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MagicalKaine
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#include <CConquestScene.h>


Public 型 | |
| enum | ESituationType { BEGIN, ACTION, SWITCH_MAPCELL_FADE_OUT, SWITCH_MAPCELL_FADE_IN } |
Public メソッド | |
| CConquestScene (void) | |
| ~CConquestScene (void) | |
| void | Run (CImageManager *arg_pinImageManager, CAllKeysState *arg_pinAllKeysState) |
| ESituationType | GetSituationType (void) |
| void | SetSituationType (ESituationType) |
| CMapCellManager::ESwitchType | GetSwitchType (void) |
| void | SetSwitchType (ESituationType) |
Public メソッド inherited from CSceneBase | |
| CSceneBase (void) | |
| virtual | ~CSceneBase (void) |
| 基底クラスのデストラクタは仮想関数にします。 [詳細] | |
| CSceneManager::ESceneType | GetRequestScene () |
Additional Inherited Members | |
Protected 変数 inherited from CSceneBase | |
| enum CSceneManager::ESceneType | m_eRequestScene |
| CConquestScene::CConquestScene | ( | void | ) |
| CConquestScene::~CConquestScene | ( | void | ) |
| ESituationType CConquestScene::GetSituationType | ( | void | ) |
| CMapCellManager::ESwitchType CConquestScene::GetSwitchType | ( | void | ) |
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virtual |
| void CConquestScene::SetSituationType | ( | ESituationType | ) |
| void CConquestScene::SetSwitchType | ( | ESituationType | ) |