# osd/windows/video.c: 273
(primary)
(ʾ)

# osd/windows/input.c: 1230
Assign joystick %s to player %d\n
Ϸ %s  %d\n

# osd/windows/d3dhlsl.c: 2729
Blue Convergence X
X ɫ

# osd/windows/d3dhlsl.c: 2730
Blue Convergence Y
Y ɫ

# osd/windows/d3dhlsl.c: 2742
Blue DC Offset
ɫ DC ƫ

# osd/windows/d3dhlsl.c: 2751
Blue Floor
ɫ

# osd/windows/d3dhlsl.c: 2739
Blue Output from Blue Input
ɫɫ

# osd/windows/d3dhlsl.c: 2738
Blue Output from Green Input
ɫɫ

# osd/windows/d3dhlsl.c: 2737
Blue Output from Red Input
Ժɫɫ

# osd/windows/d3dhlsl.c: 2754
Blue Phosphor Life
ɫӫ

# osd/windows/d3dhlsl.c: 2723
Blue Position Offset X
ɫӫ X ƫ

# osd/windows/d3dhlsl.c: 2724
Blue Position Offset Y
ɫӫ Y ƫ

# osd/windows/d3dhlsl.c: 2748
Blue Power
ɫǿ

# osd/windows/d3dhlsl.c: 2745
Blue Scale
ɫ

# osd/windows/winmain.c: 330
DIRECT3D-SPECIFIC OPTIONS
DIRECT3D ضѡ

# osd/windows/winmain.c: 326
DIRECTDRAW-SPECIFIC OPTIONS
DIRECTDRAW ضѡ

# osd/windows/d3dhlsl.c: 2715
Defocus X
X ɢ

# osd/windows/d3dhlsl.c: 2716
Defocus Y
Y ɢ

# osd/windows/drawd3d.c: 1208
Device %s currently in an unsupported mode\n
豸 %s ǰδֵ֧ģʽ\n

# osd/windows/drawd3d.c: 1169
Direct3D: Configuring adapter #%d = %s\n
Direct3D: ý濨 #%d = %s\n

# osd/windows/drawd3d.c: 751
Direct3D: Device created at %dx%d\n
Direct3D: 豸 %dx%d\n

# osd/windows/drawd3d.c: 597, 2504
Direct3D: Error %08X during device begin_scene call\n
Direct3D: 豸 begin_scene ʱ %08X\n

# osd/windows/d3dhlsl.c: 1299, 1343, 1387, 1421, 1457, 1494, 1563, 1588 osd/windows/drawd3d.c: 584
Direct3D: Error %08X during device clear call\n
Direct3D: 豸ʱ %08X\n

# osd/windows/d3dhlsl.c: 1308, 1352, 1396, 1428, 1464, 1501, 1530, 1572, 1597, 1620, 1643, 1667, 1696 osd/windows/drawd3d.c: 1711, 2553
Direct3D: Error %08X during device draw_primitive call\n
Direct3D: 豸 draw_primitive ʱ %08X\n

# osd/windows/drawd3d.c: 635, 2557
Direct3D: Error %08X during device end_scene call\n
Direct3D: 豸 end_scene ʱ %08X\n

# osd/windows/d3dhlsl.c: 1168 osd/windows/drawd3d.c: 2488
Direct3D: Error %08X during device get_render_target call\n
Direct3D: 豸 get_render_target ʱ %08X\n

# osd/windows/d3dhlsl.c: 1561
Direct3D: Error %08X during device set_render_target call 4\n
Direct3D: 豸 set_render_target  4 ʱ %08X\n

# osd/windows/d3dhlsl.c: 1586
Direct3D: Error %08X during device set_render_target call 5\n
Direct3D: 豸 set_render_target  5 ʱ %08X\n

# osd/windows/d3dhlsl.c: 1455, 1492
Direct3D: Error %08X during device set_render_target call 6\n
Direct3D: 豸 set_render_target  6 ʱ %08X\n

# osd/windows/d3dhlsl.c: 1523
Direct3D: Error %08X during device set_render_target call 7\n
Direct3D: 豸 set_render_target  7 ʱ %08X\n

# osd/windows/drawd3d.c: 641
Direct3D: Error %08X during device present call\n
Direct3D: 豸ύʱ %08X\n

# osd/windows/drawd3d.c: 300, 307, 314, 321
Direct3D: Error %08X during device set_render_state call\n
Direct3D: 豸 set_render_state ʱ %08X\n

# osd/windows/d3dhlsl.c: 1561
Direct3D: Error %08X during device set_render_target call 4\n
Direct3D: 豸 set_render_target  4 ʱ %08X\n

# osd/windows/d3dhlsl.c: 1586
Direct3D: Error %08X during device set_render_target call 5\n
Direct3D: 豸 set_render_target  5 ʱ %08X\n

