--- a/src/client.c +++ b/src/client.c @@ -37,7 +37,7 @@ int client_initialized = 0; UDPsocket local_socket = NULL; -UDPpacket *packet; +extern UDPpacket *packet; #define PACKET_POOL_SIZE 20 --- a/src/game_output.c +++ b/src/game_output.c @@ -31,6 +31,11 @@ #include "go_sdl.h" #include "go_gl.h" +void (*game_output_handle_event)(game *g, int event, float x, float y, direction dir); +void (*game_output_refresh)(game *g, SDL_Surface *out); +void (*game_output_bigchange)(game *g); +void (*game_output_exit)(game *g); + void game_output_init(game *g, int type) { switch(type) { --- a/src/game_output.h +++ b/src/game_output.h @@ -38,10 +38,10 @@ GL }; -void (*game_output_handle_event)(game *g, int event, float x, float y, direction dir); -void (*game_output_refresh)(game *g, SDL_Surface *out); -void (*game_output_bigchange)(game *g); -void (*game_output_exit)(game *g); +extern void (*game_output_handle_event)(game *g, int event, float x, float y, direction dir); +extern void (*game_output_refresh)(game *g, SDL_Surface *out); +extern void (*game_output_bigchange)(game *g); +extern void (*game_output_exit)(game *g); void game_output_init(game *g, int type); --- a/src/gi_sdl.c +++ b/src/gi_sdl.c @@ -60,6 +60,7 @@ #define GI (*(gi_sdl_data*)g->input) SDL_Joystick *js; +gi_sdl_settings ks; int gi_sdl_player_exists(game *g, int p) { --- a/src/gi_sdl.h +++ b/src/gi_sdl.h @@ -88,7 +88,7 @@ int joy_y[MAX_JOY]; } gi_sdl_settings; -gi_sdl_settings ks; +extern gi_sdl_settings ks; int gi_sdl_player_exists(game *g, int p); grid_int_position gi_sdl_player_grid_pos(game *g, int p); --- a/src/gui.h +++ b/src/gui.h @@ -47,6 +47,6 @@ void gui_remove_object(int i); void gui_clear(); -int factor_h, factor_w; +extern int factor_h, factor_w; #endif --- a/src/lua.c +++ b/src/lua.c @@ -22,6 +22,7 @@ } */ +lua_State *L; static int lua_write(lua_State *L) { --- a/src/lua.h +++ b/src/lua.h @@ -4,7 +4,7 @@ #include "lua/lua.h" -lua_State *L; +extern lua_State *L; int lua_init(); void lua_exit(); --- a/src/main.c +++ b/src/main.c @@ -44,6 +44,7 @@ #include "lua.h" root_type root; +int opengl; void root_quit() { --- a/src/main.h +++ b/src/main.h @@ -44,6 +44,6 @@ void root_quit(); -int opengl; +extern int opengl; #endif