

// Wind ---------------------------------------------------------------------

ACTOR SoundWind 42
{
	Game Heretic
	SpawnID 110
	+NOBLOCKMAP
	+NOSECTOR
	+DONTSPLASH
	States
	{
	Spawn:
		TNT1 A 2 A_PlaySoundEx("world/wind", "SoundSlot6", 1)
		Loop
	}
}

ACTOR SoundWindHexen : SoundWind 1410
{
	Game Hexen
	SpawnID 110
}


// Waterfall ----------------------------------------------------------------

ACTOR SoundWaterfall 41
{
	Game Heretic
	SpawnID 111
	+NOBLOCKMAP
	+NOSECTOR
	+DONTSPLASH
	States
	{
	Spawn:
		TNT1 A 2 A_PlaySoundEx("world/waterfall", "SoundSlot6", 1)
		Loop
	}
}