# osd/windows/d3dhlsl.c: 1455, 1492
Direct3D: Error %08X during device set_render_target call 6\n
Direct3D: 豸 set_render_target  6 ʱ %08X\n

# osd/windows/d3dhlsl.c: 1523
Direct3D: Error %08X during device set_render_target call 7\n
Direct3D: 豸 set_render_target  7 ʱ %08X\n

# osd/windows/d3dhlsl.c: 1297, 1341, 1385, 1419, 1611, 1634, 1658
Direct3D: Error %08X during device set_render_target call\n
Direct3D: 豸 set_render_target ʱ %08X\n

# osd/windows/drawd3d.c: 1660, 2551
Direct3D: Error %08X during device set_stream_source call\n
Direct3D: 豸 set_stream_source ʱ %08X\n

# osd/windows/drawd3d.c: 222, 2501
Direct3D: Error %08X during device set_texture call\n
Direct3D: 豸 set_texture ʱ %08X\n

# osd/windows/drawd3d.c: 234, 236, 238, 240, 252, 254, 256, 258, 270, 272
Direct3D: Error %08X during device set_texture_stage_state call\n
Direct3D: 豸 set_texture_stage_state ʱ %08X\n

# osd/windows/drawd3d.c: 2485
Direct3D: Error %08X during device stretct_rect call\n
Direct3D: 豸 stretct_rect ʱ %08X\n

# osd/windows/drawd3d.c: 963, 965, 967, 969, 984, 998, 1012, 1026, 1052, 1076, 1090, 1103, 1110
Direct3D: Error %08X during get_caps_dword call\n
Direct3D: get_caps_dword ʱ %08X\n

# osd/windows/drawd3d.c: 2464
Direct3D: Error %08X during texture get_surface_level call\n
Direct3D:  get_surface_level ʱ %08X\n

# osd/windows/d3dhlsl.c: 335, 428 osd/windows/drawd3d.c: 2440
Direct3D: Error %08X during texture unlock_rect call\n
Direct3D:  unlock_rect ʱ %08X\n

# osd/windows/drawd3d.c: 2514
Direct3D: Error %08X during vertex buffer lock call\n
Direct3D: 㻺 lock ʱ %08X\n

# osd/windows/drawd3d.c: 1655, 2546
Direct3D: Error %08X during vertex buffer unlock call\n
Direct3D: 㻺ʱ %08X\n

# osd/windows/drawd3d.c: 1039
Direct3D: Error - Device does not support dest alpha blending with inverted source alpha\n
Direct3D:  - 豸֧ alpha blending  inverted source alpha\n

# osd/windows/drawd3d.c: 1034
Direct3D: Error - Device does not support dest alpha blending with one\n
Direct3D:  - 豸֧ alpha blending ϵ 1\n

# osd/windows/drawd3d.c: 1029
Direct3D: Error - Device does not support dest alpha blending with zero\n
Direct3D:  - 豸֧ alpha blending ϵ 0\n

# osd/windows/drawd3d.c: 987
Direct3D: Error - Device does not support immediate presentations\n
Direct3D:  - 豸֧ʾ\n

# osd/windows/drawd3d.c: 992
Direct3D: Error - Device does not support per-refresh presentations\n
Direct3D:  - 豸֧ÿˢʾ\n

# osd/windows/drawd3d.c: 1020
Direct3D: Error - Device does not support source alpha blending with destination color\n
Direct3D:  - 豸֧ source alpha blending Ŀɫ\n

# osd/windows/drawd3d.c: 1015
Direct3D: Error - Device does not support source alpha blending with source alpha\n
Direct3D:  - 豸֧ source alpha blending  source alpha\n

# osd/windows/drawd3d.c: 1046
Direct3D: Error - Device does not support texture alpha\n
Direct3D:  - 豸ֲ֧ alpha\n

# osd/windows/d3d8intf.c: 134
Direct3D: Error attempting to initialize Direct3D8\n
Direct3D: ͼʼ Direct3D8 ʱ\n

# osd/windows/d3d9intf.c: 133
Direct3D: Error attempting to initialize Direct3D9\n
Direct3D: ͼʼ Direct3D9 ʱ\n

# osd/windows/drawd3d.c: 755
Direct3D: Max texture size = %dx%d\n
Direct3D: ʴС = %dx%d\n

# osd/windows/drawd3d.c: 1363
Direct3D: Mode selected = %4dx%4d@%3dHz\n
Direct3D: ģʽѡ = %4dx%4d@%3dHz\n

# osd/windows/drawd3d.c: 1307
Direct3D: Selecting video mode...\n
Direct3D: ѡƵģʽ...\n

# osd/windows/d3d8intf.c: 116
Direct3D: Unable to access d3d8.dll\n
Direct3D: ܷ d3d8.dll\n

# osd/windows/d3d9intf.c: 115
Direct3D: Unable to access d3d9.dll\n
Direct3D: ܷ d3d9.dll\n

# osd/windows/d3d8intf.c: 124
Direct3D: Unable to find Direct3DCreate8\n
Direct3D: ޷ҵ Direct3DCreate8\n

# osd/windows/d3d9intf.c: 123
Direct3D: Unable to find Direct3DCreate9\n
Direct3D: ޷ҵ Direct3DCreate9\n

# osd/windows/d3dhlsl.c: 733
Direct3D: Unable to init system-memory target for HLSL AVI dumping (%08x)\n
Direct3D: ޷ΪʼϵͳڴĿ HLSL AVI ת (%08x)\n

