spec@arb_shader_image_load_store@host-mem-barrier
spec@arb_shader_image_load_store@host-mem-barrier@Vertex array/RaW/one bit barrier test/64x64

# 2022-11-23 The following two case are xfails, but sometimes pass.
spec@egl_chromium_sync_control@conformance
spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test

# Flaky with a Fail result since the piglit fix made it stop crashing.
glx@glx-make-current

# With X11 -> Wayland: Crash -> Flake/Fail
glx@glx-visuals-stencil -pixmap
glx@glx-visuals-depth -pixmap

# OQ flakes/fails started with no perceivable pattern around 2023-12-13
dEQP-GLES3.functional.occlusion_query..*

# uprev Piglit in Mesa
dEQP-GLES3.functional.occlusion_query.scissor_depth_write_stencil_write_stencil_clear
glx@glx-multithread-texture
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount-multithread

dEQP-GLES3.functional.occlusion_query.depth_clear_stencil_write_stencil_clear
dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write_stencil_write
dEQP-GLES3.functional.occlusion_query.depth_write
dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear_stencil_write_stencil_clear
dEQP-GLES3.functional.occlusion_query.scissor_stencil_write_stencil_clear
dEQP-GLES3.functional.occlusion_query.scissor_depth_clear
dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write_stencil_clear
dEQP-GLES3.functional.occlusion_query.conservative_scissor_stencil_clear
dEQP-GLES3.functional.occlusion_query.conservative_depth_clear
dEQP-GLES3.functional.occlusion_query.scissor_depth_clear_stencil_write_stencil_clear
dEQP-GLES3.functional.occlusion_query.conservative_depth_write_stencil_clear
