| Package | Description |
|---|---|
| de.lessvoid.nifty.batch |
| Class and Description |
|---|
| BatchRenderDevice
BatchRenderDevice will try to reduce state changes by storing all of the textures into a single texture atlas and
will try to render the whole GUI in very few - at best in a single - draw call.
|
| BatchRenderFont |
| TextureAtlasGenerator
This class tries to fit TextureSource data into a single TextureDestination.
|
| TextureAtlasGenerator.Result
You'll get an instance of this class back when you add an image.
|
| TextureAtlasGeneratorException
You'll get this Exception when the current image does not fit into the texture anymore.
|
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