# osd/windows/d3dhlsl.c: 241
Direct3D: Unable to init system-memory target for HLSL snapshot (%08x), bailing\n
Direct3D: ޷ΪʼϵͳڴĿ HLSL  (%08x)\n

# osd/windows/d3dhlsl.c: 741
Direct3D: Unable to init video-memory target for HLSL AVI dumping (%08x)\n
Direct3D: ޷ΪʼƵڴĿ HLSL AVI ת (%08x)\n

# osd/windows/d3dhlsl.c: 249
Direct3D: Unable to init video-memory target for HLSL snapshot (%08x), bailing\n
Direct3D: ޷ΪʼƵڴĿ HLSL  (%08x)\n

# osd/windows/d3d8intf.c: 148
Direct3D: Using Direct3D 8\n
Direct3D: ʹ Direct3D 8\n

# osd/windows/d3d9intf.c: 175
Direct3D: Using Direct3D 9\n
Direct3D: ʹ Direct3D 9\n

# osd/windows/drawd3d.c: 1112
Direct3D: Using StretchRect for prescaling\n
Direct3D: ʹ StretchRect Ԥ\n

# osd/windows/drawd3d.c: 1106
Direct3D: Using dynamic textures\n
Direct3D: ʹö̬\n

# osd/windows/drawd3d.c: 1060
Direct3D: Warning - Device does not support bilinear texture filtering for magnification\n
Direct3D:  - 豸ַ֧Ŵ˫߲ʹ\n

# osd/windows/drawd3d.c: 1070
Direct3D: Warning - Device does not support bilinear texture filtering for minification\n
Direct3D:  - 豸֧С˫Բʹ\n

# osd/windows/drawd3d.c: 1006
Direct3D: Warning - Device does not support hardware rasterization\n
Direct3D:  - 豸֧Ӳλͼ\n

# osd/windows/drawd3d.c: 1055
Direct3D: Warning - Device does not support point-sample texture filtering for magnification\n
Direct3D:  - 豸ַ֧Ŵʹ\n

# osd/windows/drawd3d.c: 1065
Direct3D: Warning - Device does not support point-sample texture filtering for minification\n
Direct3D:  - 豸֧Сʹ\n

# osd/windows/drawd3d.c: 1001
Direct3D: Warning - Device does not support queued rendering after a page flip\n
Direct3D:  - 豸֧ҳ淭ת\n

# osd/windows/drawd3d.c: 1079
Direct3D: Warning - Device does not support texture clamping\n
Direct3D:  - 豸ֲ֧Ƕλ\n

# osd/windows/drawd3d.c: 1093
Direct3D: Warning - Device does not support texture modulation\n
Direct3D:  - 豸ֲ֧ʵ\n

# osd/windows/drawd3d.c: 1084
Direct3D: Warning - Device does not support texture wrapping\n
Direct3D:  - 豸ֲ֧ʰװ\n

# osd/windows/drawd3d.c: 769
Direct3D: Warning - device does not support full screen gamma correction.\n
Direct3D:  - 豸֧ȫĻҶ\n

# osd/windows/drawd3d.c: 692
Direct3D: YUV format = %s\n
Direct3D: YUV ʽ = %s\n

# osd/windows/drawd3d.c: 1785
Direct3D: adjusting prescale from %dx%d to %dx%d\n
Direct3D: Ԥ %dx%d  %dx%d\n

# osd/windows/drawd3d.c: 1148
Direct3D: failed to recreate resources for device; failing permanently\n
Direct3D: ޷´豸Դ; ʧ\n

# osd/windows/drawd3d.c: 1135
Direct3D: resetting device\n
Direct3D: 豸\n

# osd/windows/drawdd.c: 821
DirectDraw: %s surface created: %dx%dx%d (R=%08X G=%08X B=%08X)\n
DirectDraw: %s Ѵ: %dx%dx%d (R=%08X G=%08X B=%08X)\n

# osd/windows/drawdd.c: 1158
DirectDraw: Configuring device %s\n
Direct3D: 豸 %s\n

# osd/windows/drawdd.c: 649
DirectDraw: Error %08X attempting to set gamma correction.\n
DirectDraw: ͼûҶʱ %08X\n

# osd/windows/drawdd.c: 532
DirectDraw: Error %08X attempting to set video mode %dx%d@%d call\n
DirectDraw: ͼƵģʽ %dx%d@%d ʱ %08X\n

