (defined in vsg::Context) | vsg::Context | |
| traverse(Visitor &) (defined in vsg::Object) | vsg::Object | inlinevirtual |
| traverse(ConstVisitor &) const (defined in vsg::Object) | vsg::Object | inlinevirtual |
| traverse(RecordTraversal &) const (defined in vsg::Object) | vsg::Object | inlinevirtual |
| unref() const noexcept (defined in vsg::Object) | vsg::Object | inline |
| unref_nodelete() const noexcept (defined in vsg::Object) | vsg::Object | inline |
| view (defined in vsg::Context) | vsg::Context | |
| viewDependentState (defined in vsg::Context) | vsg::Context | |
| viewID (defined in vsg::Context) | vsg::Context | |
| waitForCompletion() (defined in vsg::Context) | vsg::Context | |
| write(Output &output) const (defined in vsg::Object) | vsg::Object | virtual |
| ~Context() (defined in vsg::Context) | vsg::Context | virtual |
| ~Object() (defined in vsg::Object) | vsg::Object | protectedvirtual |