# Unfortunately it looks like all tex-miplevel selection
# tests are very flaky.
spec@arb_texture_rectangle@tex-miplevel-selection*
spec@glsl-1.20@execution@tex-miplevel-selection*
spec@!opengl 1.4@tex-miplevel-selection
spec@!opengl 1.4@tex-miplevel-selection-lod
spec@!opengl 1.4@tex-miplevel-selection-lod-bias

spec@!opengl 2.1@pbo@test_draw_pixels
spec@arb_draw_buffers@fbo-mrt-alphatest
spec@arb_sampler_objects@sampler-incomplete
spec@glsl-1.10@execution@built-in-functions@fs-op-selection-bool-bvec3-bvec3
spec@oes_draw_elements_base_vertex@oes_draw_elements_base_vertex-drawelements
shaders@glsl-fs-bug25902
shaders@glsl-lod-bias
spec@oes_texture_float@oes_texture_float
spec@ext_direct_state_access@textures*

spec@!opengl 1.1@texgen
spec@ati_fragment_shader@ati_fragment_shader-render-textargets

spec@ati_fragment_shader@ati_fragment_shader-render-notexture
spec@ext_texture_compression_s3tc@s3tc-errors_gles2

# Uninitialized reads in FS, https://gitlab.freedesktop.org/mesa/mesa/-/issues/12047
spec@glsl-1.10@execution@fs-frontfacing-ternary-neg-1.0-1.0
spec@glsl-1.10@execution@fs-frontfacing-ternary-vec4-neg-1.0-1.0
spec@glsl-1.20@execution@glsl-fs-frontfacing-not
spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-rd
spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-row-rd
spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-col-rd
spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-col-row-rd
spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-rd