# osd/windows/drawdd.c: 1118
DirectDraw: Error %08X blitting to the screen\n
DirectDraw: blit ʱ %08X\n

# osd/windows/drawdd.c: 1085, 1094, 1103, 1112
DirectDraw: Error %08X clearing the screen\n
DirectDraw: ʱ %08X\n

# osd/windows/drawdd.c: 806
DirectDraw: Error %08X creating %s surface\n
DirectDraw:  %s ʱ %08X\n

# osd/windows/drawdd.c: 847
DirectDraw: Error %08X creating clipper\n
DirectDraw:  clipper ʱ %08X\n

# osd/windows/drawdd.c: 497, 1147
DirectDraw: Error %08X during DirectDrawCreateEx call\n
DirectDraw: DirectDrawCreateEx ʱ %08X\n

# osd/windows/drawdd.c: 1244
DirectDraw: Error %08X during DirectDrawEnumerateEx call\n
DirectDraw: DirectDrawEnumerateEx ʱ %08X\n

# osd/windows/drawdd.c: 1363
DirectDraw: Error %08X during EnumDisplayModes call\n
DirectDraw: EnumDisplayModes ʱ %08X\n

# osd/windows/drawdd.c: 748
DirectDraw: Error %08X during IDirectDraw7_GetCaps call\n
DirectDraw: IDirectDraw7_GetCaps ʱ %08X\n

# osd/windows/drawdd.c: 522
DirectDraw: Error %08X during IDirectDraw7_SetCooperativeLevel(DEVICEWINDOW) call\n
DirectDraw: IDirectDraw7_SetCooperativeLevel(DEVICEWINDOW) ʱ %08X\n

# osd/windows/drawdd.c: 516
DirectDraw: Error %08X during IDirectDraw7_SetCooperativeLevel(FOCUSWINDOW) call\n
DirectDraw: IDirectDraw7_SetCooperativeLevel(FOCUSWINDOW) ʱ %08X\n

# osd/windows/drawdd.c: 814
DirectDraw: Error %08X getting %s surface desciption\n
DirectDraw: ȡ %s ʱ %08X\n

# osd/windows/drawdd.c: 581
DirectDraw: Error %08X getting attached back surface\n
DirectDraw: ȡøпʱ %08X\n

# osd/windows/drawdd.c: 1166
DirectDraw: Error %08X getting current display mode\n
DirectDraw: ȡõǰʾģʽʱ %08X\n

# osd/windows/drawdd.c: 390
DirectDraw: Error %08X locking blit surface\n
DirectDraw:  blit ʱ %08X\n

# osd/windows/drawdd.c: 855
DirectDraw: Error %08X setting clipper hwnd\n
DirectDraw:  clipper hwnd ʱ %08X\n

# osd/windows/drawdd.c: 863
DirectDraw: Error %08X setting clipper on primary surface\n
DirectDraw: Ҫ clipper ʱ %08X\n

# osd/windows/drawdd.c: 463
DirectDraw: Error %08X unlocking blit surface\n
DirectDraw:  blit ʱ %08X\n

# osd/windows/drawdd.c: 469, 1124
DirectDraw: Error %08X waiting for VBLANK\n
DirectDraw: ȴ VBLANK ʱ %08X\n

# osd/windows/drawdd.c: 505
DirectDraw: Error - Device does not meet minimum requirements for DirectDraw rendering\n
DirectDraw:  - 豸 DirectDraw Ҫ\n

# osd/windows/drawdd.c: 384
DirectDraw: Lost surfaces; deleting and retrying next frame\n
DirectDraw: ʧ; ɾһ֡\n

# osd/windows/drawdd.c: 1364
DirectDraw: Mode selected = %4dx%4d@%3dHz\n
DirectDraw: ģʽѡ = %4dx%4d@%3dHz\n

# osd/windows/drawdd.c: 959
DirectDraw: New blit size = %dx%d\n
DirectDraw: µ blit С = %dx%d\n

# osd/windows/drawdd.c: 1361
DirectDraw: Selecting video mode...\n
DirectDraw: ѡƵģʽ...\n

# osd/windows/drawdd.c: 229
DirectDraw: Unable to access ddraw.dll\n
DirectDraw: ޷ ddraw.dll\n

# osd/windows/drawdd.c: 237
DirectDraw: Unable to find DirectDrawCreateEx\n
DirectDraw: ޷ҵ DirectDrawCreateEx\n

# osd/windows/drawdd.c: 247
DirectDraw: Unable to find DirectDrawEnumerateExA\n
DirectDraw: ޷ҵ DirectDrawEnumerateExA\n

# osd/windows/drawdd.c: 419, 455, 1200
DirectDraw: Unknown target mode: R=%08X G=%08X B=%08X\n
DirectDraw: δ֪Ŀģʽ: R=%08X G=%08X B=%08X\n

