Saves & Hit Points Output Sheet Tokens
*** Updated 5.15.x
Token
Name:
CHECK.x.y.y.z
Variables Used (x):
Text (Save
Type).
-
FORTITUDE - Use Fortitude save Check.
-
REFLEX - Use Reflex save Check.
-
WILL - Use Will save Check.
-
x - Where x is a digit, use the xth save check.
Variables Used (y):
Text (Save
Filter).
-
BASE - Displays only the class-based adjustment to the saving
throw in question.
-
EPIC - Displays Epic bonuses to the saving throw in question
(TYPE=EPIC).
-
MISC - Displays class, domain, luck, magical, racial, etc,
bonuses to the saving throw in question.
-
TOTAL - Displays grand total for the saving throw in question.
Is the default if y is not supplied.
The following variables can be used on their own:
-
NAME - Displays the name of the save type.
The following variables can be used on their own:
-
MAGIC - Displays only the bonuses from magic to the saving
throw in question.
-
FEATS - Displays only the bonuses from feats to the saving
throw in question.
-
RACE - Displays any racial bonuses to the saving throw in
question.
-
STATMOD - Displays any stat bonuses to the saving throw in
question.
OR as adjustments to BASE, EPIC, MISC or
TOTAL
-
MAGIC - Adds the bonuses from Magic.
-
FEATS - Adds the bonuses from Feats.
-
RACE - Adds the bonuses from Race.
-
STATMOD - Adds the bonuses from Stats.
The following variables are only applied to BASE, EPIC, MISC or
TOTAL
-
NOEPIC - Removes the bonuses from Epic.
-
NOFEATS - Removes the bonuses from Feats.
-
NOMAGIC - Removes the bonuses from Magic.
-
NORACE - Removes the bonuses from Race.
-
NOSTAT - Removes the bonuses from Stats.
-
NOSTATMOD - Removes the bonuses from Stats. (same as
NOSTAT)
Variables Used (z):
Text
(Output Restrictor).
The following variables modify the end result the y variables
-
NOSIGN - Removes the leading "+" sign.
What it does:
-
Displays information about the characters saving throws.
-
Any check defined in
statsandchecks.lst
can be used by
this tag.
Example:
CHECK.REFLEX.FEATS
Would display only the bonuses from feats to the
Reflex saving throw.
Example:
CHECK.REFLEX.BASE.NOSTAT.EPIC
Would display the Base Reflex, minus any bonuses
from Stats, plus any bonuses from Epic.
Token
Name:
HP
What it does:
Displays the characters maximum hit points.
Example:
HP
Would display the characters maximum hit
points.
Token
Name:
HPROLL.x.y
Variables Used (x):
Text (The
level of the HP award).
Variables Used (y):
Text
(Property).
-
None - Displays the number entered by the player for the x-th
level HP roll.
-
STAT - Displays the bonus due to stat modifier for the x-th
level HP roll.
-
TOTAL - Displays the total hp gained for the x-th level.
What it does:
Displays the characters hit point
information.
Example:
HPROLL.0
Displays the number entered by the player for
the 1
st
level HP roll.
HPROLL.0.STAT
Displays the bonus due to stat modifier for the
1st level HP roll.