/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2014 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_DRIVERS_MP_SURFACE_NODE
#define OSGEARTH_DRIVERS_MP_SURFACE_NODE 1

#include "Common"
#include <osg/MatrixTransform>
#include <osg/BoundingBox>

namespace osgEarth { namespace Drivers { namespace MPTerrainEngine
{
    using namespace osgEarth;

    /**
     * SurfaceNode holds the geometry of the terrain surface.
     */
    class SurfaceNode : public osg::MatrixTransform
    {
    public:
        SurfaceNode() { }

        void setEngineUID(const UID& uid) { _engineUID = uid; }
        const UID& getEngineUID() const { return _engineUID; }

        void setBoundingBox(const osg::BoundingBox& bbox) { _bbox = bbox; }
        const osg::BoundingBox& getBoundingBox() const { return _bbox; }

    protected:
        virtual ~SurfaceNode() { }

        osg::BoundingBox _bbox;
        UID              _engineUID;
    };

} } } // namespace osgEarth::Drivers::MPTerrainEngine

#endif // OSGEARTH_DRIVERS_MP_SURFACE_NODE