# osd/windows/drawdd.c: 262
DirectDraw: Using DirectDraw 7\n
DirectDraw: ʹ DirectDraw 7\n

# osd/windows/drawdd.c: 755
DirectDraw: Warning - Device does not support hardware stretching\n
DirectDraw:  - 豸֧Ӳ\n

# osd/windows/drawdd.c: 509
DirectDraw: Warning - Device may not perform well for DirectDraw rendering\n
DirectDraw:  - 豸޷ DirectDraw \n

# osd/windows/drawdd.c: 632
DirectDraw: Warning - device does not support full screen gamma correction.\n
DirectDraw:  - 豸֧ȫĻҶ\n

# osd/windows/input.c: 1214
DirectInput: Unable to enumerate joysticks (result=%08X)\n
DirectInput: ޷оϷ (result=%08X)\n

# osd/windows/input.c: 1199
DirectInput: Unable to enumerate keyboards (result=%08X)\n
DirectInput: ޷оټ (result=%08X)\n

# osd/windows/input.c: 1208
DirectInput: Unable to enumerate mice (result=%08X)\n
DirectInput: ޷о (result=%08X)\n

# osd/windows/input.c: 1188
DirectInput: Using DirectInput %d\n
DirectInput: ʹ DirectInput %d\n

# osd/windows/sound.c: 405
DirectSound: Primary buffer: %d Hz, %d bits, %d channels\n
DirectSound: Ҫ: %d Hz, %d λ, %d \n

# osd/windows/d3dhlsl.c: 596
Error creating AVI: %s\n
 AVI : %s\n

# osd/windows/sound.c: 419
Error creating DirectSound stream buffer: %08x\n
 DirectSound ʽʱ: %08x\n

# osd/windows/sound.c: 294
Error creating DirectSound: %08x\n
 DirectSound ʱ: %08x\n

# osd/windows/sound.c: 386
Error creating primary DirectSound buffer: %08x\n
Ҫ DirectSound ʱ: %08x\n

# osd/windows/drawd3d.c: 823
Error creating vertex buffer (%08X)
㻺ʱ (%08X)

# osd/windows/d3dhlsl.c: 419
Error generating PNG for HLSL snapshot: png_error = %d\n
 HLSL մ: png_error = %d\n

# osd/windows/sound.c: 303
Error getting DirectSound capabilities: %08x\n
ȡ DirectSound ʱ: %08x\n

# osd/windows/drawd3d.c: 1175
Error getting identifier for adapter #%d\n
Ϊ濨ȡñʶϢʱ #%d\n

# osd/windows/drawdd.c: 1155
Error getting identifier for device\n
Ϊ豸ȡñʶϢʱ \n

# osd/windows/drawd3d.c: 1184
Error getting mode for adapter #%d\n
Ϊ濨ȡģʽʱ #%d\n

# osd/windows/sound.c: 402
Error getting primary DirectSound buffer format: %08x\n
ȡҪ DirectSound ʽʱ: %08x\n

# osd/windows/sound.c: 427
Error locking DirectSound stream buffer: %08x\n
 DirectSound ʽʱ: %08x\n

# osd/windows/sound.c: 340
Error playing: %08x\n
ʱ: %08x\n

# osd/windows/sound.c: 311
Error setting DirectSound cooperative level: %08x\n
 DirectSound cooperative level ʱ: %08x\n

# osd/windows/sound.c: 394
Error setting primary DirectSound buffer format: %08x\n
Ҫ DirectSound ʽʱ: %08x\n

# osd/windows/drawd3d.c: 678
Error: A8R8G8B8 format textures not supported\n
: δ֧ A8R8G8B8 ʽĲ\n

# osd/windows/drawd3d.c: 668
Error: Device does not meet minimum requirements for Direct3D rendering\n
: 豸δﵽ Direct3D Ҫ\n

# osd/windows/drawd3d.c: 710
Error: unable to configure a screen texture format\n
: δûʸʽ\n

# osd/windows/winmain.c: 419
FULL SCREEN OPTIONS
ȫĻѡ

# osd/windows/window.c: 249
Failed to create pause event
޷ͣ¼

# osd/windows/window.c: 901
Failed to create window class
޷

# osd/windows/window.c: 263
Failed to create window thread
޷߳

# osd/windows/window.c: 257
Failed to create window thread ready event
޷߳Ԥ¼

# osd/windows/d3dhlsl.c: 2727
Green Convergence X
X ɫ

# osd/windows/d3dhlsl.c: 2728
Green Convergence Y
Y ɫ

# osd/windows/d3dhlsl.c: 2741
Green DC Offset
ɫ DC ƫ

# osd/windows/d3dhlsl.c: 2750
Green Floor
ɫ

# osd/windows/d3dhlsl.c: 2736
Green Output from Blue Input
ɫɫ

# osd/windows/d3dhlsl.c: 2735
Green Output from Green Input
ɫɫ

# osd/windows/d3dhlsl.c: 2734
Green Output from Red Input
Ժɫɫ

# osd/windows/d3dhlsl.c: 2753
Green Phosphor Life
ɫӫ

# osd/windows/d3dhlsl.c: 2721
Green Position Offset X
ɫӫ X ƫ

# osd/windows/d3dhlsl.c: 2722
Green Position Offset Y
ɫӫ Y ƫ

# osd/windows/d3dhlsl.c: 2747
Green Power
ɫǿ

# osd/windows/d3dhlsl.c: 2744
Green Scale
ɫ

# osd/windows/winmain.c: 434
INPUT DEVICE OPTIONS
豸ѡ

# osd/windows/d3dhlsl.c: 2313
Illegal double vector value = %s\n
Ƿ˫ʸֵ = %s\n

# osd/windows/d3dhlsl.c: 2303
Illegal quad vector value = %s\n
Ƿʸֵ = %s\n

# osd/windows/d3dhlsl.c: 2318
Illegal single vector value = %s\n
Ƿĵһʸֵ = %s\n

# osd/windows/d3dhlsl.c: 2308
Illegal triple vector value = %s\n
Ƿʸֵ = %s\n

# osd/windows/d3dhlsl.c: 2708
Image Pincushion
ͼͰ͵

# osd/windows/video.c: 456
Invalid video value %s; reverting to gdi\n
Ч video ֵ %s; ԭ gdi\n

# osd/windows/winmain.c: 392
PER-WINDOW VIDEO OPTIONS
Ƶѡ

# osd/windows/d3dhlsl.c: 2717
Phosphor Defocus X
ӫ X ɢ

# osd/windows/d3dhlsl.c: 2718
Phosphor Defocus Y
ӫ Y ɢ

# osd/windows/drawd3d.c: 1236
Proposed video mode not supported on device %s\n
Ƶģʽ޷֧豸 %s\n

# osd/windows/input.c: 1781
RawInput: APIs detected\n
RawInput:  API\n

# osd/windows/input.c: 849
Record Rendered Video
¼ȾƵ

# osd/windows/d3dhlsl.c: 2725
Red Convergence X
X ɫ

# osd/windows/d3dhlsl.c: 2726
Red Convergence Y
Y ɫ

# osd/windows/d3dhlsl.c: 2740
Red DC Offset
ɫ DC ƫ

# osd/windows/d3dhlsl.c: 2749
Red Floor
ɫ

# osd/windows/d3dhlsl.c: 2733
Red Output from Blue Input
ɫĺɫ

# osd/windows/d3dhlsl.c: 2732
Red Output from Green Input
ɫĺɫ

# osd/windows/d3dhlsl.c: 2731
Red Output from Red Input
Ժɫĺɫ

# osd/windows/d3dhlsl.c: 2752
Red Phosphor Life
ɫӫ

# osd/windows/d3dhlsl.c: 2719
Red Position Offset X
ɫӫ X ƫ

# osd/windows/d3dhlsl.c: 2720
Red Position Offset Y
ɫӫ Y ƫ

# osd/windows/d3dhlsl.c: 2746
Red Power
ɫǿ

# osd/windows/d3dhlsl.c: 2743
Red Scale
ɫ

# osd/windows/d3dhlsl.c: 1380, 2755 
Saturation


# osd/windows/d3dhlsl.c: 2712
Scanline Brightness
ɨ

# osd/windows/d3dhlsl.c: 2713
Scanline Brightness Overdrive
ɨȹ

# osd/windows/d3dhlsl.c: 2709
Scanline Darkness
ɨ߰

# osd/windows/d3dhlsl.c: 2711
Scanline Indiv. Height
ɨ߸߶

# osd/windows/d3dhlsl.c: 2714
Scanline Jitter
ɨ߶

# osd/windows/d3dhlsl.c: 2710
Scanline Screen Height
ɨ߻߶

# osd/windows/d3dhlsl.c: 2707 
Screen Curvature
Ļ

# osd/windows/d3dhlsl.c: 2702
Shadow Mask Darkness
Ӱְ

# osd/windows/d3dhlsl.c: 2705
Shadow Mask Pixel Count X
Ӱ X ض

# osd/windows/d3dhlsl.c: 2706
Shadow Mask Pixel Count Y
Ӱ Y ض

# osd/windows/d3dhlsl.c: 2703
Shadow Mask X Count
Ӱ X 

# osd/windows/d3dhlsl.c: 2704
Shadow Mask Y Count
Ӱ Y 

# osd/windows/sound.c: 152
Sound buffer: overflows=%d underflows=%d\n
: λ=%d λ=%d\n

# osd/windows/sound.c: 150
Sound: buffer overflows=%d underflows=%d\n
:  overflows=%d underflows=%d\n

# osd/windows/input.c: 842
Take Rendered Snapshot
׽Ⱦ

# osd/windows/drawd3d.c: 1957
Texture too big! (wanted: %dx%d, max is %dx%d)\n
̫! (Ҫ: %dx%d,  %dx%d)\n

# osd/windows/input.c: 835
Toggle Fullscreen
лȫĻ

# osd/windows/ledutil.c: 603, 609
Unable to close the keyboard device. (error %d)\n
޷رռ豸( %d)\n

# osd/windows/window.c: 723
Unable to complete window creation
޷ɴڴ

# osd/windows/drawd3d.c: 747
Unable to create the Direct3D device (%08X)\n
޷ Direct3D 豸 (%08X)\n

# osd/windows/drawd3d.c: 404, 472
Unable to initialize Direct3D.\n
޷ʼ Direct3D\n

# osd/windows/drawdd.c: 304
Unable to initialize DirectDraw.\n
޷ʼ DirectDraw\n

# osd/windows/ledutil.c: 567, 575
Unable to open the keyboard device. (error %d)\n
޷򿪼豸 ( %d)\n

# osd/windows/drawd3d.c: 2427
Unknown texture blendmode=%d format=%d\n
δ֪Ĳʻģʽ=%d ʽ=%d\\

# osd/windows/video.c: 419
Using %s scale effect\n
ʹ %s ͼǿ\n

# osd/windows/video.c: 273
Video: Monitor %p = \"%s\" %s\n
Ƶ: ʾ %p = \"%s\" %s\n

# osd/windows/winmain.c: 299
WINDOWS DEBUGGING OPTIONS
WINDOWS ѡ

# osd/windows/winmain.c: 306
WINDOWS PERFORMANCE OPTIONS
WUNDOWS Чѡ

# osd/windows/winmain.c: 427
WINDOWS SOUND OPTIONS
WINDOWS ѡ

# osd/windows/winmain.c: 314
WINDOWS VIDEO OPTIONS
WINDOWS Ƶѡ

# osd/windows/video.c: 452
Warning: -video none doesn't make much sense without -seconds_to_run\n
: -video Ϊ none ʱ޷ж -seconds_to_run ѡ\n

# osd/windows/drawd3d.c: 672
Warning: Device may not perform well for Direct3D rendering\n
: 豸޷ Direct3D \n

# osd/windows/winmain.c: 662
Warning: numprocessors < 1 doesn't make much sense. Assuming auto ...\n
: numprocessors < 1 û塣Ϊ auto ...\n

# osd/windows/winmain.c: 394
aspect ratio for all screens; 'auto' here will try to make a best guess
л۱; Ϊ auto ҳ

# osd/windows/winmain.c: 399
aspect ratio of the first screen; 'auto' here will try to make a best guess
һ۱; Ϊ auto ҳ

# osd/windows/winmain.c: 414
aspect ratio of the fourth screen; 'auto' here will try to make a best guess
ĸ۱; Ϊ auto ҳ

# osd/windows/winmain.c: 404
aspect ratio of the second screen; 'auto' here will try to make a best guess
ڶ۱; Ϊ auto ҳ

# osd/windows/winmain.c: 409
aspect ratio of the third screen; 'auto' here will try to make a best guess
۱; Ϊ auto ҳ

# osd/windows/winmain.c: 422
brightness value in full screen mode
ȫĻģʽ

# osd/windows/winmain.c: 319
constrain to the proper aspect ratio
ǿʹúʵĳ

# osd/windows/winmain.c: 423
contrast value in full screen mode
ȫĻģʽԱȶ

# osd/windows/winmain.c: 318
default to maximized windows; otherwise, windows will be minimized
Ĭϳɴ; 򽫲ôСģʽ

# osd/windows/winmain.c: 430
enable audio sync
Ƶͬ

# osd/windows/winmain.c: 332
enable bilinear filtering on screen output
˫Թ˵Ļ

# osd/windows/winmain.c: 436
enable dual lightgun input
˫ǹ

# osd/windows/winmain.c: 327
enable hardware stretching
Ӳ

# osd/windows/winmain.c: 308
enable multithreading; this enables rendering and blitting on a separate thread
ö߳; Խ blit ֿ

# osd/windows/winmain.c: 310
enable profiling, specifying the stack depth to track
ָܷҪٵĶѵ

# osd/windows/winmain.c: 421
enable resolution switching
÷ֱл

# osd/windows/winmain.c: 420
enable triple buffering
ػ

# osd/windows/winmain.c: 322
enable using the start of VBLANK for throttling instead of the game time
 VBLANK ʼٶ滻Ϸʱ

# osd/windows/winmain.c: 321
enable waiting for the start of VBLANK before flipping screens; reduces tearing effects
û淭ת֮ǰȴ VBLANK ʼ; Ч

# osd/windows/winmain.c: 317
enable window mode; otherwise, full screen mode is assumed
ôģʽ; 򽫼ΪȫĻģʽ

# osd/windows/winmain.c: 393
explicit name of all screens; 'auto' here will try to make a best guess
лϸ; Ϊ auto ҳ

# osd/windows/winmain.c: 398
explicit name of the first screen; 'auto' here will try to make a best guess
һϸ; Ϊ auto ҳ

# osd/windows/winmain.c: 413
explicit name of the fourth screen; 'auto' here will try to make a best guess
ĸϸ; Ϊ auto ҳ

# osd/windows/winmain.c: 403
explicit name of the second screen; 'auto' here will try to make a best guess
ڶϸ; Ϊ auto ҳ

# osd/windows/winmain.c: 408
explicit name of the third screen; 'auto' here will try to make a best guess
ϸ; Ϊ auto ҳ

# osd/windows/winmain.c: 301
force the program to terminate if no updates within specified number of seconds
ָûи¾ǿֹ

# osd/windows/winmain.c: 424
gamma value in full screen mode
ȫĻģʽҶ

# osd/windows/winmain.c: 309
number of processors; this overrides the number the system reports
ô; ϵͳر

# osd/windows/winmain.c: 316
number of screens to create; usually, you want just one
Ļ; ͨΪһ

# osd/windows/winmain.c: 300
output error.log data to the system debugger
 error.log ݵϵͳ

# osd/windows/winmain.c: 395
preferred resolution for all screens; format is <width>x<height>[@<refreshrate>] or 'auto'
лķֱ; ʽ <>x<>[@<ˢ>]  auto

# osd/windows/winmain.c: 400
preferred resolution of the first screen; format is <width>x<height>[@<refreshrate>] or 'auto'
һķֱ; ʽ <>x<>[@<ˢ>]  auto

# osd/windows/winmain.c: 415
preferred resolution of the fourth screen; format is <width>x<height>[@<refreshrate>] or 'auto'
ĸķֱ; ʽ <>x<>[@<ˢ>]  auto

# osd/windows/winmain.c: 405
preferred resolution of the second screen; format is <width>x<height>[@<refreshrate>] or 'auto'
ڶķֱ; ʽ <>x<>[@<ˢ>]  auto

# osd/windows/winmain.c: 410
preferred resolution of the third screen; format is <width>x<height>[@<refreshrate>] or 'auto'
ķֱ; ʽ <>x<>[@<ˢ>]  auto

# osd/windows/winmain.c: 396
preferred view for all screens
лĲ鿴ʽ

# osd/windows/winmain.c: 401
preferred view for the first screen
һĲ鿴ʽ

# osd/windows/winmain.c: 416
preferred view for the fourth screen
ĸĲ鿴ʽ

# osd/windows/winmain.c: 406
preferred view for the second screen
ڶĲ鿴ʽ

# osd/windows/winmain.c: 411
preferred view for the third screen
Ĳ鿴ʽ

# osd/windows/winmain.c: 320
scale screen rendering by this amount in software
Դ˱Ż

# osd/windows/winmain.c: 428
set audio latency (increase to reduce glitches)
Ƶȴʱ (ֵɼ)

# osd/windows/winmain.c: 438
set joystick ID (Player1)
Ϸ˱ʶ (P1)

# osd/windows/winmain.c: 439
set joystick ID (Player2)
Ϸ˱ʶ (P2)

# osd/windows/winmain.c: 440
set joystick ID (Player3)
Ϸ˱ʶ (P3)

# osd/windows/winmain.c: 441
set joystick ID (Player4)
Ϸ˱ʶ (P4)

# osd/windows/winmain.c: 442
set joystick ID (Player5)
Ϸ˱ʶ (P5)

# osd/windows/winmain.c: 443
set joystick ID (Player6)
Ϸ˱ʶ (P6)

# osd/windows/winmain.c: 444
set joystick ID (Player7)
Ϸ˱ʶ (P7)

# osd/windows/winmain.c: 445
set joystick ID (Player8)
Ϸ˱ʶ (P8)

# osd/windows/winmain.c: 303
specifies the font size to use for debugging; defaults to 9 pt
ָС; Ĭ 9 pt

# osd/windows/winmain.c: 302
specifies the font to use for debugging; defaults to Lucida Console
ָ; Ĭ Lucida Console

# osd/windows/winmain.c: 331
specify the preferred Direct3D version (8 or 9)
ָ Direct3D 汾 (8  9)

# osd/windows/winmain.c: 307
thread priority for the main game thread; range from -15 to 1
ҪϷ߳ȼ; Χ -15  1

# osd/windows/winmain.c: 315
video output method: none, gdi, ddraw, or d3d
Ƶʽ: none, gdi, ddraw  d3d

